Weekly Progress Report #5
I hope everyone had a nice labor day weekend. This week, I honestly didn't really work on PogoChamp. I updated the steam store page a bit, and opened up the game to experiment with moving platforms a little, but I didn't really get anything done. I'll be honest, I was playing a little too much Factorio...
As I've worked on this project, I've come to see that it's important to take a break every once in a while in order to maintain enthusiasm and not get burnt out. I usually work on PogoChamp in the mornings, before my regular full-time job, and it has been the majority of how I spend my free time for the last few months, so it was nice to take a week off to recharge.
This bug hasn't actually been fixed yet. I stumbled onto it while trying to add moving platforms to the game. Due to the way the pogo skid/slide works when landing on a surface, if the character is on a platform moving down, they tend to pop up of the platform, which is really bad. This is going to require either some specific detection logic for moving platforms, or a pretty big change to the bounce logic, and I'm uncertain how that change will effect other things.
You can also see that the spheres on the right side clip through the platform. That's a whole other issue, with a whole other set of things to deal with. It's gonna be annoying, but once I get this working, it will open up a whole new set of possibilities when it comes to level designs, so it's worth it.
I'm still working with the artists to try to zero-in on the style for the game. It's a fairly long process, but I'm willing to put in the time to get something that I really like. Still no ETA on when I'll be able to share some "final" designs, but hopefully soon.
I hope everyone is staying safe in the areas affected by the CA wildfires. I'm in the Bay Area, and it has been pretty crazy the last few days. The smoke & ash from the fires has pretty much completely blocked out the sun, and it has been just an overwhelming shade of orange outside. It's like the whole world is in a flashback, or we're on Mars. Stay safe out there!
Also I decided to build a new PC as an upgrade from my ~10 year old one that I've had since college. It has been very exciting getting packages full of new computer parts, and I'm itching to finally have everything delivered so I can actually put it together. I'm a bit nervous that the new Nvidia 3080 graphics cards will sell out before I can buy one, but I guess we'll see...
Have a nice weekend!
As I've worked on this project, I've come to see that it's important to take a break every once in a while in order to maintain enthusiasm and not get burnt out. I usually work on PogoChamp in the mornings, before my regular full-time job, and it has been the majority of how I spend my free time for the last few months, so it was nice to take a week off to recharge.
Bug of the Week

This bug hasn't actually been fixed yet. I stumbled onto it while trying to add moving platforms to the game. Due to the way the pogo skid/slide works when landing on a surface, if the character is on a platform moving down, they tend to pop up of the platform, which is really bad. This is going to require either some specific detection logic for moving platforms, or a pretty big change to the bounce logic, and I'm uncertain how that change will effect other things.
You can also see that the spheres on the right side clip through the platform. That's a whole other issue, with a whole other set of things to deal with. It's gonna be annoying, but once I get this working, it will open up a whole new set of possibilities when it comes to level designs, so it's worth it.
Art Update
I'm still working with the artists to try to zero-in on the style for the game. It's a fairly long process, but I'm willing to put in the time to get something that I really like. Still no ETA on when I'll be able to share some "final" designs, but hopefully soon.
California Wildfires
I hope everyone is staying safe in the areas affected by the CA wildfires. I'm in the Bay Area, and it has been pretty crazy the last few days. The smoke & ash from the fires has pretty much completely blocked out the sun, and it has been just an overwhelming shade of orange outside. It's like the whole world is in a flashback, or we're on Mars. Stay safe out there!
New PC
Also I decided to build a new PC as an upgrade from my ~10 year old one that I've had since college. It has been very exciting getting packages full of new computer parts, and I'm itching to finally have everything delivered so I can actually put it together. I'm a bit nervous that the new Nvidia 3080 graphics cards will sell out before I can buy one, but I guess we'll see...
Have a nice weekend!