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Hexarchy News

Hexarchy Alpha Update 0.572

We've added new settings to single player skirmishes and private multiplayer matches. This is both to allow players to customize their games and to test potential changes for the default mode. Please give us your feedback on how games go with different settings.

[h3]Misc[/h3]
  • Wonders are now built on hexes outside of cities
  • New menu system (work in progress)
  • All single player skirmish settings are available in private multiplayer games


[h3]New Settings[/h3]
  • Bot Difficulty (take "hard" and "insane" with a huge grain of salt for now. More AI improvements to come)
  • Bot Aggressiveness
  • Disable bots (multiplayer only)
  • Fog of War
  • Always Mobilize (except Settler)
  • Require 3 hexes between cities


Thanks everyone!

Thank you, testers! Stay tuned for the next play test.

That concludes this play test. Thank you, testers!

We've received a whole lot of feedback, suggestions, and bug reports. We have a lot to go through and a ton of work to do. We're continually impressed by how thoughtful the community's feedback is - it inspires us to make Hexarchy the best game it can be.

It won't be long until the next play test so stay tuned. If you're not on Discord, we invite you to join the ongoing discussion with other players and the devs: http://tinyurl.com/hexarchy

[h3]Multiplayer Stats[/h3]

For those of you interested in multiplayer, here's some metrics from the multiplayer games during the play test:






It's a priority for us to ensure that there are multiple pathways to victory in a game, so we split all of the completed multiplayer games into two groups - where the winner captured at least one enemy city and where the winner did not. Here is some data comparing those two groups:

Hexarchy Alpha Update 0.568

[h3]Misc[/h3]
  • Changing the resource icon size in the menu will now update the size of the icons as you change it


[h3]Bug Fixes[/h3]
  • Fixed a bug in multiplayer where an eliminated player could hang the game for the remaining players
  • Fixed an issue where you could click a Citizen token behind a card in your hand
  • Fixed an issue where resource overlay icons could show up on top of the fog of war
  • Resolved most issues with the resource overlay not updating on events


Thanks everyone!

Hexarchy Alpha Update 0.566

[h3]Misc[/h3]
  • Added a menu option to keep the resource overlay on between turns


[h3]Bug Fixes[/h3]
  • Fixed a bug where canceling a card play could lead to the UI being frozen
  • Fixed a graphical glitch where a card could be partially dissolved
  • Fixed an issue where a Citizen would sometimes be immediately dropped after being picked up
  • Fixed an issue where Citizen slots would not appear if a Settler hex is selected
  • No longer says "Invalid Order" when placing a Citizen back in its original slot
  • Fixed a bug where a Charge that kills a previously unseen unit could cause the UI to hang


Thanks everyone!

Playtest now live and exciting publisher news!

Hello!

We are excited to announce we are partnering with Yogscast Games as a publisher for Hexarchy! Nothing will change when it comes to development and features Yogscast Games will just be helping with marketing support and helping fund the development!



To celebrate the announcement Yogscast will be hosting Yogscast Games Direct where you will be able to see some gameplay Hexarchy and some other great Yogscast Games games live on their Twitch channel.

Twitch

If you like what you see head over to our store page and hit the request access button to gain access to our exclusive limited time playtest! You will even be able to play multiplayer so bring your friends along too!

https://store.steampowered.com/app/1356810/Hexarchy/

We will have more exciting news coming very soon so stay tuned for future posts!