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Weekly Progress Report #47

This week I actually ended up wasting a lot of time working on trying to integrate the Twitch API into the game. I got about halfway through adding support before I realized that it didn't really add anything to the game, and decided to just cut my losses and move on. This happens during game development, sometimes you think something is a good idea or will be fun, only to realize later that it doesn't actually add anything to the game.

I've also noticed that there are occasional bugs where leaderboard replays fail to upload under mysterious circumstances. In order to address this problem, I've decided to rework my Steam integration to use a different library that's more C# and less C++ focused. It's pretty scary to decide to "break" such a consequential feature, but I'm confident I'll be able to rebuild it better than it was before. I'm part of the way through the changes, and they're going well, so wish me luck!

For the next couple weeks I've got a friend staying with me and family in town for a visit, so I will probably have reduced productivity for a bit. I mainly work on PogoChamp in the mornings from 6-10am, and with someone staying in my guest room (where my computer is), I won't have as much time to work on it. Regardless, I hope to have the leaderboard replay fixes out soon, and then after that I'll be working on new levels (I finally have some new level ideas!).