1. Hexarchy
  2. News

Hexarchy News

Hexarchy Beta 0.621 and Next Playtest

[h3]New Game Mode - Weekly Campaign[/h3]
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.

Compete for position on the leaderboard like with the Daily Challenge.


[h3]Campaign Cards[/h3]
  • Population Boom - Add 3 population to a city
  • Fuel Forage - Gather 4 firewood from a forest hex in your territory or near it
  • Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price
  • Inferno - Raze an enemy city that you can see
  • Pioneering Spirit - Found a city on any available hex you can see
  • Marketing Sweep - Get all resources on the market
  • Pathfinder - Grant permanent map vision for a large area around a hex
  • Mass Mobilization - Mobilize all of your units
  • Onslaught - Give all of your units charge for this turn
  • Assassinate - Kill an enemy unit
  • Glorious Project - Make a Wonder in your hand cost 1 gold



[h3]New Wonders[/h3]
  • Statue of Zeus - All military units start mobilized
  • Parthenon - Can view the top 3 cards in your deck
  • Djenne Mosque - +2 Victory Points for each Holy Site you control
  • Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes
  • Himeji Castle - Your first card drawn is always a military unit
  • Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game



[h3]New Buildings[/h3]
  • University - Grants 3 science per turn
  • Market - +5 gold and +3 gold for every citizen working the city hex
  • Monastery - Produces culture and significantly reduces cost of stealing nearby hexes



[h3]New Abilities[/h3]
  • Annex - Buy a neighboring hex with gold
  • Forced March - Damages unit for increased movement this turn and Charge
  • Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns
  • Volley - Gives a ranged unit +1 range for 2 turns
  • Invest - Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn
  • Mass Produce - This card and the next card played go to the top of your deck
  • Craftsmanship - Produce 1 culture for every improvement or building within 2 hexes



[h3]New Promotions[/h3]
  • Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city
  • General - Adds 33% strength to all units on this hex and neighboring hexes



[h3]New Technologies[/h3]
  • Education
  • Currency
  • Advanced Tactics
  • Theology



[h3]New Civics[/h3]
  • Industrialism (Economic)
  • Secularism (Religion)
  • State Religion (Religion)



[h3]Balance Changes[/h3]
  • Wonder points changed to 4 and 6 instead of 5 and 7
  • Pyramids - Automatically collects special resources from its hex and neighboring hexes
  • Temple of Diana - Reduces culture required for border growth
  • Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes
  • Shield Wall Ability - Moved to Advanced Tactics tech
  • Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost
  • Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic
  • Units with the Garrison promotion now exert zone of control



[h3]Experimental Bot Emotes (work in progress)[/h3]
  • AI players will now comment on events that occur in the game
  • Currently single-player only
  • Can be disabled in menu



[h3]UI and other Changes[/h3]
  • Title screen menus reworked
  • Tech tree panel reworked
  • Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding
  • Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)
  • Capture and pillage events now immediately play for all players in multiplayer



[h3]New Music Tracks[/h3]
  • 4 new tracks by Landon Walter



[h3]Bug Fixes[/h3]
  • Fixed most of the bugs created by the new content (but surely not all!)



The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!

Hexarchy Playtest now live! - Until the 15th

Hello,

We are excited to announce that Hexarchy will be featured in Tacticon from May 11th - May 15th. In honour of this awesome event, we will be running a playtest from now through to the end of the Tacticon festival on May 15th!

We hope you enjoy the latest playtest, and all the other amazing games featured alongside Hexarchy in the Tacticon festival!



If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

We have added some additional quality of life improvements since the previous update too, that should ensure an even better gameplay experience. We would love to hear your feedback either on the Steam forums or on the official Discord.


We hope you enjoy the playtests and the other great games featured in Tacticon!

Hexarchy Alpha Update 0.597

[h3]Misc[/h3]
  • Can click cards stored for next turn to put them back in your hand
  • Fortify no longer executes immediately and therefore can be undone
  • Second Charge effect will no longer activate if it causes the unit to leave an occupied enemy city
  • Removed gold cost from military unit claim ability
  • Border growth can no longer steal a hex that contains an enemy unit
  • Border growth can no longer steal a hex that was manually claimed with a military unit
  • Multiplayer turn timer increased. Time bonus for drawing cards increased (only if more than 30 seconds remaining in turn)
  • Formula for number of cards drawn at turn start simplified to 5 + (total population / 5), max of 8



[h3]UI Changes[/h3]
  • When selecting a hex and then issuing an order without selecting an individual unit first, only one unit will be given the order
  • Units in the selection window are now sorted in the same order as the unit stacks on the map
  • Current orders for units in the selection window are shown above the card so they can always be seen
  • Unit ability icons are greyed out if they can't be used
  • Clicking the unit tokens for a stack will cycle through the units in that stack
  • Added blue card glow when a card is picked up and can be played without targeting a specific hex (e.g. Import, Infrastructure, Breakthrough)
  • Maintenance path line thickness decreased
  • Find game panel in title screen changed


[h3]Bug Fixes[/h3]
  • Fixed issues where incorrect unit strength numbers could be shown when playing events between turns
  • Fixed an issue where the automatic resource distribution when you end your turn could cause the game to get stuck
  • Fixed a bug where you could mess up with the title screen buttons with a sequence of actions


Thanks everyone!

This playtest ends May 1. Thank you, testers!

This playtest concludes May 1. Thank you, testers!

Just like last time, you've given us a lot to work with. Thank you as always for the excellent feedback. There will be more playtests but no announcement on when just yet. Stay tuned!

If you use Discord but aren't on ours yet, we'd love to have you join the conversations: http://tinyurl.com/hexarchy

Hexarchy Binge Night

[h3] āš”ļø Multiplayer Livestream Event āš”ļø [/h3]

Get ready to prove that our community truly rules Hexarchy! Join us this Saturday night @ 7PM (US Eastern time, EDT) as we queue for multiplayer matches and livestream the epic showdown on Twitch, YouTube, and our Steam page.

Twitch: https://www.twitch.tv/maintanksoftware

YouTube: https://www.youtube.com/@maintanksoftware143

šŸ˜Ž Can you outsmart the devs and show off your legendary hexagonal skills? Don't miss this chance to shine! Just load the Playtest and hit Find Game once the event starts and you may end up in our game. See you Saturday night!