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Hexarchy News

Hexarchy 1.2.1073

[h3]Misc[/h3]
  • Added audio cues for enemy units entering your territory, battle victories, and battle defeats
  • Enemy units in your territory are highlighted in red
  • Please Wait notification between turns changed
  • City name panel highlights when mousing over a city to give resources to it



[h3]Fixes[/h3]
  • Random civ selection for Hegemon now works correctly
  • Fixed an issue where sometimes the green text highlight on a card cost wouldn't be reset when drawing a card
  • Fixed an issue in multiplayer where turn timers could desync and cause a disconnection
  • Fixed an issue where Frenzy could not be used on 2 units on the same hex in the same turn
  • Fixed an issue where unit models could show up as the wrong team's color

Hexarchy 1.2.1064

[h3]Misc[/h3]
  • Turn limit reduced for most game lengths
  • Ranked multiplayer games on Continents map type will no longer have a player with their own continent unless all players do
  • Various optimizations that improve late game performance
  • Border growth events are faster without "Fast Events" enabled
  • Shortened title screen load times by a few seconds



[h3]Multiplayer Stats File Changes[/h3]
  • More information is available in the player_stats_.json that is created after a multiplayer game
  • File location: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy
  • Added turn by turn player score breakdowns
  • Added resources gained from an order
  • All research orders are logged, including Great Library researches
  • Orders for buying and selling resources now include the resource bought or sold



[h3]Fixes[/h3]
  • Fixed glitch that could occur when researching at a tech after loading a saved game
  • Fixed a rare issue with AI order generation that could cause the game to get stuck
  • Fixed an error that could occur when clicking the "Retry" button in the menu immediately after a turn starts
  • Fixed issues related to quitting back to title screen immediately after a disconnect
  • Fixed an issue that occurred when East India Company captures a Holy Site
  • Fixed an issue for some text in Korean
  • Various other minor error fixes

Hexarchy 1.2.1055 - Fixes and Optimizations

[h3]Optimizations[/h3]
  • Reduced polygon count for some models
  • Various small optimizations
  • Graphics presets "High" and above now use deferred shading which should improve performance on modern GPUs


[h3]Fixes[/h3]
  • Fixed an issue with road rendering that could cause late game stutters when issuing orders
  • Hopefully fixed an issue where the game could detect a controller device that constantly scrolls the camera
  • Fixed an issue where unpayable gold maintenance could show on a city for a turn
  • Fixed an issue where the bottom and top right corner of the maps could sometimes not easily be targeted when panning the camera with the keyboard
  • Fixed an issue where latency from a previous order could cause a selected stack of resources to disappear
  • Changed a font for French and German that caused some characters to render incorrectly

Hexarchy 1.2.1038 - Fixes

[h3]Misc[/h3]
  • Various performance improvements
  • Camera zoom limit animation changes


[h3]Fixes[/h3]
  • Embarked Settlers no longer block other Settlers on neighboring hexes from building cities
  • Fixed an issue where the game server could continue to run after exiting to the title menu, causing performance degradation

Hexarchy 1.2.1026 - Fixes

[h3]Fixes[/h3]
  • Fixed an issue that could cause game stuttering
  • Fixed an issue where the Level 65 achievement was set to Level 66
  • Fixed an issue where the next turn Gold received text could word wrap