Hexarchy 1.2.998 - Fixes and minor changes
[h3]Balance[/h3]
[h3]Misc[/h3]
[h3]Fixes[/h3]
- Fort grants vision of the surrounding area
- Great Lighthouse grants vision of the surrounding area
- Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn
- Can build roads through allied territory
[h3]Misc[/h3]
- Can mouseover player names on leaderboards to view their unique banner
- Farm and Winery models updated
- Holy Site model updated
- Iron, Stone, Marble, and Salt graphics updated (no more cubes!)
[h3]Fixes[/h3]
- Fixed an issue that was allowing players to identify bots in multiplayer games
- Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city
- Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is
- Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city
- Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none