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Weekly Progress Report #15: New Style

Art / Style Progress

A few weeks ago, I hired a concept artist to come up with a style for the levels in PogoChamp. The artist came back with the following image:


I think this would be a great style! Unfortunately, when I tried to recreate this in Unity I couldn't get it to look right, so I hired another freelancer to recreate the image as a real Unity scene. I think the end result also looks great.


I haven't started converting any of the existing levels to look like this yet, but it's one of the major things I'll be working on soon.

Thanks Mike | Creative Mints for the concept art and Stefan Mensen for the Unity implementation!

Let me know what you think about the new style in the comments.

Changelog
  • The selected replay ghost now glows.
  • Toggling UI in replay mode now toggles the selection effect.
  • Decouple replay playback speed and pause / unpause (this allows you to change the speed while paused).
  • Populate options menu resolutions based on the actual screen dimensions.
  • Remove duplicate resolutions from the options menu.
  • Don't immediately change resolution when in full screen mode because it sometimes causes the screen to flash black.
  • Fix escape key not bringing up the pause menu in levels.
  • Re-add cancel keyboard & controller shortcut to menus.
  • Fix possible null reference error for menu InputActions.
  • Only show replay ghost selection effect in replay mode, not after completing a level.
  • Added 8-way numpad based controls.
  • Add CTRL key, which slows down keyboard tilt inputs to 2/3.
  • Fix index out of bounds issue during replays, when playing a level again after beating it.
  • Prevent Main Menu from losing selection focus when clicking on empty space.