Hexarchy Beta 0.621 and Next Playtest
[h3]New Game Mode - Weekly Campaign[/h3]
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.
Compete for position on the leaderboard like with the Daily Challenge.
[h3]Campaign Cards[/h3]
[h3]New Wonders[/h3]
[h3]New Buildings[/h3]
[h3]New Abilities[/h3]
[h3]New Promotions[/h3]
[h3]New Technologies[/h3]
[h3]New Civics[/h3]
[h3]Balance Changes[/h3]
[h3]Experimental Bot Emotes (work in progress)[/h3]
[h3]UI and other Changes[/h3]
[h3]New Music Tracks[/h3]
[h3]Bug Fixes[/h3]
The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.
Compete for position on the leaderboard like with the Daily Challenge.
[h3]Campaign Cards[/h3]
- Population Boom - Add 3 population to a city
- Fuel Forage - Gather 4 firewood from a forest hex in your territory or near it
- Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price
- Inferno - Raze an enemy city that you can see
- Pioneering Spirit - Found a city on any available hex you can see
- Marketing Sweep - Get all resources on the market
- Pathfinder - Grant permanent map vision for a large area around a hex
- Mass Mobilization - Mobilize all of your units
- Onslaught - Give all of your units charge for this turn
- Assassinate - Kill an enemy unit
- Glorious Project - Make a Wonder in your hand cost 1 gold
[h3]New Wonders[/h3]
- Statue of Zeus - All military units start mobilized
- Parthenon - Can view the top 3 cards in your deck
- Djenne Mosque - +2 Victory Points for each Holy Site you control
- Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes
- Himeji Castle - Your first card drawn is always a military unit
- Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game
[h3]New Buildings[/h3]
- University - Grants 3 science per turn
- Market - +5 gold and +3 gold for every citizen working the city hex
- Monastery - Produces culture and significantly reduces cost of stealing nearby hexes
[h3]New Abilities[/h3]
- Annex - Buy a neighboring hex with gold
- Forced March - Damages unit for increased movement this turn and Charge
- Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns
- Volley - Gives a ranged unit +1 range for 2 turns
- Invest - Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn
- Mass Produce - This card and the next card played go to the top of your deck
- Craftsmanship - Produce 1 culture for every improvement or building within 2 hexes
[h3]New Promotions[/h3]
- Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city
- General - Adds 33% strength to all units on this hex and neighboring hexes
[h3]New Technologies[/h3]
- Education
- Currency
- Advanced Tactics
- Theology
[h3]New Civics[/h3]
- Industrialism (Economic)
- Secularism (Religion)
- State Religion (Religion)
[h3]Balance Changes[/h3]
- Wonder points changed to 4 and 6 instead of 5 and 7
- Pyramids - Automatically collects special resources from its hex and neighboring hexes
- Temple of Diana - Reduces culture required for border growth
- Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes
- Shield Wall Ability - Moved to Advanced Tactics tech
- Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost
- Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic
- Units with the Garrison promotion now exert zone of control
[h3]Experimental Bot Emotes (work in progress)[/h3]
- AI players will now comment on events that occur in the game
- Currently single-player only
- Can be disabled in menu
[h3]UI and other Changes[/h3]
- Title screen menus reworked
- Tech tree panel reworked
- Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding
- Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)
- Capture and pillage events now immediately play for all players in multiplayer
[h3]New Music Tracks[/h3]
- 4 new tracks by Landon Walter
[h3]Bug Fixes[/h3]
- Fixed most of the bugs created by the new content (but surely not all!)
The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!