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Weekly Progress Report #54

This week I worked on a variety of bug fixes, but most of my time went towards an homage level to a particular game. It's not quite ready yet, and I think I'll deprioritize it a little bit so I can focus on some other levels, but I've got a little preview of the level without any styling. Let me know if you can figure out what game it is.
[previewyoutube][/previewyoutube]
Big thanks to Bennett Foddy for giving me permission to make this level.

New Box Art

I also decided to update the store/box art for the game. The old art was pretty mellow and atmospheric, and didn't really "pop"... So I added an explosion to it.


I think this art is much more appealing, eye catching, and memorable. It also won't need to be changed if I ever (finally) get new art for the crash test dummy. Let me know what you think of it!

Changelog
  • UPDATE: Updated versions for Flatkit and Dotween assets.
  • BUG FIX: Fixed issue where outline effect looked different at different resolutions.
  • BUG FIX: Fix issue where changing the resolution didn't properly update outline values.
  • BUG FIX: Fix bug where 2D mode levels could cause the character and camera could stutter.
  • BUG FIX: Fix bug where the game would soft lock if you tried to load a replay file that was corrupted.
  • BUG FIX: Fix bug where clicking A + B at the same time when in the replay menu could cause the game to soft lock.
  • BUG FIX: Fix bug where hitting B -> A from screens like replay list or stats would instantly open another sub-menu. (Fixed by adding a slight input delay before main menu buttons can be activated).
  • BUG FIX: Fixed issue where a replay failing to load made it impossible to close the replay list.