1. Zero Hour
  2. News
  3. Version 1.0

Version 1.0

The day we have all been waiting for is finally here!




[h2]Greetings Everyone,[/h2]

The moment we've all been eagerly waiting for is finally here—today, we proudly present Zero Hour 1.0. We want to extend our heartfelt gratitude to the incredible community that has joined this Early Access journey with us. As a passion project years in the making by everyone at Attrito M7 Productions, it's truly rewarding to see so many of you not only playing but also loving Zero Hour during its early access phase. We couldn't have made it without the unwavering support of our loyal community, and for that, we are extremely grateful to you all.

For those who have patiently awaited the full release, we promise you a thrilling experience filled with adrenaline-pumping action and excitement.

We also want to take a moment to address the price adjustment. This change is necessary to ensure we can continue delivering updates and new content, keeping the game fresh and exciting for everyone.

Today marks the beginning of a new chapter, and we can't wait for you to dive in and explore everything that 1.0 has to offer. Whether you're a returning player or a newcomer, thank you for being a part of our community.

What’s New in Zero Hour 1.0:


This full release brings plenty of new content, features, improvements, and more. Here’s a look at everything you can expect to find in Zero Hour 1.0:

[h3]New Map: Critical Response[/h3]
In this map, you face an intense school shooter scenario where the stakes couldn’t be higher. Your mission is to swiftly and safely escort hostages to safety while neutralizing four terrorist leaders orchestrating the terrorist operation.

[h3]New Map: Cocktail Crisis[/h3]
This map puts you into an enthralling active shooter situation in a popular Bollywood-themed bar. What possibly started as a botched drug deal quickly spirals into something far more sinister. As you secure the area, you uncover a web of criminal activity, including human trafficking and bomb-making operations. Your task is to bring down these dangerous individuals and restore order.

[h3]New Stamina System & Adrenaline Kit[/h3]
[previewyoutube][/previewyoutube]
We have reworked the stamina system along with the effects of the adrenaline kit to improve gameplay dynamics.

Now, you can run for extended distances without depleting your stamina, even longer than when using the adrenaline kit before the 1.0 update. However, there’s a catch: the longer you maintain stamina usage above 40%, the faster it will drain the next time you attempt to run. This accelerated drain will be indicated by a red bar beside the stamina meter.

The adrenaline kit no longer increases your stamina duration. Instead, it now aids your aim, reducing stamina consumption when continuously firing your weapon.

[h3]New Door Mechanics & C2[/h3]
[previewyoutube][/previewyoutube]
We’ve listened to your feedback and made significant improvements to the door mechanics in response to community concerns. While long-time players valued the system’s skill requirement and learning curve, we recognized that new players found it unintuitive, clunky, and unpolished. To address these issues, we've made significant improvements to the door system.

Breaching options like using C2 or shooting the door open are still available when you look at the door knob. However, we’ve simplified the basic door interactions. Now, looking at the middle of the door and interacting will directly open or close it. Interacting with the door knob will slightly open the door, and interacting again will close it. The ability to push the door open when it’s ajar remains unchanged. Additionally, doors will now fully collapse when using C2 or a door rammer, removing them from the scenario entirely.

[h3]Downed State & Revive[/h3]
[previewyoutube][/previewyoutube]
We’ve introduced a new downed state feature to add more depth and teamwork dynamics. Players now enter a downed state when their health drops below 15 HP in Co-op and below 2 HP in PvP. In this state, you’ll require a teammate to revive you, emphasizing the importance of teamwork. Your teammate will need to have a medkit, or if you have one, their attempt to revive you will automatically use your medkit.

[h3]New Weapon Audio[/h3]
[previewyoutube][/previewyoutube]
We have enhanced the weapon sounds to make them more powerful and realistic by incorporating real-life samples. Several iterations of the audio were created, and the final versions were curated based on player feedback on Discord.

[h3]Improved Squad & Suspect AI[/h3]
[previewyoutube][/previewyoutube]
We’ve made key improvements to both Squad and Suspect AI for better gameplay.

The Squad AI now moves more smoothly and reacts faster, with better trigger discipline and an improved understanding of the rules of engagement. They are also more adept at finding cover during gunfights, making your squad’s actions more tactical and responsive.

Suspects now exhibit more varied behaviors, such as rushing to cover, moving strategically during gunfights, and even taking hostages. Be cautious—if you push too aggressively, they may harm the hostages. We’ve also adjusted their rushing speed and refined their surrender logic, ensuring they no longer give up in unrealistic situations during shootouts.

[h3]Improved Match Points, Tier, & Leaderboard[/h3]
We’ve made improvements to the match points system, including fixes for saving and loading issues. Now, after each match, you’ll see a clear display of your progress, showing whether you’ve gained or lost points. This improvement adds a stronger sense of progression in PVP and makes the match points leaderboard more competitive.

