Weekly Progress Report #38
I finally got back around to working on new levels and not just bug fixes / new features.
I just got a new music drop from Clark, which doubles the amount of music in the game (from 1 track to 2, lol). I hope you all like the new stuff!
For the next few weeks I'll be working primarily on creating new levels. I've decided to release levels in batches, so there won't be a new drop of levels until I finish at least 5 new ones. Releasing levels in batches means that I can take more time to think about where they should be placed in the level progression, and means things like the "These levels might be too hard" warning won't need to be moved all the time.
In the mean time, I'll post a little teaser from a new level each week. Here's a teaser for a level called Jailbreak:
New Music!
I just got a new music drop from Clark, which doubles the amount of music in the game (from 1 track to 2, lol). I hope you all like the new stuff!
New Levels
For the next few weeks I'll be working primarily on creating new levels. I've decided to release levels in batches, so there won't be a new drop of levels until I finish at least 5 new ones. Releasing levels in batches means that I can take more time to think about where they should be placed in the level progression, and means things like the "These levels might be too hard" warning won't need to be moved all the time.
In the mean time, I'll post a little teaser from a new level each week. Here's a teaser for a level called Jailbreak:

Changelog
- Add a tip to the pause menu that tells people how to self destruct if they aren't already using it.
- Add options menu setting to override the button prompt style. Should conclusively fix issues for people with weird input devices that constantly grab user input priority.
- Add an extra "Controller Strongly Recommended" propt if you're using keyboard and hit Play. This only happens once. Hopefully this resolves the issue where people ignore the first controller prompt when they're starting up the game for the first time.
- Update The One Ring star times. The previous times were for an older version of the level where the ring was higher.
- Fix grid alignment for back wall in Limbo.
- Change Master Exploder achievement requirement from 100 -> 300 explosions.
- Change Wear And Tear achievement requirement from 100 -> 500 crashes.
- Popup when downloading steam leaderboard replays now blocks the entire screen, so it seems less laggy (because the download is on the main thread for some reason...)
- Camera's lowest position is now farther away from the character, to prevent situations where players move the camera and can't really see anything.
- Added new music! Thanks Clark!
- Created new level: Jailbreak . Not yet in the build.
- Working on new level: This Is Some Bull.