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Hexarchy News

Hexarchy Alpha Update 0.323

[h2]Tech Tree and Balance Changes[/h2]
  • Settler now only consumes one population when built
  • No Civics are now included in your initial deck
  • God King requires Mysticism
  • Slavery requires Woodworking
  • Hunter Gatherers requires Fishing


[h2]UI Improvements[/h2]
  • End turn notification goes off at more appropriate times
  • Added a popup when you pick a card up but can't play it
  • The Destroy and Save Card buttons now disappear once a card is being played


[h2]Tutorial Improvements[/h2]
  • Added new tips
  • Scripted first several turns of tutorial to better guide new players


[h2]Noteworthy Fixes and Improvements[/h2]
  • Several performance improvements
  • Menu no longer pops up when we click the Quit button after a game
  • Fixed an issue that could occur when converting a lot of gold to culture at the end of your turn

Hexarchy Play Test #1 Update

Hey Hexy Community,

We granted access to a small batch of Steam play testers this week and gathered a ton of useful information. Thank you testers! Please keep it up.

We'll be making some changes to the tutorial and UI based on your feedback. The next round of invites should go out sometime next week so be on the lookout if you haven't received one yet. If you haven't requested access yet, click the green "Request Access" button on the Hexarchy Steam store page.

Also, don't forget to hop on the Discord if you haven't already: https://discord.gg/rySTNdz. It's a great way to give us feedback and chat with other players.

-Rous

Hexarchy Alpha Update 0.318

[h2]Noteworthy Bug Fixes[/h2]
  • Fixed an issue where an attack event could hang the game
  • Fixed in-game resolution changes
  • Huts can no longer spawn on top of cows

Hexarchy Alpha Update 0.317

Thank you to our testers on Discord!

[h2]New Content[/h2]
  • New ability: Mobilize. Requires Horseback Riding tech. Costs 1 horse. Allows a unit to be given an order the turn it is built.
  • New promotion: Woodsman. Requires Hunter Gatherer civic. Units move faster and fight better in forests and hills.
  • Extra happiness in a city will now cause your citizens to give you extra victory points (and a small fireworks show to celebrate)
  • Tutorial and in-game tips have been redone



[h2]UI Improvements[/h2]
  • Can view the game's tech tree in game, including which cards you've researched and destroyed
  • New card glow effect
  • Price trends for resources are displayed in the trade window
  • Points earned are displayed at the end of each turn
  • Your current ranking compared to other discovered players is now visible
  • New title screen
  • Added icons above points of interest on the map
  • Floating text font change


[h2]Balance Changes[/h2]
These are intended to make tradeoffs clearer, especially to new players.
  • Most gold costs removed cards
  • Hammer yields reduced from unimproved tiles
  • Most hammer costs removed from cards when playing with special resources (eg Iron, Marble, etc)
  • Gold unit and city maintenance costs increased
  • Draw card now costs 2 gold
  • Warehouse now lets you build 2 things in a city per turn
  • Hut and Holy Site bonuses improved
  • Settlers now consume 2 population when built
  • Great Lighthouse can now only be built on coast



[h2]Noteworthy Bug Fixes[/h2]
  • Fixed a bug where Hanging Gardens would significantly effect game performance
  • Disband ability now executes immediately as intended


[h2]Other[/h2]
  • Various bot improvements

Hexarchy Alpha Update 0.291

[h2]Misc[/h2]
  • Players on our Discord will now be granted the Daily Champion role if they're the most recent person to get the high score in the Daily Challenge. Only one player can have this role at a time.


[h2]UI Changes[/h2]
  • Cards glow orange if they can be played with special resources