Weekly Progress Report #12: Some Style
Revamped Main Menu

This week a friend of mine made some example art / menu mockups for me that I think are pretty great (much better than my placeholder stuff). One of those was the Main Menu screen, so I immediately went to implement it to see if I could / how it would work in the game. I think it looks pretty good! This style could become the style for the game, if I can figure out how to make the game actually look like it.
The background image there is a blurred version of some art I commissioned from a freelancer, but the menu design is based on the work from my friend (thanks Kathy!)
More Dev Time
This week is the beginning of my transition to "80% time" at my real job, which means I'll be taking every Friday off, and be able to work on PogoChamp instead. I didn't make the decisions to switch to 80% time entirely for PogoChamp, but it's going to be very nice to have an extra day every week for personal projects / rest. Since I'm posting this on Friday morning, I haven't been able to use that extra day yet this week, but having an extra free day should help me get more done.
Changelog
- Added a new level w/ tilted platforms.
- Added new level (downhill with uphill conveyor).
- Increase upper body physics material friction.
- Experiment with new main menu design.
- Some organization of screen assets for the main menu.
- Main menu button expansion animations now happen from the middle.
- Experimenting with lighting in sample level.