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Hexarchy 1.3.1254
[h3]Fixes[/h3]
- Fixed an issue where Rome would not get an extra build in cities on the turn they took a city
[h3]UI[/h3]
- Can no longer pickup cards in hand while research card choice screen is showing
- Can no longer click drag to pan the map camera while research card choice screen is showing
[h3]Misc[/h3]
Hexarchy 1.3.1249
[h3]Balance[/h3]
- Barracks hammer cost increased to 6
- After building a unit that consumes population, a city's happiness will be short of its max happiness by same amount as before building it
[h3]Fixes[/h3]
- Fixed an issue where an ally building a wonder in co-op while the card is in your discard pile could cause UI issues
- Fixed an issue where Djenne Mosque and Arc de Triomph would not show the correct victory points when added to hand
[h3]Misc[/h3]
Hexarchy 1.3.1241
[h3]Balance[/h3]
- Fusilier strength reduced to 22
- Blessings of the Sea no longer effects tile yield
- Forage no longer gathers gold yield from a hex
- Colosseum doubles chance to get a We Love You effect in a city
- Craftsmanship gold gain reduced by half
- When a city loses a population it also loses 1 stored happiness
[h3]Fixes[/h3]
- Fixed an issue where Viking Frenzy lasted 2 turns instead of 1
- Fixed issue with samurai idle animation where his feet would appear to float around
- Fixed an issue where units built on barracks would not have hammer cost increased when redrawn
- Fixed an issue where vision could be incorrectly blocked by a mountain
- Fixed an issue where ranged unit charge attacks could fail to trigger if their targeted unit was eliminated before firing
- Fixed an issue where canceling an attack order could leave the attack arrow on the screen
- Fixed a localization issue with the multiplayer searching for game / lobby panel
- Potentially fixed rare issue where a multiplayer game could fail to load
[h3]Misc[/h3]
- Added option to disable right click moves
- Added option to force VSync to be disabled regardless of graphics quality setting
- Charge can no longer be used on units that do not have an attack ability
- Charge can no longer be used on a unit that captured or pillaged already this turn
Hexarchy 1.3.1232
[h3]Balance[/h3]
- Mine now adds only 1 Hammer yield instead of 2
- Fort now grants +1 range to ranged units on its hex (does not apply to units with Skirmisher)
- Shield Wall damage reduction changed from 100% to 75%
[h3]Fixes[/h3]
- Fixed an issue where Skirmisher promotion could be applied to Fusilier
- Localization fixes
[h3]Misc[/h3]