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Hexarchy News

Hexarchy 1.2.999 - Bug fix

[h3]Fixes[/h3]
  • Fixed an issue where the Pathfinder promotion could block Warship movement


Hexarchy 1.2.998 - Fixes and minor changes

[h3]Balance[/h3]
  • Fort grants vision of the surrounding area
  • Great Lighthouse grants vision of the surrounding area
  • Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn
  • Can build roads through allied territory


[h3]Misc[/h3]
  • Can mouseover player names on leaderboards to view their unique banner
  • Farm and Winery models updated
  • Holy Site model updated
  • Iron, Stone, Marble, and Salt graphics updated (no more cubes!)


[h3]Fixes[/h3]
  • Fixed an issue that was allowing players to identify bots in multiplayer games
  • Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city
  • Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is
  • Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city
  • Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none

The Hexarchy Boats and Vikings Update is Now Live—with a 33% Discount too!

Hello Hexarchists!

It’s the update you’ve all been waiting for—the boats and Vikings are here! In this update you can enjoy a new unit, a new ability, and even a whole new civilization. PLUS Hexarchy’s going to be on sale with its biggest ever discount of 33% from May 23rd so now’s the time to grab your friends and don your finest horned helmet!

[h3]New Naval Unit[/h3]
Watch your back because you and your enemies can now attack from the water with the Warship! This ranged unit has 7 strength so beware if you’re building your cities on the coast!

[h3]New Unit Ability[/h3]
It’s not just the warships that can set sail, use Embark to turn any unit into a boat that can travel on water! Sneak up on your enemies overseas and discover new lands to conquer.

[h3]The Vikings[/h3]
A new civilization is here and their perks pack a punch. The Vikings bring with them the Ulfhednar—an 8 strength unit that can embark for free from any hex AND the Ulfhednar card gains 1 strength every two turns. The Viking’s ability is FRENZY, this allows you to give a unit 8 strength, charge, and mobilize for one turn all at once! Triple threat!

[h3]New worlds[/h3]
Bring your new units and civilisation to new map types; Pangea, Continents, and New World. Pangea is the classic all one continent with possibility of small surrounding islands to explore. The Continents map has two or more continents with small islands two—using embark here is a must! The New World has the same; two or more continents but all players start on the same continent.

[h3]Other balance changes[/h3]
As always we are always optimizing Hexarchy’s gameplay so check out the patch notes for more info and the full rundown of changes.

[h3]Conquer the continents tournament![/h3]
Hoist the sails, because we're throwing a tournament to celebrate the launch of the new update! All the details can be found on Discord.

To be the first to hear about new info and community events join our Discord.

[h3]Full patch notes[/h3]

New Unit - Warship
  • Ranged naval unit
  • 7 strength
  • Unlocks with Astronomy


New Ability - Embark
  • Turn a unit into a boat that can travel over water
  • Requires hex with Harbor in most cases
  • Costs 1 Hammer
  • Units that have embarked once can re-embark without a Harbor
  • Movement bonuses are only 50% effective on embarked units


New Civilization - Vikings
Passive Bonuses:
  • When you Embark a unit, draw a card that grants Charge once per turn
  • Get luxury resources and extra victory points when pillaging


Viking Unit - Ulfhednar
  • Unlocks a tech tier 2
  • 8 strength
  • Cost 3 Hammer or 2 Luxury
  • Can Embark for free from any hex
  • Card gains 1 strength every 2 turns


Viking Ability - Frenzy
  • Unlocks at tech tier 3
  • Cost 3 Hammer or 3 Luxury
  • For this turn, give a unit +8 Strength, Charge, and Mobilize


Multiple Map Types
  • Pangea - classic one continent
  • Continents - 2 or more continents with bonus islands
  • New World - 2 or more continents but all players start on the same one


Balance Changes
  • Jaguar starting strength increased to 5
  • Scout gather ability always costs 1 hammer
  • City maintenance over water without harbor reduced
  • Harbor no longer grants free resources when built
  • Vanguard cost reduced to 2 Hammers
  • Military Engineer cost reduced to 1 Hammer


Other noteworthy changes
  • "Fast Events" menu option to significantly increase speed at which events play between turns
  • New "No Immediate Charges" game setting to disallow Charge attacks for a unit on the turn it was built
  • Max zoom level increased slightly
  • New Achievements!



Fixes
  • Pillaged cities no longer block movement on the turn they were pillaged
  • Fixed an issue where a captured city could permanently say it requires more Gold
  • Fixed a rare issue that could cause multiplayer co-op matches to hang
  • Fixed an issue where UI could get messed up when joining for a multiplayer game from a single player score screen

Hexarchy 1.1.959 - Balance Update

[h3]Balance Changes[/h3]
  • Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn
  • City gold maintenance calculation adjustments - overall should be higher, especially for small cities
  • City gold maintenance reduced on Easy and Normal difficulties
  • Chance of getting We Love You effects increases more with city population size
  • Resource market price calculation adjustments
  • Hut and Harbor random resources no longer favor Food and Luxury
  • Harbor immediate free resources increase with population size
  • Harbor gold production decreased to 1
  • Harbor cost increased to 3 hammers
  • Harbor enables water routes for city maintenance
  • Jeweler gold production increased to 2
  • Pasture adds 1 gold yield to hex
  • Mine adds 1 gold yield to hex
  • Russia city food yield bonus changed to 1 + population/3
  • Workshop gold yield added to hex increased to 3
  • Temple now also gives 1 gold per Holy Site you control
  • Courthouse culture production increased to 2
  • Fishing Hut food yield bonus increased to 2
  • Monument now effects allied cities
  • Satrap cannot capture a Holy Site with a Settler next to it
  • In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it
  • City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit
  • Hammers always higher priority than gold for auto worker assignment


[h3]Misc[/h3]
  • Improved Steam Deck / Controller support
  • Added a visual indicator for a city when it has Unrest
  • Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week)


[h3]Bug Fixes[/h3]
  • Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease
  • Fixed issue where order or yield resources would change when refreshing
  • Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time
  • Fixed an error that occur when building a Legionnaire
  • Fixed an issue where units would briefly show the wrong strength value
  • Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory
  • Fixed glitches in the shadows from several civilization specific units

Hexarchy 1.1.930

[h3]Fixes[/h3]
  • Fixed issue where arrow keys would navigate UI elements and pan camera when in mouse and keyboard mode
  • Note: This fix means the controller DPAD no longer switches the game into controller mode. You must press a controller button such as B to activate controller mode.