Weekly Progress Report #53
Lots of bug fixes, and 3 new levels added to the game! Let me know what you think!
[previewyoutube][/previewyoutube]
A ball-based rollercoaster level that uses swinging grabber arms!

A level with new "super jump goop" that makes you jump extra high.

I had this level most of the way finished last week, but there were lots of bugs remaining. It's now ready for prime time!
Level Preview: On Rails (Level #59)
[previewyoutube][/previewyoutube]
A ball-based rollercoaster level that uses swinging grabber arms!
Level Preview: Flubber (Level #43)

A level with new "super jump goop" that makes you jump extra high.
Level Preview: The Classic (Level #67)

I had this level most of the way finished last week, but there were lots of bugs remaining. It's now ready for prime time!
Changelog
- BUG FIX: Fix issue where colliders on the boxes in The Classic resulted in strange collisions when sliding across multiple boxes.
- CONTENT: Created a new level: On Rails.
- UX: Update Replay Mode text in 2D levels to show "Zoom" input commands.
- UX: Make focused replay outline less huge in 2D levels.
- BUG FIX: Fix replay ghost material colors in 2D levels.
- BUG FIX: Fix NullPointerException Replay Mode in 2D levels.
- BUG FIX: Camera background color in Replay Mode was wrong.
- BUG FIX: Disable cameras when leaving a scene to prevent issues where the camera was incorrect for a single frame when leaving 2D levels.
- IMPROVEMENT: Bounce Pads now also apply a minimum amount of upward bounce force.
- CONTENT: Various improvements to On Rails level geometry.
- UPDATES: Updated ProBuilder, Visual Studio Editor, and Post Processing versions.
- BUG FIX - REGRESSION: Fixed billboard text and see through controller errors when changing levels.
- BUG FIX: Swinging arms are now properly recorded in replays.
- BUG FIX: Fix metrics and crash log upload errors.
- BUG FIX: Jump speed adjusting colliders (like the tar pit) were applying their speed adjustment twice.
- BUG FIX: Adjusted tar pit jump scaling in The Pits.
- BUG FIX - REGRESSION: Fix ragdoll placeholders being the wrong color.
- VISUALS: Material outlines now scale with camera distance (instead of being relative to the screen).
- CONTENT: Added Flubber level.
- UX: Leaderboards now default to Global mode instead of Friends mode.
- BUG FIX: Using "Reset Level" from the pause menu caused various bugs in 2D levels.
- IMPROVEMENT: Update 2D level screen wipe to be faster because you can move while it's happening.
- BUG FIX: Game info exporters can now only run in developer builds.
- VISUALS: Update level select character materials.
- BUG FIX: The names above leaderboard ghosts in 2D levels were too small and positioned incorrectly.