Weekly Progress Report #8: Just Keep Swimming
This week I mostly worked on a new power up.

This new power up allows you to swim in water. Normally landing in water counts as crashing, but with this power up you gain the powers of a fish!

While working on the new power up, I realized that replays don't include obtaining power ups. This meant that in a replay where you got the fish power up, it would show non-powered up version of your character swimming. It was a relatively straight forward fix, and only adds 1 float value per replay to the replay file, so I'm pretty happy with it.

This new power up allows you to swim in water. Normally landing in water counts as crashing, but with this power up you gain the powers of a fish!
Bug of The Week

While working on the new power up, I realized that replays don't include obtaining power ups. This meant that in a replay where you got the fish power up, it would show non-powered up version of your character swimming. It was a relatively straight forward fix, and only adds 1 float value per replay to the replay file, so I'm pretty happy with it.
Changelog
- Added Fish Power Up.
- Implemented Swimming.
- Fixed issue where all jumps below 50% power were actually the same strength.
- Prevent 5 digit times from wrapping to 2 lines.
- Added post processing effect when underwater.
- Fix bug where post processing effects only worked when they were on the "Default" layer.
- Prevent buoyancy effects from giving objects massive speed when they are very deep.
- Add school of fish.
- Added some new levels.
- Add power ups to replay ghosts.