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Weekly Progress Report #53

Lots of bug fixes, and 3 new levels added to the game! Let me know what you think!

Level Preview: On Rails (Level #59)

[previewyoutube][/previewyoutube]
A ball-based rollercoaster level that uses swinging grabber arms!

Level Preview: Flubber (Level #43)

A level with new "super jump goop" that makes you jump extra high.

Level Preview: The Classic (Level #67)

I had this level most of the way finished last week, but there were lots of bugs remaining. It's now ready for prime time!


Changelog
  • BUG FIX: Fix issue where colliders on the boxes in The Classic resulted in strange collisions when sliding across multiple boxes.
  • CONTENT: Created a new level: On Rails.
  • UX: Update Replay Mode text in 2D levels to show "Zoom" input commands.
  • UX: Make focused replay outline less huge in 2D levels.
  • BUG FIX: Fix replay ghost material colors in 2D levels.
  • BUG FIX: Fix NullPointerException Replay Mode in 2D levels.
  • BUG FIX: Camera background color in Replay Mode was wrong.
  • BUG FIX: Disable cameras when leaving a scene to prevent issues where the camera was incorrect for a single frame when leaving 2D levels.
  • IMPROVEMENT: Bounce Pads now also apply a minimum amount of upward bounce force.
  • CONTENT: Various improvements to On Rails level geometry.
  • UPDATES: Updated ProBuilder, Visual Studio Editor, and Post Processing versions.
  • BUG FIX - REGRESSION: Fixed billboard text and see through controller errors when changing levels.
  • BUG FIX: Swinging arms are now properly recorded in replays.
  • BUG FIX: Fix metrics and crash log upload errors.
  • BUG FIX: Jump speed adjusting colliders (like the tar pit) were applying their speed adjustment twice.
  • BUG FIX: Adjusted tar pit jump scaling in The Pits.
  • BUG FIX - REGRESSION: Fix ragdoll placeholders being the wrong color.
  • VISUALS: Material outlines now scale with camera distance (instead of being relative to the screen).
  • CONTENT: Added Flubber level.
  • UX: Leaderboards now default to Global mode instead of Friends mode.
  • BUG FIX: Using "Reset Level" from the pause menu caused various bugs in 2D levels.
  • IMPROVEMENT: Update 2D level screen wipe to be faster because you can move while it's happening.
  • BUG FIX: Game info exporters can now only run in developer builds.
  • VISUALS: Update level select character materials.
  • BUG FIX: The names above leaderboard ghosts in 2D levels were too small and positioned incorrectly.