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Weekly Progress Report #78

I've been working primarily on the final level & related cinematics. Still a decent chunk of work to do, but they're coming along very nicely! In the mean time, here's the last "normal" level:

New Level: No Hesitation (#50)


Changelog
  • BUG FIX: Fix issue where moving quickly through the level select could result in being on the wrong level in certain situations.
  • BUG FIX: Fix Null Reference Exception related to Options Menu tooltips.
  • BUG FIX: Options Menu "Reset" buttons work again.
  • UX: Remove Under Construction sign from Level Select.
  • PERF: Use Object Pooling for the orbs in the Level Select tubes.
  • BUG FIX: Fix a bunch of DoTween errors when closing / resetting levels.
  • PERF: Use Baked Occlusion Culling in the Level Select for another 90% reduction in rendered tris/verts!
  • CONTENT: New level: "No Hesitation" (50)
  • DEV: Lots and lots of work & bug fixes for the final level stuff.