We’ve also introduced an indicator for when the entry fee is deducted for PVP matches, aimed to discourage players from leaving before the match is over. Additionally, if you get disconnected, you can now reconnect to the match from the main menu, as long as the match is still ongoing.

[h3]Miscellaneous Improvements[/h3]
The 1.0 update brings a variety of improvements, and here are some of the key highlights. We’ve added new achievements to track progress for co-op players, and the action UI has undergone a major update, improving both aesthetics and quality to match the 1.0 release. Textures and lighting have been enhanced in the Bank Heist and Breaking Meth scenarios. We’ve also introduced helper prompts for various actions, giving players better guidance during gameplay. Additionally, we’ve expanded the options in custom matches, allowing players to tailor the game more closely to their preferred play style.
[hr][/hr]

[h2]Full Update Log[/h2] Additions
  • New Map " Critical Response "
  • New Map " Cocktail Crisis "
  • New T.O.C voices in co-op
  • New M.S Unit voices
  • New weapon audio overhaul
  • New revive system for Co-op & PvP
  • New downed state for players ( when under 15 HP (coop) | when under 2 HP (pvp))
  • Physical door break when using C2 or Door rammer
  • Cutscene for Prison Break mission
  • Cutscene for Khan Manzil mission
  • Cutscene for Show Time mission
  • Canted ADS switch interaction ( Left Alt + V (Default) )
  • New animations for when there is nothing infront of player when rappelling
  • Censored hostage settings, neutralizing will cause the mission to end
  • New Anti-aliasing CTAA post process
  • New weapon aesthetics pack, Savanna skin
  • New character Ambassador's Wife in Residential House
  • Physical prop system when shot by weapon
  • Custom match option ( competitive breaker switch lighting )
  • Custom match option ( ping restriction, timer to be kicked if more than 200 ping)
  • Custom match option ( ignore penalty history )
  • Custom match option ( slow paced tactical mode )
  • Prompt to rejoin previous unfinished PvP match
  • Prompt to open planning table when interrogating suspect in co-op
  • Prompt that squad AI cannot rappel
  • Prompt that the dog has been moved to your position
  • Prompt when doing team damage
  • Prompt when blocked by spawn protection
  • Prompt to let player know you can't throw more than one utility at a time
  • Prompt for anticheat when joining anti-cheat enabled match via server browser
  • New achievement "Best Friends Forever"
  • New achievement "Tasting Justice"
  • New achievement "On a Roll"
  • New achievement "Cuffed and Stuffed"
  • New achievement "A Regular Joe"
  • New achievement "No Room for Error"
  • New achievement "Enemy of the State"
  • New achievement "Killer Instinct"
  • New achievement "Above & Beyond"
Fixes
  • Double bomb/hostage in PvP
  • Defenders being able to break outing doors before action phase
  • Re-sort ammo animation can be played while rappelling
  • Broken doors from previous round/mission spinning when interacting in new round/mission
  • Free-aim making arms move awkwardly in third person view
  • Reported spawn peek location in Terror House map
  • Rappel SFX too loud and audible range too long
  • Local player hurt SFX playing when squad AI gets hurt
  • Door rammer stuck to hand
  • Hotel Trouble spawning inside dumpster
  • Cafe Fourteen bullet going through wall in 2F due to TV
  • Mouse vertical movement during recoil off limit
  • Join lobby host prompt overlapping loading UI
  • Re-joining same team in PvP not working properly
  • Squad AI avoiding player even when in different floors
  • Squad AI moving to another position when commanding to stack up on a door from a "bad" angle
  • Squad AI prompt recalling when main player dies
  • Squad AI looking at suspects at different floors even when they are not shooting
  • Squad AI looking at the wrong direction during stack up command
  • Squad AI not spawning with NVGs like player
  • Suspect AI gathering in staircase
  • Suspect AI sync transform out of range error
  • Suspect AI walking over water in Red Wedding mission
  • Suspect AI in cover not shooting player in some scenarios
  • Suspect AI not being able to detect players properly through doors with glasses
  • Suspect AI surrender animation desync
  • Suspect AI shooting all together
  • Planning table controls working even when in chat
  • Rats Den map outdoor lighting not working properly
  • Rats Den map spawn attack
  • Weapon firing audio stuck when doing throw grenade sound
  • Weapon audio range not using proper SFX
  • Camera clipping through floor when player dies
  • Objective marker in planning table not showing properly in second match
  • Rappel Rope stuttering when moving
  • Co-op non host players see story button even when not available
  • Breaking Meth co-op leader suspect faulty shader
  • Player being able to kick door or use door rammer while rappelling
  • Mesh hole in Hotel Trouble terrain
