Hexarchy Alpha Update 0.597
[h3]Misc[/h3]
[h3]UI Changes[/h3]
[h3]Bug Fixes[/h3]
Thanks everyone!
- Can click cards stored for next turn to put them back in your hand
- Fortify no longer executes immediately and therefore can be undone
- Second Charge effect will no longer activate if it causes the unit to leave an occupied enemy city
- Removed gold cost from military unit claim ability
- Border growth can no longer steal a hex that contains an enemy unit
- Border growth can no longer steal a hex that was manually claimed with a military unit
- Multiplayer turn timer increased. Time bonus for drawing cards increased (only if more than 30 seconds remaining in turn)
- Formula for number of cards drawn at turn start simplified to 5 + (total population / 5), max of 8
[h3]UI Changes[/h3]
- When selecting a hex and then issuing an order without selecting an individual unit first, only one unit will be given the order
- Units in the selection window are now sorted in the same order as the unit stacks on the map
- Current orders for units in the selection window are shown above the card so they can always be seen
- Unit ability icons are greyed out if they can't be used
- Clicking the unit tokens for a stack will cycle through the units in that stack
- Added blue card glow when a card is picked up and can be played without targeting a specific hex (e.g. Import, Infrastructure, Breakthrough)
- Maintenance path line thickness decreased
- Find game panel in title screen changed
[h3]Bug Fixes[/h3]
- Fixed issues where incorrect unit strength numbers could be shown when playing events between turns
- Fixed an issue where the automatic resource distribution when you end your turn could cause the game to get stuck
- Fixed a bug where you could mess up with the title screen buttons with a sequence of actions
Thanks everyone!