Weekly Progress Report #60
I decided to revamp the Pause Menu this week to better match the UI of the Main Menu and the redesigned Level Select.
[h2]In a level:[/h2]

[h2]In a Replay:[/h2]

I also spent time this week relaxing and recharging from working extra hard the previous few weeks before I released the Level Select redesign, so I didn't get a ton of PogoChamp related work done. I'm doing a little bit of brainstorming about new levels and other improvements, so keep an eye out for those in the coming weeks.
[h2]In a level:[/h2]

[h2]In a Replay:[/h2]

I also spent time this week relaxing and recharging from working extra hard the previous few weeks before I released the Level Select redesign, so I didn't get a ton of PogoChamp related work done. I'm doing a little bit of brainstorming about new levels and other improvements, so keep an eye out for those in the coming weeks.
Changelog
- UI: Updated the in-level Pause Menu UI.
- UI: Added Leaderboard to in-level Pause Menu.
- UI: Updated the survival mode in-level Pause Menu.
- BUG FIX: Rumble is now properly disabled when changing levels.
- BUG FIX: Fix position for camera in 15 star gate unlock animation.
- UI: Pause Menu now reflects replay stats when looking at replays.
- BUG FIX: Replays weren't pausing when the pause menu was opened when not connected to Steam.
- BUG FIX: Fix missing script error related to conveyor belts in various levels.
- BUG FIX: Fixed an issue where I accidentally uploaded a build that only included the demo build levels.
- DEV: Created a build script to more reliably generate full & demo builds.
- BUG FIX: Fix some issues related to build path mismatches now that I'm using the new build script.