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  3. Hexarchy Alpha Update 0.597

Hexarchy Alpha Update 0.597

[h3]Misc[/h3]
  • Can click cards stored for next turn to put them back in your hand
  • Fortify no longer executes immediately and therefore can be undone
  • Second Charge effect will no longer activate if it causes the unit to leave an occupied enemy city
  • Removed gold cost from military unit claim ability
  • Border growth can no longer steal a hex that contains an enemy unit
  • Border growth can no longer steal a hex that was manually claimed with a military unit
  • Multiplayer turn timer increased. Time bonus for drawing cards increased (only if more than 30 seconds remaining in turn)
  • Formula for number of cards drawn at turn start simplified to 5 + (total population / 5), max of 8



[h3]UI Changes[/h3]
  • When selecting a hex and then issuing an order without selecting an individual unit first, only one unit will be given the order
  • Units in the selection window are now sorted in the same order as the unit stacks on the map
  • Current orders for units in the selection window are shown above the card so they can always be seen
  • Unit ability icons are greyed out if they can't be used
  • Clicking the unit tokens for a stack will cycle through the units in that stack
  • Added blue card glow when a card is picked up and can be played without targeting a specific hex (e.g. Import, Infrastructure, Breakthrough)
  • Maintenance path line thickness decreased
  • Find game panel in title screen changed


[h3]Bug Fixes[/h3]
  • Fixed issues where incorrect unit strength numbers could be shown when playing events between turns
  • Fixed an issue where the automatic resource distribution when you end your turn could cause the game to get stuck
  • Fixed a bug where you could mess up with the title screen buttons with a sequence of actions


Thanks everyone!