Weekly Progress Report #50
This week brings a new level and some bug fixes.

After prototyping a bunch of new levels in the past few weeks, the idea of making a level "that's just really big" came up, and I thought it was a great idea. This level is pretty much just that. It's huge, the goal is almost 1 km from the start. If you haven't learned how to gain speed & momentum, this level shouid provide you with a nice, mostly safe place to practice.
[previewyoutube][/previewyoutube]
The return of "Bug of the Week"! If you were skidding along a surface and slid into water, the skid effect wouldn't be disabled. This was a pretty easy bug to fix, but I thought it was dumb/funny and wanted to highlight it. The fix was just to add some code to the swim code to disable skid effects.
New Level: Gotta Go Fast

After prototyping a bunch of new levels in the past few weeks, the idea of making a level "that's just really big" came up, and I thought it was a great idea. This level is pretty much just that. It's huge, the goal is almost 1 km from the start. If you haven't learned how to gain speed & momentum, this level shouid provide you with a nice, mostly safe place to practice.
Bug of the Week: Infinite Underwater Skid
[previewyoutube][/previewyoutube]
The return of "Bug of the Week"! If you were skidding along a surface and slid into water, the skid effect wouldn't be disabled. This was a pretty easy bug to fix, but I thought it was dumb/funny and wanted to highlight it. The fix was just to add some code to the swim code to disable skid effects.
Changelog
- USABILITY: Adjusted the camera damping so it's more resistant to looking weird when you jump directly at the camera.
- CONTENT: Add "Gotta Go Fast" level (level #47).
- BUG FIX: Fixed bug where you could infinitely skid in water.
- BUG FIX: Character no longer instantly resets position to default when you miss a jump by sliding off something.
- BUG FIX: Prevent issue that made it look like you returned directly from a level to the main menu if you were mashing "exit" after level completion.
- BUG FIX: Survival Mode leaderboard scores were calculating improperly, resulting in scores being ranked out of order. This change required resetting the Survival leaderboard, so sorry to the people who had posted scores!
- BUG FIX: Survival Mode leaderboard header wasn't properly updated when loading directly into Global view.
- BUG FIX: The goal zone activation in Slow Your Roll wasn't recorded in replays.
- BUG FIX: The wall in Gotta Go Fast is now recorded in replays.
- BUG FIX: Survival Mode Leaderboard could lose navigation focus if you changed between the friends and global mode while a row was selected.