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Weekly Progress Report #8: Just Keep Swimming

This week I mostly worked on a new power up.


This new power up allows you to swim in water. Normally landing in water counts as crashing, but with this power up you gain the powers of a fish!

Bug of The Week




While working on the new power up, I realized that replays don't include obtaining power ups. This meant that in a replay where you got the fish power up, it would show non-powered up version of your character swimming. It was a relatively straight forward fix, and only adds 1 float value per replay to the replay file, so I'm pretty happy with it.

Changelog
  • Added Fish Power Up.
  • Implemented Swimming.
  • Fixed issue where all jumps below 50% power were actually the same strength.
  • Prevent 5 digit times from wrapping to 2 lines.
  • Added post processing effect when underwater.
  • Fix bug where post processing effects only worked when they were on the "Default" layer.
  • Prevent buoyancy effects from giving objects massive speed when they are very deep.
  • Add school of fish.
  • Added some new levels.
  • Add power ups to replay ghosts.