1. Hexarchy
  2. News
  3. Hexarchy Beta 0.621 and Next Playtest

Hexarchy Beta 0.621 and Next Playtest

[h3]New Game Mode - Weekly Campaign[/h3]
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.

Compete for position on the leaderboard like with the Daily Challenge.


[h3]Campaign Cards[/h3]
  • Population Boom - Add 3 population to a city
  • Fuel Forage - Gather 4 firewood from a forest hex in your territory or near it
  • Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price
  • Inferno - Raze an enemy city that you can see
  • Pioneering Spirit - Found a city on any available hex you can see
  • Marketing Sweep - Get all resources on the market
  • Pathfinder - Grant permanent map vision for a large area around a hex
  • Mass Mobilization - Mobilize all of your units
  • Onslaught - Give all of your units charge for this turn
  • Assassinate - Kill an enemy unit
  • Glorious Project - Make a Wonder in your hand cost 1 gold



[h3]New Wonders[/h3]
  • Statue of Zeus - All military units start mobilized
  • Parthenon - Can view the top 3 cards in your deck
  • Djenne Mosque - +2 Victory Points for each Holy Site you control
  • Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes
  • Himeji Castle - Your first card drawn is always a military unit
  • Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game



[h3]New Buildings[/h3]
  • University - Grants 3 science per turn
  • Market - +5 gold and +3 gold for every citizen working the city hex
  • Monastery - Produces culture and significantly reduces cost of stealing nearby hexes



[h3]New Abilities[/h3]
  • Annex - Buy a neighboring hex with gold
  • Forced March - Damages unit for increased movement this turn and Charge
  • Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns
  • Volley - Gives a ranged unit +1 range for 2 turns
  • Invest - Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn
  • Mass Produce - This card and the next card played go to the top of your deck
  • Craftsmanship - Produce 1 culture for every improvement or building within 2 hexes



[h3]New Promotions[/h3]
  • Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city
  • General - Adds 33% strength to all units on this hex and neighboring hexes



[h3]New Technologies[/h3]
  • Education
  • Currency
  • Advanced Tactics
  • Theology



[h3]New Civics[/h3]
  • Industrialism (Economic)
  • Secularism (Religion)
  • State Religion (Religion)



[h3]Balance Changes[/h3]
  • Wonder points changed to 4 and 6 instead of 5 and 7
  • Pyramids - Automatically collects special resources from its hex and neighboring hexes
  • Temple of Diana - Reduces culture required for border growth
  • Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes
  • Shield Wall Ability - Moved to Advanced Tactics tech
  • Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost
  • Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic
  • Units with the Garrison promotion now exert zone of control



[h3]Experimental Bot Emotes (work in progress)[/h3]
  • AI players will now comment on events that occur in the game
  • Currently single-player only
  • Can be disabled in menu



[h3]UI and other Changes[/h3]
  • Title screen menus reworked
  • Tech tree panel reworked
  • Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding
  • Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)
  • Capture and pillage events now immediately play for all players in multiplayer



[h3]New Music Tracks[/h3]
  • 4 new tracks by Landon Walter



[h3]Bug Fixes[/h3]
  • Fixed most of the bugs created by the new content (but surely not all!)



The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!