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Weekly Progress Report #18

This week was just more experimentation with lighting and shaders. I made some progress, but there aren't really specific changes to list. I'll be continuing to work on styling and lighting next week as well, and should have a few levels "done" by the next update.

Shaders!

[previewyoutube][/previewyoutube]
I spent some time this week making the shader for walls and floors much more customizable. I can now change the line thickness, line color, background color, floor cell size, and wall cell size all independently!

Bug Fix

I managed to resolve the "Lighting Disappears" issue from last week. Here it is again, as a refresher:
It turns out there's a setting in the Forward Renderer that specifies how many lights can affect any object. It was set to 4, which meant that only 4 lights can affect the surfaces. There were 6 lights in the scene, and when I changed the values, it deprioritized the light, so it no longer affected the surface. Thanks Stefan for leading me to the setting!

Let me know what you think in the comments, or come by the Discord