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Hexarchy 1.0.817 - Introducing Singleplayer save feature

Hi all.

It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.

We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.

By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.

As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session.
We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!


[h3]Hexarchy 1.0.817 – Patch Notes[/h3]

Note: Multiplayer games require all players to be on the same game version

[h3]Single-Player Saves[/h3]
  • Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
  • Starting a new single-player game will delete your current save
  • Game updates may invalidate old saves
  • Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired


[h3]Misc[/h3]
  • Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
  • Custom multiplayer lobby setup shows the max number of players with the current settings
  • Rage Quit button removed
  • Max points for challenge levels reduced from 250 to 200
  • New terrain art for your selected hex
  • New Divine Favor and Divine Decree sounds
  • Game UI no longer interactable while tech tree is open
  • Reduced AI difficulty on Easy
  • Tutorial tweaks
  • Localization updates
  • Rage Quit button added back in



[h3]Fixes[/h3]

  • Fixed an issue where occasionally your card choices would not appear when playing a tech card
  • Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
  • Fixed an issue that caused CPU usage to spike when a single-player game ended
  • Removed special burn card dissolve effect that may have been causing a crash on some systems
  • Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
  • Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle

Hexarchy 1.0.816

[h3]Fixes[/h3]
  • Fixed an issue that was causing map generation to fail for level 3 of this week's Weekly Campaign so that it would get stuck on the loading screen


**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.813

[h3]Fixes[/h3]
  • Fixed an issue in the title menus where the Hegemon, Starter, and Weekly Campaign screens could show "Quit" and "View Map" buttons. The Quit button would cause the title menus to completely reload instead of navigating back


**Multiplayer games require all players to be on the same game version**

A Thank you to all the players and your feedback!

Hello,

We would like to see a big thank you to all those who have been playing and enjoying Hexarchy and especially to those who have taken the time to write a review and provide us feedback on the Steam forums and Discord!

We are very pleased to see how well the launch has gone so far, it has been great to see so many players in the multiplayer lobbies, joining our Discord and writing positive reviews and providing feedback! We have spent some time going through the feedback to address not only the small amount of bugs that managed to slip through the net but also working on a plan to introduce new features and enhance the gameplay.

The first thing on our new features list is to introduce a new save feature, this is a feature that has been heavily requested and we are happy to announce we are closer to implementing this than we thought, we currently have the save feature on a test branch and hope to have this rolled out to the larger player base in the next few days.

Once the save feature is out we will continue to work on bug fixes and QoL improvements with these expected in the coming weeks! Once we have addressed the player feedback we will be ready to announce other additional content we have planned for Hexarchy! We hope you will be as excited about these new features as we are!

We really appreciate all your feedback and suggestions and would recommended you join on DISCORD to be part of the discussion for new features and improvements and consider leaving a review on Steam!


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Hexarchy takes the best bits from 4X games and deck builders and blends them together to create a fast-paced, strategic experience guaranteed to entice fans of both genres. Construct a deck to suit your own playstyle, then use it to build cities, grow armies, and learn technology as your civilization expands across a procedurally generated hex map. Do you prefer to send your military units to decimate any other civilization you come across, or engage in diplomatic duels with trade routes and resources? With the right cards, victory is in your grasp.


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Civilization and Slay the Spire collide in 4X deck builder on Steam