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Hexarchy News

New Hexarchy ranked ladder season 1 - and 20% Steam Winter Sale discount!

Hello!

Happy holidays! We hope you all have a great festive season! We are kicking off this holiday season with an exciting new announcement! Today marks the launch of our ladder system for Hexarchy! Players are now able to create and join ranked games in the public lobby!

We hope you enjoy this new addition to the game, and if you have not yet picked up Hexarchy we will be offering a 20% discount during the 2 week long Steam Winter sale!

We have had a lot of feedback from the community that they would like a ranked mode added to Hexarchy, so we have added a ladder system where the top half of players will earn points to add to advance them up the ladder.



We still have more exciting updates planned for Hexarchy coming in the next few months and can't wait to share more information on them very soon! For now please enjoy the first major update since launch and check out the full patch notes and a full breakdown of the new ladder system which can be found [here]!

Patch Notes for Update 1.1.858


[h3]Multiplayer Ranked Games[/h3]
  • Ladder Season 1 starts December 21
  • Season 0 is live now and all ranked profile data will reset when Season 1 starts


[h3]New Single-Player Challenge Objectives[/h3]
  • Added Control X Holy Sites challenge objective
  • Added Have X Stored Gold challenge objective
  • New objectives can appear in Daily Challenges, Weekly Campaigns, and Hegemon runs


[h3]Misc[/h3]
  • Max gold that can be stored between turns increased to 100
  • Can no longer pillage your own cities
  • If a Spearman is defending against a cavalry unit it always fights even if its not the top unit in its stack
  • Added a few festive UI decorations
  • New custom game option: Limit Card Burn Resources. This toggle defaults off but if enabled will limit the amount of resources you get from burning cards during your turn to 2 hammer + 1 science, 1 hammer, 1 gold, 1 gold....



[h3]Balance[/h3]
  • Great Wall - now adds a flat 1.0 to movement cost when entering your territory instead of a full turn's movement
  • Pyramids - only gathers resources collected by Mine
  • Pyramids - no longer gathers from hexes controlled by another player
  • Workshop - now produces 3 hammers
  • Found Capital immediately produces 5 gold
  • Palace - gold production reduced to 1
  • Conscription - now sets unit gold cost to 33% of its strength
  • University - culture production reduced to 3
  • University - happiness production reduced to 1
  • Catapult - cost changed to 4 hammers with alternate cost of 1 stone
  • Market building - now costs 5 hammers with alternate cost of 1 stone, 1 marble
  • Market building - base gold production increased to 6
  • Market building - per-citizen working city hex gold production increased to 4
  • Road - base cost now builds a road over 4 clear hexes instead of 3
  • Turns until resources sold on market are available to other players reduced
  • Market sale prices only fluctuate up or down if more or less than 33% of a given resource type that was available for sale actually sold. For science the threshold is 50%.
  • England chance to generate a hammer on resource sale increased to 33%
  • Aztec Jaguar - card in your deck gains 1 strength every 2 turns, and cost goes up by 1 hammer every 4 turns
  • Aztec Jaguar - base strength reduced to 4
  • Aztec Sacrifice ability - Also draws a Charge or Mobilize card when played



[h3]Fixes[/h3]
  • Fixed an issue where a game's achievement state would not be stored when saving your game
  • Conscription no longer effects cards that have already been effected by Conscription
  • Strength from Royal Guard promotion is now adjusted when a unit moves instead of just when the turn changes
  • Fixed an issue where units killed while defending were not counting for Arc de Triomphe points or the Lionheart achievement
  • Fixed an issue where the Parthenon deck inspection popup would should the card cost breakdown panel to the left of the cards



Hexarchy 1.0.834

[h3]Balance[/h3]
  • Imperial Guard now unlocked at tech tier 5 instead of 4
  • Cossack now unlocked at tech tier 5 instead of 4
  • Resource sale gold capped at 8
  • Max multiplayer turn timer increased

**Balance is ongoing. There are more changes coming**

[h3]Fixes[/h3]
  • Fixed an issue where French artillery was producing 1 hammer



**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.831

[h3]Balance[/h3]
  • Burning firewood doesn't disable free redraw hand ability for this turn
  • Palace gold production increased to 2
  • Added second Firewood card to starting deck
  • Cossack flank attack bonus damage and splash damage reduced
  • Imperial Guard hammer cost increased to 10
  • Turn timer slightly increased


Balance is ongoing. There are more changes coming


[h3]Fixes[/h3]
  • Fixed an issue where blocked attacker advances would cause Charge to trigger another attack


**Multiplayer games require all players to be on the same game version**

Nominate Hexarchy for this years Steam Awards! + 20% Autumn Sale Discount

Hello,

We first off want to say it has been so amazing to see such a positive reception to Hexarchy in the first few weeks, we are very proud to be listed as Very Positive on the Steam reviews! We were not sure what the reception would be to our first game, but are very pleased to see so many people enjoy it!

We made Hexarchy with a very ambitious approach combining a traditional 4X with a deck builder with the goal to make games last about an hour! - If you have yet to pick up Hexarchy or are looking for someone to play with Hexarchy is currently 20% off during the Autumn sale so there is no better time to pick it up!

With the Steam Awards back for 2023! We would love for you to nominate us for the Steam Most Innovative Gameplay award! We feel this is very much in the spirit of the award although we know the compaction will be tough!



But no matter who you nominate, the Steam awards are a great way to show your appreciation for all the hard work that has gone into creating some truly amazing games!

Hexarchy 1.0.828

[h3]UI[/h3]
  • New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game
  • Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon
  • Locked difficulty settings now show up in AI difficulty dropdowns
  • Visual feedback for challenge results being processed
  • Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one
  • Added a menu option to disable warnings about burning Settler and Tech cards
  • Added a menu option to disable using your Discord username in challenge and multiplayer results
  • Added notification for when your game version is out of date


[h3]Balance[/h3]
  • Can no longer redraw hand for free after burning a card
  • Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20%
  • Warehouse storage bonus increased to 3
  • Craftsmanship now only gives 1 culture per building and improvement
  • Spearman bonus defending against cavalry changed to 300%
  • Charge will now still make a unit attack if its movement is blocked in multiplayer
  • In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed


[h3]Misc[/h3]
  • Starter Campaign difficulty adjustments


[h3]Fixes[/h3]
  • Fixed an issue where Great Library could give duplicate cards
  • Fixed an issue where the AI could research a tech without all of the prerequisites
  • Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements
  • Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts"
  • Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry
  • Fixed an issue where Volley was not effecting Berserker attacks
  • Barracks and Fort are now correctly labeled as Improvements
  • Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile



**Multiplayer games require all players to be on the same game version**