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Weekly Progress Report #61

This week I worked on a variety of bug fixes, some UI tweaks, and a brand new level. I hope you like the changes!

New Level: A Quick Break (Level #70)


Changelog
  • TEXT: Update "Speed Run Timer" text to "Speedrun Timer".
  • DEV: Updated build menu to allow specific build combinations.
  • BUG FIX: When resetting 2D levels, you could start jumping if your finger was still on "Jump" after clicking a button in a menu.
  • BUG FIX: The level select list sometimes recentered incorrectly.
  • UX: Updated Level Select pause menu UI.
  • BUG FIX: Replay camera in 2D levels could sometimes turn 3D.
  • CONTENT: Added new level "A Quick Break".
  • MINOR: Move the "Under Construction" gate in level select to account for the new level.
  • BUG FIX: The replay camera in "A Quick Break" sometimes jittered a little.
  • BUG FIX: Landing poof vfx is now based on "landing velocity" not rigidbody velocity (which is sometimes post-collision).
  • BUG FIX: Goal zone activation SFX no longer ignores volume settings.
  • UX: Update Survival Mode menu UI.
  • UX: Update Daily Challenge Mode menu UI.
  • UX: Add warning to Survival Mode menu UI when levels have been added since your personal best.
  • MINOR: Change "Hurdles" to be much later in level order.
  • MINOR: Change "Hurdle Rings" name to "Ring Ring Ring".
  • DEV: Prevent the build script from incrementing the build number so many times (now Windows and MacOS builds will have the same number).
  • BUG FIX: Rumble now cancels properly when levels are reset or exited.