1. Hexarchy
  2. News
  3. Hexarchy Alpha 0.428

Hexarchy Alpha 0.428

[h2]New Civics and their Abilities[/h2]

Military Dictatorship (Government) Conscription Ability - Sacrafice a population to make a military unit in your hand cost 1 gold
Garrison Promotion - Unit produces 1 happiness when in a city, removes gold upkeep for 1 population, and +25% city and fort defense

Agrarian Society (Economic) Winery Improvement - Produces Wine (luxury resource). Removes food yield from hex.
Cultivate Ability - Adds 1 Wheat production to a farm or 1 Wine production to a Winery.

Hereditary Rule (Government) Legacy Ability - Reduces happiness cost from population in a city by half this turn. Produces culture equal to amount reduced.
Royal Guard Promotion - +8 strength when within 3 hexes of your capital

[h2]Other New Content[/h2]
Jeweler building - Produces Jewels luxury resource. Built with Marble or Iron.
Forge building - Produces 1 Hammer for each population working the city hex. Adds 1 build per turn to the city.

[h2]Visual Changes[/h2]
  • New road graphics
  • Changes to game world lighting (work in progress - expect more changes)


[h2]Other Changes[/h2]
  • Selling resources now gives you gold immediately instead of when another player buys it
  • Workshop has been moved to the Feudalism technology


[h2]Bug Fixes[/h2]
  • Target hex arrow no longer clips on mountains
  • Needs Orders button now refreshes when a unit is mobilized or a mounted unit is built
  • Fixed rendering issues with Notre Dame
  • Attempting to draw more cards no longer costs the gold if there are no cards that can be drawn
  • Fixed UI glitches that occurred when canceling an order while a card was moving to the discard pile
  • Fixed an issue where a card could accidentally be played by moving it off the screen when trying to destroy it