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  3. The Survival Mode Update

The Survival Mode Update

This game update is the biggest yet! It includes:
  • 2 new game modes
  • 5 new levels
  • 4 new achievements
  • tons of bug fixes and other game improvements
New Game Modes!

  • Standard: The old version of PogoChamp: beat levels quickly to earn stars and climb the tower.
  • Survival: See how many levels you can beat with only 10 lives!
  • Daily Challenge: 10 levels are chosen randomly, how many can you beat with only 3 lives! The levels change every 24 hours.
New Levels

If you're looking to jump straight to the new levels, they are levels 42, 51, 54, 57, 58. I also reworked "Salmon" and it is now level 31. Don't forget you can use the "Quick Select" menu to quickly jump between levels (it's on the left side of the level select screen).
New Achievements

Can you guess what they are?
Changelog
  • BUG FIX: Prevent leaderboard uploads for offline Daily Challenges.
  • UX: Add "time remaining" text to Daily Challenge start screen.
  • UX: Disabled leaderboard UI when in offline Daily Challenges.
  • BUG FIX: Changing leaderboard view type would load online records when viewing offline Daily Challenges.
  • UX: Added previous and next buttons to Daily Challenge leaderboard screen.
  • UX: Update various Daily Challenge leaderboard text to reflect that you might not be looking at today's leaderboard.
  • UX: Disable "Start" button when looking at old Daily Challenges.
  • FEATURE: Properly load leaderboards for old Daily Challenges.
  • GAMEPLAY: Update demo level order so Maxi Golf is earlier.
  • UX: Disable Survival and Daily Challenge modes in Demo builds.
  • UX: Add text that explains that modes other than Standard are not available in the demo.
  • UX: Don't show Rainbow Gems in game mode menu unless the player has collected all stars.
  • DEV: Commonly used scenes are now stored in a ScriptableObject for easy reuse across objects / scripts.
  • DEV: Add some helper methods for loading commonly used scenes.
  • BUG FIX: Fix exception when clicking on Survival Mode leaderboard rows.
  • FEATURE: Add support for replays that span multiple levels.
  • FEATURE: Replays are now uploaded in Survival Mode and Daily Challenges.
  • BUG FIX: Survival Mode leaderboard will now properly load after you submit a score.
  • UX: Update Pause menu UI when watching Daily/Survival replays.
  • UX: Add Next and Previous buttons to Daily/Survival mode pause menu.
  • BUG FIX: Replay speed settings now carry over between levels when watching multi-level replays.
  • BUG FIX: Fix bug that caused various playback issues in replays.
  • UX: Remove Main Menu shortcut from Daily Challenge crashed UI.
  • FEATURE: Survival mode replays now persist between loads, because you can exit and re-enter the same survival mode attempt.
  • FEATURE: Survival mode replays are added to leaderboard entries.
  • BUG FIX: Replays cameras now point in the proper direction when loading into levels.
  • BUG FIX: Fix grid alignment on various levels.
  • UX: Add error popups to Survival/Daily leaderboards.
  • UX: Add "replay failed to load" popup to Survival/Daily leaderboards.
  • UX: Daily Challenge menu now opens back to the page you were on when you come back from a replay.
  • BUG FIX: Fixed bug where you could lose controller selection focus when returning to the Daily leaderboard while looking at old days.
  • UX: Add page indicator dots to the Daily Challenge leaderboard screen.
  • UX: Daily Challenge next & previous buttons appear different (instead of disappearing) when at the ends of the available viewable Daily Challenges.
  • BUG FIX: Clicking the next or previous buttons no longer refreshes the leaderboard when you're already at the ends.
  • BUG FIX: Daily Challenge personal bests were not being loaded correctly.
  • BALANCE: Swap order of Zig Zag and No Floor, since No Floor seems easier.
  • BUG FIX: "Downloading" popup in Survival/Daily leaderboard menu now properly covers the entire screen.
  • BUG FIX: Daily Challenge Leaderboards were loading before player uploads completed.
  • UX: Update text in crashed screen during Daily Challenges when you are out of lives.
  • UX: Add new achievement and game mode menu icons.
  • SYSTEM: Updated Steamworks.net version.
  • BUG FIX: Exiting Survival Mode to the main menu after crashing could allow your life count to go below 0 without ending your Survival run.
  • BUG FIX: Various other fixes to prevent Survival Mode runs from continuing with 0 lives.
  • BUG FIX: Continuing survival mode from a previous save could result in starting with the wrong number of lives on subsequent retries.
  • All of the changes from Weekly Progress Report #45
  • All of the changes from Weekly Progress Report #44
  • All of the changes from Weekly Progress Report #43
  • All of the changes from Weekly Progress Report #42
  • All of the changes from Weekly Progress Report #41
  • All of the changes from Weekly Progress Report #40