  • Defuse trap not immediately triggering when in ready position
  • Using inventory to swap utilities with players not syncing properly
  • Shoulder tap prompt showing up even when other player is busy
  • white light flickering when near doors
  • Defender lobby van clipping
  • kyanite bright barrel
Changes
  • Reworked stamina system
  • Reworked adrenaline kit
  • Reworked door interaction system
  • Added hatch to basement in Cafe Fourteen Map
  • Added server browser unique name based on custom match settings
  • Added defender side selection menu, select location first prompt
  • Added land SFX for player
  • Vignette screen effect will grow when in low HP
  • Getting shot will set a 1 second cool down for sprinting
  • Sprint button now also cancels full body animations
  • Shooting from sniper's nest will not trigger R.O.E penalty in active shooter missions
  • Co-op objective suspects will shoot to taunt more
  • Co-op bot count being 0 after loading in
  • "Execute Now" button in planning table will now close planning table during action phase
  • Squad AI's death will trigger penalty points
  • Suspect AIs can now move hostage
  • Mouse sensitivity can now be changed by 2 decimals
  • FPV sprint animation plays in the same position as TPV
  • Headshot SFX volume is no longer connected to in-game music volume
  • Main menu QOL, Esc or RMB will close/move to previous menu
  • All attacker customization red stylings have been replaced with green
  • Players can now scroll between more floors in planning table
  • Mac10 has been renamed to Uzi
  • Updated map preview images for all outdated map previews
  • Updated match entry fee from -2000match points to -5000matchpoints
  • Updated Zero Hour manual PDF
  • Training is no longer mandatory for new players
  • Shooting while sprinting will make the player slow down first and then start shooting
  • Increased number of flashbangs a player can carry from 1 to 2 in co-op only
  • Increased number of smoke grenades a player can carry from 1 to 2
  • Increased number of C2s a player can carry from 1 to 2
  • Increased number of wedges a player can carry from 1 to 2
  • Increased number of flares a player can carry from 1 to 2
  • Increased planning table scroll wheel sensitivity
  • Increased player sprint foley volume
  • Increased player footstep audio range the longer you sprint in PvP
  • Increased negative match points for losing a match
  • Increased door trap defuse trigger scale
  • Increased sights reticle brightness
  • Reduced muzzle VFX scale
  • Reduced amount of time Squad AI affirms
  • Removed suspect's whistling in active shooter missions
  • Removed auto canted aim when using visible laser without NVGs
  • Reset Match Points
  • Reset BDT
Improvements
  • Action phase UI
  • Match points & tier showcase
  • Match points distribution system
  • Match points saving system
  • Retextured Embassy Raid map
  • Retextured Bank Heist map
  • Retextured Breaking Meth map
  • Residential House subtle graphical details
  • Terror House subtle graphical details
  • Military Airport runway lighting
  • Active shooter missions subtle graphical details
  • Prompt UI fade in when triggered
  • Procedural prop placement pool in all maps
  • Custom match menu UI
  • First Time region change UI
  • First Time training welcome UI
  • Co-op mission failed prompt to show proper reason
  • NVG visual styling
  • Smoke grenade coverage
  • C2 door explosion VFX & SFX
  • Frag grenade explosion SFX
  • Door interaction SFX
  • Squad AI's movement smoother
  • Squad AI now detects door trap when following breach commands
  • Squad AI now better understand trigger discipline
  • Squad AI can now better understand R.O.E
  • Squad AI can now use lean
  • Squad AI now has the same outfit styling as main player
  • Squad AI can revive player when player is knocked out
  • Squad AI's reaction time to suspect AI
  • Suspect AI's movement
  • Suspect AI's position syncing
  • Suspect AI's weapon shoot syncing
  • Suspect AI's behavior in active shooter missions
  • Suspect AI's detection when players sprint
  • Suspect AI's throwable choice decision
  • Suspect AI's will no longer surrender when shooting
  • Suspect AI's gunplay optimization
  • Suspect AIs reposition to positions with better cover
  • Suspect AI now tries to hold wound when dying
  • Suspect AIs to spread more if too close together
  • Hostage movement animation footsliding
  • AI path block check and teleport if stuck
  • Denuvo P2P Anti-cheat protection
  • Environmental ambience variety
  • Player look around vertical angle
  • Player character hand IK
  • Player character rotation to be smoother
  • Player door interaction animation in FPV
  • Explosion camera shake animation
  • Rappel rope movement
  • Optimization for lighting
  • Optimization for particle system
  • Optimization for AI
  • Optimization for CPU usage


[hr][/hr]
Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Together, we will make Zero Hour even better.
— Zero Hour Dev Team