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Hexarchy News

Hexarchy 1.2.1025 - Optimizations and fixes

[h3]Misc[/h3]
  • Late game performance optimizations
  • Minor UI adjustments


[h3]Fixes[/h3]
  • Fixed an issue where the game server thread would not always shut down properly after exiting a single player game
  • Fixed an issue where the game could hang on quit
  • Fixed an error that could occur when viewing challenge leaderboards

July Update - v1.2.1020

[h3]Ladder Season 2 Begins[/h3]
  • Ladder rankings reset on July 16, 2024
  • Your best Season 1 ranking can still be showcased using the distinct Season 1 and Season 2 badges



[h3]Level Cap Raised to 100[/h3]
  • Various cosmetic rewards added for levels 50 to 100 (Badges, Avatars, Banners, Titles, Pets)



[h3]One More Turn...[/h3]
  • Players can now choose to continue playing after a single-player game ends
  • This will not affect your challenge scores, Hegemon scores, or your level progress
  • Game balance and performance may suffer as the game continues beyond its intended length



[h3]Retry Button[/h3]
  • Challenge players can rejoice in only having to click 1 Retry button to restart a challenge or any other Single Player game
  • Retrying a Daily Challenge will count as a challenge attempt
  • Using the Retry button will use the same map generation seed for skirmish games



[h3]Data Collection for Next-Gen AI[/h3]
  • We're collecting information on player behavior to experiment with creating a new AI
  • This data is automatically collected in multiplayer games but is by default not collected during single-player
  • If you wish to help us out, it can be enabled for single-player in the game menu. Be aware that this could result in a large amount of data being sent to our servers so is not recommended on a metered network connection
  • This is experimental and in the extremely early stages - it may not lead to a better AI



[h3]New Achievements[/h3]
  • Beloved - Get 25 We Love You points. Rewards: The Beloved title and Bald Eagle pet
  • Woodchuck - Control 10 lumbermills. Reward: Beaver pet
  • Polar Super Power - Control 5 tundra hexes. Reward: Penguin pet



[h3]Multiplayer Game Technical Log[/h3]
  • A technical log file is now available after a multiplayer game which can be used to discern what actions the other human players took during the game
  • On Windows the files are located at: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy\player_stats_.json
  • This contains statistics about the game in JSON format - you may need a technical background to make use of it



[h3]Misc / Fixes[/h3]
  • Can now view previous challenge results without completing the current challenge
  • Warship now correctly gives a Victory Point like Catapult and Cannon
  • Fixed the Daily Challenge screen Discord button

Hexarchy 1.2.999 - Bug fix

[h3]Fixes[/h3]
  • Fixed an issue where the Pathfinder promotion could block Warship movement


Hexarchy 1.2.998 - Fixes and minor changes

[h3]Balance[/h3]
  • Fort grants vision of the surrounding area
  • Great Lighthouse grants vision of the surrounding area
  • Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn
  • Can build roads through allied territory


[h3]Misc[/h3]
  • Can mouseover player names on leaderboards to view their unique banner
  • Farm and Winery models updated
  • Holy Site model updated
  • Iron, Stone, Marble, and Salt graphics updated (no more cubes!)


[h3]Fixes[/h3]
  • Fixed an issue that was allowing players to identify bots in multiplayer games
  • Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city
  • Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is
  • Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city
  • Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none

The Hexarchy Boats and Vikings Update is Now Live—with a 33% Discount too!

Hello Hexarchists!

It’s the update you’ve all been waiting for—the boats and Vikings are here! In this update you can enjoy a new unit, a new ability, and even a whole new civilization. PLUS Hexarchy’s going to be on sale with its biggest ever discount of 33% from May 23rd so now’s the time to grab your friends and don your finest horned helmet!

[h3]New Naval Unit[/h3]
Watch your back because you and your enemies can now attack from the water with the Warship! This ranged unit has 7 strength so beware if you’re building your cities on the coast!

[h3]New Unit Ability[/h3]
It’s not just the warships that can set sail, use Embark to turn any unit into a boat that can travel on water! Sneak up on your enemies overseas and discover new lands to conquer.

[h3]The Vikings[/h3]
A new civilization is here and their perks pack a punch. The Vikings bring with them the Ulfhednar—an 8 strength unit that can embark for free from any hex AND the Ulfhednar card gains 1 strength every two turns. The Viking’s ability is FRENZY, this allows you to give a unit 8 strength, charge, and mobilize for one turn all at once! Triple threat!

[h3]New worlds[/h3]
Bring your new units and civilisation to new map types; Pangea, Continents, and New World. Pangea is the classic all one continent with possibility of small surrounding islands to explore. The Continents map has two or more continents with small islands two—using embark here is a must! The New World has the same; two or more continents but all players start on the same continent.

[h3]Other balance changes[/h3]
As always we are always optimizing Hexarchy’s gameplay so check out the patch notes for more info and the full rundown of changes.

[h3]Conquer the continents tournament![/h3]
Hoist the sails, because we're throwing a tournament to celebrate the launch of the new update! All the details can be found on Discord.

To be the first to hear about new info and community events join our Discord.

[h3]Full patch notes[/h3]

New Unit - Warship
  • Ranged naval unit
  • 7 strength
  • Unlocks with Astronomy


New Ability - Embark
  • Turn a unit into a boat that can travel over water
  • Requires hex with Harbor in most cases
  • Costs 1 Hammer
  • Units that have embarked once can re-embark without a Harbor
  • Movement bonuses are only 50% effective on embarked units


New Civilization - Vikings
Passive Bonuses:
  • When you Embark a unit, draw a card that grants Charge once per turn
  • Get luxury resources and extra victory points when pillaging


Viking Unit - Ulfhednar
  • Unlocks a tech tier 2
  • 8 strength
  • Cost 3 Hammer or 2 Luxury
  • Can Embark for free from any hex
  • Card gains 1 strength every 2 turns


Viking Ability - Frenzy
  • Unlocks at tech tier 3
  • Cost 3 Hammer or 3 Luxury
  • For this turn, give a unit +8 Strength, Charge, and Mobilize


Multiple Map Types
  • Pangea - classic one continent
  • Continents - 2 or more continents with bonus islands
  • New World - 2 or more continents but all players start on the same one


Balance Changes
  • Jaguar starting strength increased to 5
  • Scout gather ability always costs 1 hammer
  • City maintenance over water without harbor reduced
  • Harbor no longer grants free resources when built
  • Vanguard cost reduced to 2 Hammers
  • Military Engineer cost reduced to 1 Hammer


Other noteworthy changes
  • "Fast Events" menu option to significantly increase speed at which events play between turns
  • New "No Immediate Charges" game setting to disallow Charge attacks for a unit on the turn it was built
  • Max zoom level increased slightly
  • New Achievements!



Fixes
  • Pillaged cities no longer block movement on the turn they were pillaged
  • Fixed an issue where a captured city could permanently say it requires more Gold
  • Fixed a rare issue that could cause multiplayer co-op matches to hang
  • Fixed an issue where UI could get messed up when joining for a multiplayer game from a single player score screen