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Hexarchy News

September Update

This update makes further adjustments to card burning to achieve the following:

  • Bring gold production back in balance with hammers
  • Increase player options on a turn if they're willing to sacrifice cards
  • Don't require players to burn a card every turn for optimal play
  • Maintain the slower overall progression and rewards for planning from the last patch


Rule Changes
  • Card burns now always yield 1 hammer (except Firewood)
  • Firewood cards are initially called "Timber" and turn into Firewood next turn
  • Timber burns like any other card, Firewood burns for 2 hammers and 1 science
  • Starting deck includes 1 Firewood and 1 Timber
  • Lumbermills built on same hex multiple times by same player will not give additional Timber


UI
  • Civ selection changes so you can view info for your currently selected civ


Fixes
  • Fixed an issue where using Mass Produce and then Lumbermill would result in Lumbermill card being drawn instead of Firewood/Timber
  • Fixed an issue where city growth text from Capital placement could appear off screen
  • Fixed an issue where hex detail popups would appear when score screen is in foreground


Misc
  • Various performance improvements

August Update - Balance and New Rules

Most of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options.

[h3]Rule Changes[/h3]
  • Card burns now give 5 gold for first burn per turn then 4,3,2,1
  • Firewood burns still give 2 hammers and 1 science
  • Palace gives 1 more hammer
  • Mine adds 1 additional hammer to yield
  • Fishing Hut now also adds 1 gold to yield
  • Huts are more likely to give science
  • Hut spawn rates increased
  • Removed Embark hammer cost
  • Scout gather hammer cost removed


[h3]Balance[/h3]
  • Imperial Guard now starts with General promotion instead of Vanguard
  • Imperial Guard cost reduced to 9 hammers
  • General Promotion now buffs nearby units immediately when applied and at start of each turn
  • Mamluk gold cost increased to 6
  • Removed shuffle gold cost reduction from China


[h3]Fixes[/h3]
  • Fixed an issue where camera would sometimes not automatically pan to attacks on your units
  • Fixed an issue where map generation could fail in multiplayer games with large player counts
  • Fixed a rare issue where the game would stop responding when quitting

Tacticon 2025 - Panels & Talks! We'll Be There + 75% off to Celebrate! 🥳

[p]We're excited to announce that Hexarchy is part of TactiCon 2025 - the fourth edition of this amazing strategy gaming showcase featuring over 106 curated strategy games![/p][p][/p][h3]What is TactiCon?[/h3][p][/p][p]TactiCon gathers over 106 recent and unique strategy games from long-established studios to solo indie developers. This highly curated selection embodies the broad plurality of the strategy genre, featuring everything from modern RTS to crafty Tactical Roguelikes, revisited 4X games, and Strategic Management experiences.[/p][p][/p][h3]🎙️ Don't Miss Our Talk Tomorrow![/h3][p]Hexarchy Post-Mortem discussion will be featured in the Panels & Talks section:[/p][p]When: Tomorrow, 18th July 11 AM PT / 7 PM BST / 8 PM CEST[/p][p]Where: TactiCon YouTube[/p][p][/p][p][/p][p]Get behind the scenes insights into Hexarchy's development journey and learn about the challenges and triumphs that shaped the game! You'll get to hear all about the making-of Hexarchy, unveiling behind-the-scenes materials and an analysis of the production.[/p][p][/p][h3]🔥 MASSIVE 75% OFF SALE![/h3][p]In celebration for TactiCon 2025, Hexarchy is now 75% OFF during the event![/p][p]Sale Period: Thursday, July 17 at 10 AM PT / 6 PM BST / 7 PM CEST - Monday, July 21 at 10 AM PT / 6 PM BST / 7 PM CEST[/p][p](Live Now!!)[/p][p][/p][p]Visit the TactiCon 2025 sale page to explore all the other featured strategy games and catch the panels & talks![/p]

Hexarchy 1.2.1171

[h3]Fixes[/h3]
  • Fixed a rare issue that could occur when loading a single-player game

Hexarchy 1.2.1164

[h3]Fixes[/h3]
  • Fixed an issue that was sometimes preventing single-player games from loading
  • Fixed an issue where some experimental rules were not working in multiplayer