Weekly Progress Report #51
Hey everybody,
Hope you're doing well. I spent most of this week working on a bunch of end-game related content that you won't be able to see until I finish the rest of the levels. I'm excited for you to see it, but it won't be any time soon. In the last couple of days I also built some new levels to help people practice wall-jumps.

This level should provide players with a nice, safe space to practice wall jumps. It requires a lot of wall-jumps, so should help people get comfortable with the idea of jumping between walls.

This level is another wall-jump training level. This serves as a gentle(ish) introduction to some of the skills you'll need for later wall-jump based levels. The conveyors mean that you can focus primarily on just staying alive / maintaining height, and you don't need to worry about moving forward while jumping between the walls. Of course, people looking for high scores will have their work cut out for them, since this level is pretty long, and high speed wall-jumps are tricky!
Hope you're doing well. I spent most of this week working on a bunch of end-game related content that you won't be able to see until I finish the rest of the levels. I'm excited for you to see it, but it won't be any time soon. In the last couple of days I also built some new levels to help people practice wall-jumps.
New Level: Demolition

This level should provide players with a nice, safe space to practice wall jumps. It requires a lot of wall-jumps, so should help people get comfortable with the idea of jumping between walls.
New Level: Hang On

This level is another wall-jump training level. This serves as a gentle(ish) introduction to some of the skills you'll need for later wall-jump based levels. The conveyors mean that you can focus primarily on just staying alive / maintaining height, and you don't need to worry about moving forward while jumping between the walls. Of course, people looking for high scores will have their work cut out for them, since this level is pretty long, and high speed wall-jumps are tricky!
Changelog
- CONTENT: Add ~30 level entry points to the Level Select.
- BUG FIX: Exiting the options menu now properly reselect the "Options" button in the pause menu.
- BUG FIX: Fixed bug where the level select not having enough level entry points could result in a situation where you couldn't move. (Only relevant to dev builds really)
- CONTENT: Various updates to the Level Select geometry.
- CONTENT: Lots of stuff related to late game content that you won't be able to see until I finish the rest of the levels.
- BUG FIX: Prevent shift-tab from opening the pause menu even when you shouldn't be able to open the pause menu.
- BUG FIX - REGRESSION: I accidentally broke pause menus. Fixed.
- BUG FIX - REGRESSION: I accidentally broke the camera in level select. Fixed.
- UX: Survival Mode/Daily Challenge menus now close when you hit B/esc.
- CONTENT: Added new level to help train wall jumps. (Level #51: Demolition).
- CONTENT: Added another new level to help train wall jumps (Level #64: Hang On).
- BUG FIX: Change a bunch of colliders in new levels to be convex.
- BUG FIX: Fix a replays on Demolition.