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Weekly Progress Report #26

Demo & Steam Game Festival!

The demo for the game has been out since Monday morning! Thanks to everyone who played it and gave me feedback. Most of the feedback so far has been positive, though I think the game kind of self-selects for people who will like it (it's a bit of a niche game). Thank you all for playing and wishlisting the game, it means a lot.

Leaderboards

The biggest thing I worked on this week is Steam Leaderboards. I released an early version of the leaderboards a few days ago, which only shows your friends' scores. Since then, I've uploaded a separate build called "global_leaderboards" which displays global leaderboards instead. You can access the build by right clicking the game in steam > Properties > Betas > and selecting "global_leaderboards".

In the next few days I'll be releasing an updated version of the leaderboard which allows you to toggle between global and friends-only boards, at which time I'll delete the "global_leaderboards" branch.

One of the major features of the new leaderboards will be the ability to view a replay of any score uploaded to the leaderboard. In the below gif, you can see me click on a score to download the replay from Steam. I'm really looking forward to releasing this feature an seeing all the amazing replays!


Second Developer Live Stream

My second developer live stream will happen on Feb 7, starting at 12:00 PM PST. During the previous livestream a set a personal best speed run time for obtaining all 60 stars in the demo at 4 minutes, 14 seconds. I'll be aiming to get a time below 4 minutes during this livestream. I may also do some gimmick runs, like my "fewest jumps possible" run from the previous livestream. Tune in to ask questions about the game or just say hi.

Changelog
  • Update Bumpy Road 2 star time from 9 to 11 seconds.
  • Added Steamworks.net library.
  • Created leaderboard on Steam.
  • Created proof of concept leaderboard uploads & fetch.
  • Update Level Quick Select star icons to match new style.
  • Add image swapping on selection to Level Quick Select stars.
  • Add multi-star icons to sprite library.
  • Added leaderboard UI & populate it with real data.
  • Update leaderboard display to highlight your own scores.
  • Fix bug where leaderboard updates wouldn't properly cancel when changing levels.
  • Add empty message to leaderboard when no entries exist.
  • Hide the leaderboard when not connected to steam.
  • Add leaderboards to level complete UI.
  • Prototype replay upload for leaderboard records.
  • Pause Menu background blur got broken randomly. Fixed by delete + reimport.
  • Replay upload + attach to leaderboard proof of concept completed.
  • Fixed issue where replay upload could fail due to garbage collection.
  • Fix bug where "Save Replay" and "Restart" keys on keyboard were the same.
  • Fix bug where options menu Close & Reset buttons weren't responding to hover or click in menus other than Graphics.
  • Added text labels to different star amounts. The first star is "Normal", then "Hard", and then "Impossible?".
  • Lowered the star requirement for the 4th gate from 27 to 25.
  • Fix bug where you would sometimes not see the correct leaderboard data after beating a level.
  • Update Replay Mode so that it can be started from anywhere, and will return back to the scene it was started from.
  • Fix level info HUD misplacement that happened because I added star name labels.
  • Allow toggling between "Friend" and "Global" leaderboards.
  • Update level quick select button on controllers to the left face button (X on Xbox, Square on PS, etc), because it better matches the position on screen.
  • Leaderboards are now a scrollable list of the top 25 scores.
  • Add fallback fonts to support steam leaderboard usernames in a variety of other languages.
  • Add various error messages to the leaderboard menu.
  • Replays can now be loaded directly from the leaderboard menu.