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Hexarchy News

The final Hexarchy playtest ahead of the October 19th release date is now live!

Hello,

The final weeks are upon us as we head to the October 19th launch date! - You have 1 full week for your final chance to play and provide feedback ahead of launch!



We have been hard at work adding the finishing touches to Hexarchy and we feel the game has never been in a better position in terms of polish, balance and bugs. the latest patch has added some improvements to gameplay and UI, some bug fixes and some balance changes including some minor nerfs and buffs to even out the strength of a few of the civs.

Check out the full patch notes HERE

If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord. We hope to see you all enjoying Hexarchy at launch!

Hexarchy Beta 0.753

[h3]Misc[/h3]
  • Can use Steam friend UI to join game custom lobbies
  • Difficulty for existing levels reduced, new "Hardest" difficulty level added
  • Performance improvements
  • Localization updates
  • Backend matchmaking changes
  • Game server networking changes
  • Added tips for burning cards
  • New music tracks
  • New card art
  • Can hide game code for custom game lobbies
  • Added notification to player if network issues detected
  • Hotkeys for Burn and Save card now always show
  • UI tweaks to reduce accidental card plays


[h3]Balance[/h3]
  • Pillaging a city now gives 4 victory points
  • Pillaging a city no longer destroys nearby Holy Sites
  • Fort now reduces damage taken while attacking or defending on the hex by 50%
  • Farm food yield bonus increased to 3
  • Legionnaire - player now immediately draws a promotion card when built
  • Jaguar - strength increased
  • Mamluk - strength increased and moved one tech tier later
  • Arabia Trade Hub - now gives 3 gold
  • Cossack hammer cost increased
  • Imperial Guard hammer cost increased
  • Bread and Circus happiness increased to 75%. Hammer cost increased
  • Zero damage attacks no longer can be used to trigger a flank attack


[h3]Fixes[/h3]
  • Fixed an issue where a player that selected Random might end up with your chosen civilization in multiplayer
  • Fixed an issue where famine multiple turns in a row wouldn't remove population
  • Catapult and cannon move sound volume reduced
  • Fixed issue where target hex arrow would stay active while picking which unit on a hex to target
  • Fixed issue where Arabia's Trade Hub would not always add at least 3 resources for trade
  • Hut and Holy Site notification icon fixes
  • Fixed an issue where captured cities could show maintenance that could not be paid
  • Fixed an issue where East India Company would sometimes not give enough hexes
  • Fixed an issue where collected huts would block improvements from being built on that hex this turn

Civilization and Slay the Spire collide in 4X deck builder on Steam

Take Civilization 6, with its strategic city building and decision making as you expand your empire across a hex-based map while outsmarting your rival factions. Add Slay the Spire, with its card-based tactics, asking you to build a deck capable of consistently delivering the tools you need to secure victory. Now shake those up and pour over ice, and you get Hexarchy, a cool 4X deck builder coming to Steam in October. Ahead of its release, PCGamesN spoke to developer Main Tank Software at WASD to find out what makes it tick.


Read the rest of the story...

Hexarchy Beta 0.734

[h3]New Content and Balance Changes[/h3]
  • New Promotion: Conquistador (from Advanced Tactics). Auto captures hexes when you move on them (formerly part of Holy Warrior)
  • New Promotion: Military Engineer (from Engineering). Unit automatically builds a road on whatever path it moves
  • New Promotion: Pathfinder (from Tactics). Unit removes terrain movement penalty for friendly units traversing its hex or adjacent hexes.
  • New Promotion: Expeditionary Force (from Logistics). +8 strength when not in your territory
  • Attacks with Volley now reduce defense bonuses for all units on target hex by 50%
  • Scorched Earth ability removed
  • Attack Strength promotion removed
  • Arc de Triomphe wonder moved to Military Dictatorship civic
  • East India Company wonder moved to Industrialism civic
  • University building moved to Secularism civic
  • University now produces 6 Culture, 3 Happiness, and 3 Science
  • Craftsmanship now produces 2 culture per building / improvement and range increased to 3
  • Monastery moved to State Religion civic
  • Monastery now produces 8 Culture, 3 Happiness, and 1 Science
  • Extra Charge card added to starting deck


[h3]Misc[/h3]
  • Unit defense bonus % now displayed next to icon


[h3]Fixes[/h3]
  • Fixes for network issues with Hegemon and Multiplayer in China
  • Fixed issue where Flank Attack arrow disappeared behind unit icons

Hexarchy Beta 0.727

[h3]Misc[/h3]
  • Server setting adjustment to hopefully address a disconnect issue
  • Disconnected icon now pops up if there's been no contact from the game server for 5 seconds. Will automatically reconnect and connection does not fully timeout and end your game until it's been disconnected for 2 minutes
  • More new card art
  • UI color changes
  • End turn notification appearance change



[h3]Bug Fixes[/h3]
  • Charge now properly affected by Volley
  • Can now add a Wonder card to your deck when it was built by another player this turn (will still be destroyed after the turn)
  • Vanguard no longer causes a unit to charge out of an occupied city
  • Fixed issue where saving and unsaving a card would result in hammer cost increasing if you drew it again
  • Fixed graphical issues with too many We Love You effects on a city
  • Fixed an issue where a city would still be visible after using Inferno
  • Fixed an issue where achievement popups could get stuck on the screen
  • Fixed issues that occur when trying to draw more cards while playing another one