Weekly Progress Report #61
This week I worked on a variety of bug fixes, some UI tweaks, and a brand new level. I hope you like the changes!

New Level: A Quick Break (Level #70)

Changelog
- TEXT: Update "Speed Run Timer" text to "Speedrun Timer".
- DEV: Updated build menu to allow specific build combinations.
- BUG FIX: When resetting 2D levels, you could start jumping if your finger was still on "Jump" after clicking a button in a menu.
- BUG FIX: The level select list sometimes recentered incorrectly.
- UX: Updated Level Select pause menu UI.
- BUG FIX: Replay camera in 2D levels could sometimes turn 3D.
- CONTENT: Added new level "A Quick Break".
- MINOR: Move the "Under Construction" gate in level select to account for the new level.
- BUG FIX: The replay camera in "A Quick Break" sometimes jittered a little.
- BUG FIX: Landing poof vfx is now based on "landing velocity" not rigidbody velocity (which is sometimes post-collision).
- BUG FIX: Goal zone activation SFX no longer ignores volume settings.
- UX: Update Survival Mode menu UI.
- UX: Update Daily Challenge Mode menu UI.
- UX: Add warning to Survival Mode menu UI when levels have been added since your personal best.
- MINOR: Change "Hurdles" to be much later in level order.
- MINOR: Change "Hurdle Rings" name to "Ring Ring Ring".
- DEV: Prevent the build script from incrementing the build number so many times (now Windows and MacOS builds will have the same number).
- BUG FIX: Rumble now cancels properly when levels are reset or exited.