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Weekly Progress Report #48

Surprise! In the last Weekly Progress Report I mentioned that I didn't expect to get very much done this week, and I'm happy to say I was very wrong! In the last few days I've added 5 new levels! Let me know what you think of them!

New Levels!


[h3]Leaderboard Replay Bugs[/h3]
I believe I've fixed the intermittent replay upload bug that I mentioned in last week's progress report. It turns out that some power users (like me and some speedrunners) were hitting the Steam Remote Storage cap that I'd set for the game. Simply going into the Steamworks settings menu and adjusting that number seems to have resolved the issue, which was great news. I did end up spending about 4 days over the last 2 weeks swapping to a different Steamworks C# library, but after realizing the change in the settings resolved the issue I scrapped that work. Let me know if you run into any other replay upload issues!

Changelog
  • FEATURE: Added new level: Slow Your Roll (Level 21)
  • FEATURE: Added new level: Spin to Win (Level 35)
  • FEATURE: Added new level: Push it to the Limit (Level 39)
  • FEATURE: Added new level: Boxing (Level 62)
  • FEATURE: Added new level: Push It 2: The Limit (Level 63)
  • UPDATE: Adjusted Goal Zone hitbox so it matches the visuals better (slightly increased hitbox height).
  • UPDATE: Added additional level entry points to the level select menu.
  • BUG FIX: Fixed bug where trying to set Steam Rich Presence while not connected to Steam could cause errors.
  • BUG FIX: Fix bug where Daily Challenge leaderboard would display an infinite spinner if not connected to Steam.