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Hexarchy News

Steam Playtest ends February 17

The Steam playtest ends Thursday, February 17.

Thank you to all of our testers, especially those that reported issues and gave us thoughtful feedback.

If you're a tester and want to keep playing, fret not:

The free demo will have multiplayer and daily challenges enabled for the Steam Next Fest from February 21-28.

And after that you can secure perpetual access to the game by becoming an alpha access Kickstarter backer when our Kickstarter launches on March 14: https://www.kickstarter.com/projects/maintanksoftware/hexarchy-historical-deck-building-strategy-royale

Hexarchy Alpha Update 0.383

[h2]Card Art[/h2]
  • All of the units have new card illustrations done by Tom van der Linden (www.tomvanderlinden.com)


[h2]UI Changes[/h2]
  • Most UI art has changed to be cleaner and more consistent
  • UI fonts have been changed
  • Card colors have been changed some
  • Redraw hand now has a confirmation dialog
  • Menu rearranged
  • Unit size reduced

[h2]Balance Changes[/h2]
  • Enslave, Sacrifice, and Gift of the Nile can now only target the same tile once per turn


[h2]Bug Fixes[/h2]
  • Fixed a bug where you could have invisible resources in your inventory
  • Card costs changed by Rome's Infrastructure ability will now be reset if drawn again the same turn
  • Fixed a bug where Rome's Infrastructure ability could effect a destroyed card
  • Fixed a bug an alert about paying resources to your city would pop up while events played
  • Fixed a bug where the card selected on research wouldn't show up in your hand until you picked up a different card
  • Fixed a bug where floating text wouldn't pop up on unit stacks sometimes


[h2]Misc[/h2]
  • The Scout now has a dog
  • The dog escapes if the Scout dies

Hexarchy Alpha Update 0.377

Thank you to all of our testers!

[h2]UI Changes[/h2]
  • Improved card readability
  • Resource sale events are now grouped together
  • Added historical quotes to Tech and Civic cards
  • Slowed down some card and resource animations
  • Font and some card illustration changes
  • Error text improvements
  • Removed flashing green circle indicating a city has a citizen that can be moved for free (nobody knew what it went)
  • Road costs turn red when you can't afford the road you're drawing


[h2]Tutorial Changes[/h2]
  • Tutorial difficulty reduced
  • Tutorial engine improved to better handle unpredictable player behavior
  • Tutorial tips can be disabled after the first time you play the tutorial
  • Tips displayed in the tutorial will no longer be displayed again in a normal game unless you select "Reset Tips"


[h2]Misc[/h2]
  • Can no longer give food and luxury resources to enemy cities

Hexarchy Alpha Update 0.375

Thank you to all of our testers!

[h2]Misc[/h2]
  • Added an ambient volume slider to the menu
  • Added loading screen tips


[h2]Bug fixes[/h2]
  • Fixed an issue where it would say you owe gold to a city when you don't
  • Fixed an issue where button text would not change to Join Game when typing a game code

Hexarchy Kickstarter Coming Soon - Follow it now!

We're excited to announce that we'll be launching a Kickstarter on March 14 to push Hexarchy across the 1.0 finish line.

Hexarchy Kickstarter coming soon page: https://www.kickstarter.com/projects/maintanksoftware/hexarchy-historical-deck-building-strategy-royale

If you're interested in being a part of the final phase of the game's development, follow us on Kickstarter by clicking the Notify me on launch button. More followers will help us out with the Kickstarter algorithms.

Some of the main things we'll be using the Kickstarter funds for:

- Building out the missing game systems and tech tree
- Another unique ability per Civ, a unique unit per Civ, and possibly a unique passive bonus
- Localization
- Original soundtrack
- Original card illustrations for all cards in the game

Looking forward to the next phase of this adventure. Thanks for being a part of it!