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Weekly Progress Report #40

This week was entirely devoted to working on new levels. I mentioned in previous weekly updates that I'm planning to release new levels in batches, so the new stuff isn't in the game yet. Deciding how much of the new stuff to show off vs how much to keep secret is tricky, but my plan is to show a spoiler-tagged preview of one unreleased level each time I have an update to post.

Level Teaser: Quicksand

The funnels you see in the image above are actually just made out of 8 different conveyor belt pieces. Getting the angle and the speed "just right" took a bit of testing. An earlier version of the funnel had a much steeper angle, which made it significantly harder to jump out of. This is actually the first level I've made where you jump uphill against a conveyor belt, and it's surprisingly hard to do!

I think I'll end up putting this level somewhere in the 40-50 range. It's not that difficult, for players who are accustomed to flipping & gaining speed, but if for players who are still struggling to gain momentum or who are afraid to flip this level might seem impossible... Maybe I'll put it in the 50-60 range instead....


Have a wonderful week,
Jake