Weekly Progress Report #56
My plan this week was to continue working on the level select redesign, but I got a little bored with that and decided to take a break and spend some time revamping the power up and replay systems to allow you to swap between different power ups in a single level. The 2 new levels play around with those mechanics, and I think they're pretty fun.

This level introduces power up removal portals, when you pass through them you lose any power up you have. It's a level where you swap between ball form and regular jumping several times.

This level has you swap between the jetpack power up and the fish power up. it's also the first time the jetpack is used in regular gravity (the only other jetpack level was in 0 G).
Hope you like the new levels! There's lots of other opportunities for multi-power up level designs, let me know if you have any ideas!
New Level: Ball Buster (Level 57)

This level introduces power up removal portals, when you pass through them you lose any power up you have. It's a level where you swap between ball form and regular jumping several times.
New Level: Hydroplane-ing (Level 69)

This level has you swap between the jetpack power up and the fish power up. it's also the first time the jetpack is used in regular gravity (the only other jetpack level was in 0 G).
Hope you like the new levels! There's lots of other opportunities for multi-power up level designs, let me know if you have any ideas!
Changelog
- CONTENT: Lots and lots of changes to the new Level Select (not in the game yet).
- BUG FIX: Updated door control logic to automatically detect door size (only affects Pushing Buttons).
- FEATURE: Allow power ups to be removed.
- FEATURE: Support multiple power ups in replays.
- UX: Ball power up animates with a dissolve effect when you lose it.
- BUG FIX: Various bug fixes related to losing / gaining power ups partway through a level.
- DEV: Update Unity version to 2020.3.17f1
- CONTENT: Add new level: Ball Buster
- CONTENT: Add new level: Hydroplane-ing.
- BUG FIX: Fixed missing "the" in end game screen text.