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Hexarchy News

Hexarchy 1.2.1055 - Fixes and Optimizations

[h3]Optimizations[/h3]
  • Reduced polygon count for some models
  • Various small optimizations
  • Graphics presets "High" and above now use deferred shading which should improve performance on modern GPUs


[h3]Fixes[/h3]
  • Fixed an issue with road rendering that could cause late game stutters when issuing orders
  • Hopefully fixed an issue where the game could detect a controller device that constantly scrolls the camera
  • Fixed an issue where unpayable gold maintenance could show on a city for a turn
  • Fixed an issue where the bottom and top right corner of the maps could sometimes not easily be targeted when panning the camera with the keyboard
  • Fixed an issue where latency from a previous order could cause a selected stack of resources to disappear
  • Changed a font for French and German that caused some characters to render incorrectly

Hexarchy 1.2.1038 - Fixes

[h3]Misc[/h3]
  • Various performance improvements
  • Camera zoom limit animation changes


[h3]Fixes[/h3]
  • Embarked Settlers no longer block other Settlers on neighboring hexes from building cities
  • Fixed an issue where the game server could continue to run after exiting to the title menu, causing performance degradation

Hexarchy 1.2.1026 - Fixes

[h3]Fixes[/h3]
  • Fixed an issue that could cause game stuttering
  • Fixed an issue where the Level 65 achievement was set to Level 66
  • Fixed an issue where the next turn Gold received text could word wrap

Hexarchy 1.2.1025 - Optimizations and fixes

[h3]Misc[/h3]
  • Late game performance optimizations
  • Minor UI adjustments


[h3]Fixes[/h3]
  • Fixed an issue where the game server thread would not always shut down properly after exiting a single player game
  • Fixed an issue where the game could hang on quit
  • Fixed an error that could occur when viewing challenge leaderboards

July Update - v1.2.1020

[h3]Ladder Season 2 Begins[/h3]
  • Ladder rankings reset on July 16, 2024
  • Your best Season 1 ranking can still be showcased using the distinct Season 1 and Season 2 badges



[h3]Level Cap Raised to 100[/h3]
  • Various cosmetic rewards added for levels 50 to 100 (Badges, Avatars, Banners, Titles, Pets)



[h3]One More Turn...[/h3]
  • Players can now choose to continue playing after a single-player game ends
  • This will not affect your challenge scores, Hegemon scores, or your level progress
  • Game balance and performance may suffer as the game continues beyond its intended length



[h3]Retry Button[/h3]
  • Challenge players can rejoice in only having to click 1 Retry button to restart a challenge or any other Single Player game
  • Retrying a Daily Challenge will count as a challenge attempt
  • Using the Retry button will use the same map generation seed for skirmish games



[h3]Data Collection for Next-Gen AI[/h3]
  • We're collecting information on player behavior to experiment with creating a new AI
  • This data is automatically collected in multiplayer games but is by default not collected during single-player
  • If you wish to help us out, it can be enabled for single-player in the game menu. Be aware that this could result in a large amount of data being sent to our servers so is not recommended on a metered network connection
  • This is experimental and in the extremely early stages - it may not lead to a better AI



[h3]New Achievements[/h3]
  • Beloved - Get 25 We Love You points. Rewards: The Beloved title and Bald Eagle pet
  • Woodchuck - Control 10 lumbermills. Reward: Beaver pet
  • Polar Super Power - Control 5 tundra hexes. Reward: Penguin pet



[h3]Multiplayer Game Technical Log[/h3]
  • A technical log file is now available after a multiplayer game which can be used to discern what actions the other human players took during the game
  • On Windows the files are located at: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy\player_stats_.json
  • This contains statistics about the game in JSON format - you may need a technical background to make use of it



[h3]Misc / Fixes[/h3]
  • Can now view previous challenge results without completing the current challenge
  • Warship now correctly gives a Victory Point like Catapult and Cannon
  • Fixed the Daily Challenge screen Discord button