Weekly Progress Report #69
I spent this week working on a new level that has gotten a little bit out of hand. The idea for the level is that it's a diamond heist, and it made sense to me for that to take place inside a museum, so I've been working on a bunch of museum-y decorations.
[h3]Pogosaurus Rex[/h3]

[h3]This Is Not A Pogo[/h3]

And more! Hopefully it won't take me too much longer to finish the level, and you'll be able to find all of the other pogo-themed artwork / jokes for yourself.
PogoChamp has a page on speedrun.com! I've set it up with 2 categories: "All Levels Complete" and "All Rainbow Gems". I know it's a little weird to have full-game speedruns given that I keep adding new levels to the game, but I think it's still fun. If you have ideas for additional speedrun categories, let me know!
[h3]Pogosaurus Rex[/h3]

[h3]This Is Not A Pogo[/h3]

And more! Hopefully it won't take me too much longer to finish the level, and you'll be able to find all of the other pogo-themed artwork / jokes for yourself.
Speedruns Are Live!
PogoChamp has a page on speedrun.com! I've set it up with 2 categories: "All Levels Complete" and "All Rainbow Gems". I know it's a little weird to have full-game speedruns given that I keep adding new levels to the game, but I think it's still fun. If you have ideas for additional speedrun categories, let me know!
Changelog
- UX: Added progress indicator to "Hold to skip" popups that appear when cutscenes are playing.
- DEV: Lots of work on the new level, but it's not finished yet.