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Hexarchy News

Hexarchy Alpha Update 0.592

[h3]Misc[/h3]
  • Ability buttons on the map now disappear while you have another ability selected
  • Added max gold cost to claim territory and max hammer cost to scout gather ability
  • Added warning about multiplayer game settings that could result in map generation failure


[h3]Bug Fixes[/h3]
  • Fixed an issue where the Join button on the "Players are Looking for a Game" dialog would not work
  • Fixed an issue that could cause a multiplayer game to start before all players connected
  • Fixed errors that could occur related to selecting your preferred civ
  • Fixed a graphical artifact that occurred when destroying your civ unit
  • Changes to prevent multiple connection attempts from the same game client
  • Fixed an issue where game client connection errors were immediately disappearing
  • Fixed an issue where a game client connection error would prevent future connection attempts


Thanks everyone!

Hexarchy - new playtest now live!

Get ready to 'Spring' into action - we're running a brand new, limited-time Playtest to celebrate the Yogscast Games Spring Sale. We have been working away adding a whole host of new content since the previous playtest based on your feedback that we are sure you will love.

You can check out the Yogscast Games Spring Sale when it goes live in 1 hours time! here:

https://store.steampowered.com/publisher/yogscastgames/sale/yogscastspringsale




If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

Here is a break down of some of the new features added since the last playtest:

  • Civilization Specific Units
  • Civilization Passive Bonuses
  • Tech Tree Changes
  • Balance Changes

As well as bug fixes, balance changes, and general gameplay improvements.

For a detailed breakdown please visit the patch note announcement.

https://store.steampowered.com/news/app/1356810/view/5599705019640215826

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord.

https://discord.gg/rySTNdz

Next Playtest starts Monday, April 17

We're excited to announce the next public Hexarchy playtest will go live in just a few days on Monday, April 17 @ 1600 GMT.

Like last time, Single-player and multiplayer game modes will be enabled.

Now is your chance to test out the latest changes including the most recent update that made major changes to how the 10 civilizations play. As always, we want your feedback and look forward to the community continuing to contribute to how the final game shapes out.

Please fill out the in-game survey when you quit. We read all of these responses. Also, if you want to chat with us and other community members, hop on our Discord: https://discord.gg/rySTNdz

Please report bugs on Discord or using the in-game bug report.

See you in the game!


Hexarchy Alpha 0.588

[h3]Civilization Specific Units[/h3]
Units are unlocked by researching any tech at a certain tier. The tier varies per civilization.

Persia - Immortal
  • The first attack that would kill the Immortal instead reduces it to half strength.
Rome - Legionnaire
  • Starts with extra promotion slots
  • Builds a fort when fortifying
Arabia - Mamluk
  • Build with gold
  • Reduced gold supply cost
China - Cho-ko-knu
  • Attacks twice
Greece - Companion Cavalry
  • Mounted unit that can claim hexes
France - Imperial Guard
  • Starts with Vanguard
Aztecs - Jaguar
  • Can melee attack and ranged attack
  • Starts with Woodsman
Russia - Cossack
  • Flank attacks do bonus damage and splash damage
Egypt - Horse Archer
  • Mounted ranged unit
  • Starts with Vanguard
England - Longbowman
  • Shoots over terrain that normally blocks ranged attacks
  • Ignores enemy terrain defense bonuses


[h3]Civilization Passive Bonuses[/h3]

Persia
  • 50% reduced unit supply gold cost
  • 50% reduced city upkeep gold cost
Rome
  • +1 extra build per turn per city
  • +1 hammer yield on hexes with a road
Arabia
  • +1 gold for all resources sold
  • Holy Sites give +2 culture and +2 gold
China
  • +1 hammer from mine, workshop, forge, lumber mill, and warehouse
  • Shuffle cost reduced to 1 gold
Greece
  • Can adopt multiple civics of the same type
  • Adopting a civic gives 4 gold
France
  • +2 culture per city
  • Easier for border growth to steal an enemy hex
  • +50% damage from artillery units
Aztecs
  • Get 3 gold and 2 culture when killing an enemy unit
  • Get +1 Victory Point when killing an enemy unit
Russia
  • +2 food on all city hexes
  • 50% reduced unhappiness yield penalties
Egypt
  • Wonder gold cost reduced by 100%
England
  • 25% chance to gain 1 hammer when selling a resource
  • +1 gold yield from water tiles
  • Borders expand more quickly over water tiles


[h3]Tech Tree Changes[/h3]
  • Many things moved in the tech tree. Most techs now have fewer cards
  • New techs: Animal Husbandry, Mining, Architecture, Astronomy, Logistics


[h3]Balance Changes[/h3]
  • Units spawned on Barracks are immediately mobilized so they can move that turn
  • Settlers no longer immune to ranged attacks
  • Harbor gold increased to 2 and now immediately gives bonus resources when built
  • Courthouse maintenance reduction increased


[h3]Misc[/h3]
  • Culture can steal hexes from enemy players
  • Culture can grow a city's borders multiple times in a turn
  • Simple culture overlay toggle
  • Shuffle disabled in daily challenges
  • Can select your "preferred civilization" for multiplayer games
  • Various AI changes
  • Tech tree panel improvements
  • Multiplayer game start countdown no longer skips seconds


[h3]Bug Fixes[/h3]
  • Fix that should address some recurring multiplayer disconnect issues
  • Other minor fixes


Thanks everyone!

Hexarchy Alpha Update 0.574

[h3]Misc[/h3]
  • Cities can now build a unit and a building each turn. Warehouse and Forge add an extra build of both types to the city.
  • Added a Shuffle button that shuffles your discard pile back into your deck immediately for 4 gold
  • Slight empire-wide reduction in the percent chance of a We Love You effect each time one is triggered
  • Maneuvers now also gives a 1 turn movement bonus in addition to ignoring zone of control
  • Added custom multiplayer game setting for announcing the game code on Discord


[h3]UI[/h3]
  • Cursor changes when there is a player order being processed
  • Researching a card now always requires a separate click on the card the player selects to add to their hand
  • Added crude display of current game settings to game code panel


[h3]Bug Fixes[/h3]
  • Fixed a bug where you could start a road on an enemy city


Thanks everyone!