Weekly Progress Report #15: New Style
Art / Style Progress
A few weeks ago, I hired a concept artist to come up with a style for the levels in PogoChamp. The artist came back with the following image:

I think this would be a great style! Unfortunately, when I tried to recreate this in Unity I couldn't get it to look right, so I hired another freelancer to recreate the image as a real Unity scene. I think the end result also looks great.

I haven't started converting any of the existing levels to look like this yet, but it's one of the major things I'll be working on soon.
Thanks Mike | Creative Mints for the concept art and Stefan Mensen for the Unity implementation!
Let me know what you think about the new style in the comments.
Changelog
- The selected replay ghost now glows.
- Toggling UI in replay mode now toggles the selection effect.
- Decouple replay playback speed and pause / unpause (this allows you to change the speed while paused).
- Populate options menu resolutions based on the actual screen dimensions.
- Remove duplicate resolutions from the options menu.
- Don't immediately change resolution when in full screen mode because it sometimes causes the screen to flash black.
- Fix escape key not bringing up the pause menu in levels.
- Re-add cancel keyboard & controller shortcut to menus.
- Fix possible null reference error for menu InputActions.
- Only show replay ghost selection effect in replay mode, not after completing a level.
- Added 8-way numpad based controls.
- Add CTRL key, which slows down keyboard tilt inputs to 2/3.
- Fix index out of bounds issue during replays, when playing a level again after beating it.
- Prevent Main Menu from losing selection focus when clicking on empty space.