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  3. Hexarchy 1.1.959 - Balance Update

Hexarchy 1.1.959 - Balance Update

[h3]Balance Changes[/h3]
  • Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn
  • City gold maintenance calculation adjustments - overall should be higher, especially for small cities
  • City gold maintenance reduced on Easy and Normal difficulties
  • Chance of getting We Love You effects increases more with city population size
  • Resource market price calculation adjustments
  • Hut and Harbor random resources no longer favor Food and Luxury
  • Harbor immediate free resources increase with population size
  • Harbor gold production decreased to 1
  • Harbor cost increased to 3 hammers
  • Harbor enables water routes for city maintenance
  • Jeweler gold production increased to 2
  • Pasture adds 1 gold yield to hex
  • Mine adds 1 gold yield to hex
  • Russia city food yield bonus changed to 1 + population/3
  • Workshop gold yield added to hex increased to 3
  • Temple now also gives 1 gold per Holy Site you control
  • Courthouse culture production increased to 2
  • Fishing Hut food yield bonus increased to 2
  • Monument now effects allied cities
  • Satrap cannot capture a Holy Site with a Settler next to it
  • In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it
  • City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit
  • Hammers always higher priority than gold for auto worker assignment


[h3]Misc[/h3]
  • Improved Steam Deck / Controller support
  • Added a visual indicator for a city when it has Unrest
  • Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week)


[h3]Bug Fixes[/h3]
  • Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease
  • Fixed issue where order or yield resources would change when refreshing
  • Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time
  • Fixed an error that occur when building a Legionnaire
  • Fixed an issue where units would briefly show the wrong strength value
  • Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory
  • Fixed glitches in the shadows from several civilization specific units