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Hexarchy News

Nominate Hexarchy for this years Steam Awards! + 20% Autumn Sale Discount

Hello,

We first off want to say it has been so amazing to see such a positive reception to Hexarchy in the first few weeks, we are very proud to be listed as Very Positive on the Steam reviews! We were not sure what the reception would be to our first game, but are very pleased to see so many people enjoy it!

We made Hexarchy with a very ambitious approach combining a traditional 4X with a deck builder with the goal to make games last about an hour! - If you have yet to pick up Hexarchy or are looking for someone to play with Hexarchy is currently 20% off during the Autumn sale so there is no better time to pick it up!

With the Steam Awards back for 2023! We would love for you to nominate us for the Steam Most Innovative Gameplay award! We feel this is very much in the spirit of the award although we know the compaction will be tough!



But no matter who you nominate, the Steam awards are a great way to show your appreciation for all the hard work that has gone into creating some truly amazing games!

Hexarchy 1.0.828

[h3]UI[/h3]
  • New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game
  • Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon
  • Locked difficulty settings now show up in AI difficulty dropdowns
  • Visual feedback for challenge results being processed
  • Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one
  • Added a menu option to disable warnings about burning Settler and Tech cards
  • Added a menu option to disable using your Discord username in challenge and multiplayer results
  • Added notification for when your game version is out of date


[h3]Balance[/h3]
  • Can no longer redraw hand for free after burning a card
  • Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20%
  • Warehouse storage bonus increased to 3
  • Craftsmanship now only gives 1 culture per building and improvement
  • Spearman bonus defending against cavalry changed to 300%
  • Charge will now still make a unit attack if its movement is blocked in multiplayer
  • In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed


[h3]Misc[/h3]
  • Starter Campaign difficulty adjustments


[h3]Fixes[/h3]
  • Fixed an issue where Great Library could give duplicate cards
  • Fixed an issue where the AI could research a tech without all of the prerequisites
  • Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements
  • Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts"
  • Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry
  • Fixed an issue where Volley was not effecting Berserker attacks
  • Barracks and Fort are now correctly labeled as Improvements
  • Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile



**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.817 - Introducing Singleplayer save feature

Hi all.

It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.

We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.

By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.

As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session.
We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!


[h3]Hexarchy 1.0.817 – Patch Notes[/h3]

Note: Multiplayer games require all players to be on the same game version

[h3]Single-Player Saves[/h3]
  • Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
  • Starting a new single-player game will delete your current save
  • Game updates may invalidate old saves
  • Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired


[h3]Misc[/h3]
  • Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
  • Custom multiplayer lobby setup shows the max number of players with the current settings
  • Rage Quit button removed
  • Max points for challenge levels reduced from 250 to 200
  • New terrain art for your selected hex
  • New Divine Favor and Divine Decree sounds
  • Game UI no longer interactable while tech tree is open
  • Reduced AI difficulty on Easy
  • Tutorial tweaks
  • Localization updates
  • Rage Quit button added back in



[h3]Fixes[/h3]

  • Fixed an issue where occasionally your card choices would not appear when playing a tech card
  • Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
  • Fixed an issue that caused CPU usage to spike when a single-player game ended
  • Removed special burn card dissolve effect that may have been causing a crash on some systems
  • Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
  • Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle

Hexarchy 1.0.816

[h3]Fixes[/h3]
  • Fixed an issue that was causing map generation to fail for level 3 of this week's Weekly Campaign so that it would get stuck on the loading screen


**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.813

[h3]Fixes[/h3]
  • Fixed an issue in the title menus where the Hegemon, Starter, and Weekly Campaign screens could show "Quit" and "View Map" buttons. The Quit button would cause the title menus to completely reload instead of navigating back


**Multiplayer games require all players to be on the same game version**