Weekly Progress Report #78
I've been working primarily on the final level & related cinematics. Still a decent chunk of work to do, but they're coming along very nicely! In the mean time, here's the last "normal" level:

New Level: No Hesitation (#50)

Changelog
- BUG FIX: Fix issue where moving quickly through the level select could result in being on the wrong level in certain situations.
- BUG FIX: Fix Null Reference Exception related to Options Menu tooltips.
- BUG FIX: Options Menu "Reset" buttons work again.
- UX: Remove Under Construction sign from Level Select.
- PERF: Use Object Pooling for the orbs in the Level Select tubes.
- BUG FIX: Fix a bunch of DoTween errors when closing / resetting levels.
- PERF: Use Baked Occlusion Culling in the Level Select for another 90% reduction in rendered tris/verts!
- CONTENT: New level: "No Hesitation" (50)
- DEV: Lots and lots of work & bug fixes for the final level stuff.