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Hexarchy News

Hexarchy Beta Update 0.686

[h3]Misc[/h3]
  • Bot difficulty for daily challenge and weekly campaign is always Normal


[h3]Balance[/h3]
  • Logistics now has Mathematics as a prerequisite


[h3]Bug Fixes[/h3]
  • Fixed an issue where game could hang at Please Wait in between turns
  • Fixed an issue where a very large automatic resource sale at the end of your turn could hang the game
  • Fixed issue where card cost would not be reset when unit built on Barracks and moved back to deck (eg with Conscription)
  • Fixed issue where Prev and Next page buttons on leaderboard could show the wrong date's leaderboard
  • Fixed line wrapping issue for resource stack counts >= 100

The Tiny Teams Hexarchy playtest now live!

Hello,

We are excited to announce the Tiny Teams Hexarchy playtest is now live!

So now is your chance to jump into some more action packed games of Hexarchy, either solo or with friends! If your friends are busy this week we have you covered as we will now be scheduling some multiplayer sessions - dates and times below. We look forward to seeing some of you there! And don't forget to check out the Tiny Teams page at the link below for a whole host of other games made by tiny teams. There will be demos, sales live streams and a whole lot for from now until August 10th!

https://store.steampowered.com/news/group/423471/view/3721707060686792810

Join one of our Scheduled multiplayer games

  • Friday, 4 August 2023 14:00 BST / 09:00 EST
    
  • Monday, 7 August 2023 17:00 BST / 12:00 EST
    
  • Wednesday, 9 August 2023 14:00 BST / 09:00 EST


If you are interested in future scheduled events join us on Discord for further updates!

Discord



We will also be running a competition with our friends at FandomWire where you could have a chance to win some copies of Hexarchy when it launches later this year or the grand Prize of a gaming laptop to play Hexarchy on!

For full information of how to enter please visit This Link


If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

Keep an eye out for the patch notes to see what has changed for this playtest!

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord.

Discord

Hexarchy Beta 0.674

[h3]Misc[/h3]
  • AI significantly improved, especially at Hard and Harder difficulties
  • Many performance improvements
  • Friendly Mode option for custom multiplayer games - when enabled, human players cannot attack other human players unless they are in your territory
  • In multiplayer, human players will be more evenly spaced out
  • Turn execution order is now determined by score with lowest score player going first. This is always displayed left to right at top of screen
  • In multiplayer, while playing events, current execution phase shows at top of screen - e.g. "Ranged Attacks", "Attacks", "Moves"
  • Camera panning to events slowed down and using an easing function
  • Added city Pillage confirmation dialog
  • Upgraded to Unity 2022
  • Native Apple Silicon builds
  • When moving a citizen, invalid slots no longer show up
  • Bot emotes disabled
  • Can press Enter after entering a multiplayer game code to join
  • Loading screen changes
  • Eliminated players now have remaining units killed


[h3]Balance[/h3]
  • Catapults can now move through woods
  • City gold maintenance slightly increased
  • Tutorial / Demo Level 1 adjustments to make enemy cities more accessible


[h3]Bug Fixes[/h3]
  • Fixed issues with end turn sound going off at wrong times
  • Fixed an issue where you could save a card for next turn then redraw your hand
  • Fixed an issue where the map could go blurry while in a multiplayer lobby while in a single-player game
  • Fixed issues that could occur when failing a campaign level
  • Fixed issues where pillaged cities could still be targeted with Charge
  • Fixed buggy shuffle effect that occur when playing Fuel Forage
  • Fixed issue where Great Library could result in a player getting multiple copies of a card
  • Fixed issue where Berserker would cause UI to say a unit still needs orders when it doesn't
  • Fixed issues where typing a multiplayer game code would scroll the map
  • Fixed an issue where civ units would show up in the wrong place on the tech tree
  • Fixed an issue were bots could sometimes build Wonders that were already built
  • Fixed issue where Wonders built by multiple players would only show up once on the tech tree
  • Fixed an issue where Found Capital could be played on a hex with an enemy unit
  • Fixed issue where wrong cost might be highlighted on Jeweler card

Hexarchy playtest now live!

Hello,

We are excited to announce the latest Hexarchy playtest is now live! So now is your chance to jump into some more action packed games of hexarchy, either solo or with friends! If your friends are busy this week we have you covered as we will now be scheduling some multiplayer sessions dates and times below. We look forward to seeing some of you there!



Join one of our Scheduled multiplayer games



  • Friday, 16 June 2023 16:00 BST / 08:00 PT
  • Saturday, 17 June 2023 10:00 BST / 02:00 PT
  • Monday, 19 June 2023 19:00 BST / 11:00 PT
  • Tuesday, 20 June 2023 02:00 BST / Monday 18:00 PT
  • Tuesday, 20 June 2023 15:00 BST / 07:00 PT


If you are interested in future scheduled events join us on Discord for further updates!

Discord

If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

If you you missed the last playtest Here is a break down of some of the new features added since the last playtest:

  • New Campaign Cards including: Population Boom, Pioneering Spirit, Assassinate and more!
  • New Wonders including: Statue of Zeus, Djenne Mosque, Great Library and more!
  • New Buildings
  • New Abilities
  • New Promotions
  • New Civics


As well as bug fixes, balance changes, and general gameplay improvements.

For a detailed breakdown please visit the patch note announcement.

Patch Notes

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord.

Discord

Hexarchy Beta Update 0.624

[h3]Misc[/h3]
  • Added a Redraw Hand option at the start of your turn. You can do this for free until you've spent any of your resources.
  • Bot Emote improvements
  • Added Bot Emote "Report" button in case they say something you think we should be made aware of
  • The number of potential capital positions reduced on maps with Far and Normal player separation
  • Hills and mountains slightly reduced in map generation


[h3]Bug Fixes[/h3]
  • Fixed an error that occurred when joining a Single Player game while in a Multiplayer lobby
  • Fixed an issue causing some events to get stuck
  • Fixed an issue where the city food and luxury bars would sometimes show / not show at the wrong times
  • Fixed an issue where application focus changes could cause game start to fail when loading single player
  • Fixed an issue where the end turn sound would sometimes go off at the wrong times
  • Fixed an issue where cards wouldn't be highlighted even though they could be played


Thanks everyone!