V10.0 Progress Report and info!
Hey everyone!
We'd like to introduce you to the upcoming patch- V10.
This update will introduce many major additions & some map/environment changes. This post will be updated as we have new information so be sure to keep an eye on it/check it from time to time if you'd like to keep tabs on stuff coming down the pipeline.
NOTE: A restart will not be required, however, I will need to respawn all the trees and boulders within the world- so this may lead to issues with current builds within your save files. Also please refer to the map of the new road system (located farther below) as the future positioning of the road system may factor in to your current building plan(s). (Specifically how this will impact current bases is up in the air at the moment, perhaps some of you will like having a road through your living room. ːsteammockingː )
The AI changes have been removed from the v10 update that is slated to go live next week. Coordinating purchased assets has put things a bit behind schedule and rather than delay the patch, I will push the AI changes forward later.
Release: The projected arrival date for this update is the third week of August. We will update this post to reflect any delays/issues.
Last edit: 08/13/2021
Reason: Removed AI portion of update, added relevant note above.
[h2]New Truck Vehicle:[/h2]
This vehicle will be randomly spawned in a damaged state in a village location. Players will need to find & repair the truck it can be used, and it will require gasoline to run.
Repair cost:
15 x Mechanical Parts
20 x Iron Ingots
20 x Steel Ingots
25 x Plastic
Some vehicle features below:

[h2]New Buildings:[/h2]
The Garage:
The garage is a pre built building that players can construct (similar to the Greenhouse). This building's primary function is to be able to recall/teleport your truck back to base should you die or should it get stuck and you are unable to drive it. Simply looking at the building and pressing [E] will teleport the truck inside it.
Construction Materials:
90 x Cement
60 x Bricks
60 x Clay
24 x Planks

[h2]New Crafting Stations:[/h2]
The Oil Distiller:
This new placeable will allow players to craft gasoline for use with the truck. It functions similar to the forge by using a wood based fire to boil Oil Cans and produce gasoline. It requires 5 Oils Cans to produce 1 Gas Can.
Materials Needed:
20 x Iron Ingots
3 x Aluminum Ingots
3 x Plastic
8 x Planks

[h2]New Items:[/h2]
Gas Can: Produced using 5 Oils Cans on the Oil Distiller station.

Crossbow: Upgraded range weapon of the Bow. Deals double the damage and a greater durability.
Bolt: Used as the new Crossbow projectile.

Wool: Can be obtained by harvesting Sheep.
Carpet: Rectangular carpet made from wool.
Round Carpet: Round carpet made from wool.
Wool only has this one use at this time but I have plans to introduce new items that will require it in the near future.

Large Metal Gate: Double the width of the regular Wooden Gate and large enough to allow the Truck to pass through. It also has more durability than the wooden gate, from 400 to 2500.
Recipe:
75 X Iron Ingots
10 X Mechanical Parts
25 X Screws

Garbage Container: Placeable garbage bin designed for players to discard unwanted items quickly. When interacting with this container, players will see 2 buttons.
Button 1: Drop all items.. A quick swap of all items from your inventory to the container.
Button 2: Discard items.. Basically a confirmation button to destroy and delete all the items in the bin.
Recipe:
25 X Iron Ingots

[h2]Map and Environment:[/h2]
A new road system will be included in this update. This will be useful when trying to drive to locations with the new vehicle.

[h2]Creative Settings:[/h2]
A few more game settings to allow players to build freely without the need to acquire technology and gather resources.
- Free Build: Allows all base construction and placeables to be built with no resource cost.
- Technologies: Toggle the need for technology blueprints. Disabling this setting will remove all technology prerequisites.
- God Mode: Enabling this setting will grant players immunity to all damage and pause all stat depletion.

[h2]Changes and Additions:[/h2]
CHANGE - Fish in ponds: Some behavior changes that seems to help performance when in range of many fish.
CHANGE - Added the ability to add/remove the Crossbow on the Weapons Rack.
CHANGE - Can now move/relocate gates.
CHANGE - Moved gates into the building/construction section. (Previously in the Others section)
ADDED - Added Shift+RMB to move complete stacks and changed Alt+RMB to move single items.
ADDED - Added Shift+RMB to move stacks of Iron Fragments to forge.
CHANGE - Solar Battery name changed to Battery Storage.
CHANGE - Solar Battery Tech BP name changed to Battery Tech BP.
ADDED - Take All button added to the brick forge.
CHANGE - Replaced the text of the Take All button in the storage chests with an arrow icon and tooltip.
ADDED - A pause game button added to the keybindings.
We'd like to introduce you to the upcoming patch- V10.
This update will introduce many major additions & some map/environment changes. This post will be updated as we have new information so be sure to keep an eye on it/check it from time to time if you'd like to keep tabs on stuff coming down the pipeline.
NOTE: A restart will not be required, however, I will need to respawn all the trees and boulders within the world- so this may lead to issues with current builds within your save files. Also please refer to the map of the new road system (located farther below) as the future positioning of the road system may factor in to your current building plan(s). (Specifically how this will impact current bases is up in the air at the moment, perhaps some of you will like having a road through your living room. ːsteammockingː )
The AI changes have been removed from the v10 update that is slated to go live next week. Coordinating purchased assets has put things a bit behind schedule and rather than delay the patch, I will push the AI changes forward later.
Release: The projected arrival date for this update is the third week of August. We will update this post to reflect any delays/issues.
Last edit: 08/13/2021
Reason: Removed AI portion of update, added relevant note above.
- The addition of a Vehicle that can store/carry large amounts of loot/material.
- Map/Environment changes that will include a new road network.
- New crafting stations.
- New items and content.
- Bug fixes & adjustments.
- Overall gameplay balancing.
[h2]New Truck Vehicle:[/h2]
This vehicle will be randomly spawned in a damaged state in a village location. Players will need to find & repair the truck it can be used, and it will require gasoline to run.
Repair cost:
15 x Mechanical Parts
20 x Iron Ingots
20 x Steel Ingots
25 x Plastic
Some vehicle features below:
- Fully functional dashboard gauges (speedometer, RPM, Fuel Tank)
- Interactive doors, hood and cargo box
- The vehicle bed can hold logs, chests or stone crates. 2 stone crates, as many chests as you can fit (you can stack them very.....very high), or 21 logs - can even toss some stone crates on your stack of chests. (While the truck was being worked on to carry placeables, that feature has been removed, the idea may be revisited at a future time).
- A flip button... In the event that this vehicle is stuck or upside down for example.
- First Person driving view. (I may eventually add a third person view)
- Head Lights added.
- Added a truck/vehicle marker on the map.





[h2]New Buildings:[/h2]
The Garage:
The garage is a pre built building that players can construct (similar to the Greenhouse). This building's primary function is to be able to recall/teleport your truck back to base should you die or should it get stuck and you are unable to drive it. Simply looking at the building and pressing [E] will teleport the truck inside it.
Construction Materials:
90 x Cement
60 x Bricks
60 x Clay
24 x Planks

[h2]New Crafting Stations:[/h2]
The Oil Distiller:
This new placeable will allow players to craft gasoline for use with the truck. It functions similar to the forge by using a wood based fire to boil Oil Cans and produce gasoline. It requires 5 Oils Cans to produce 1 Gas Can.
Materials Needed:
20 x Iron Ingots
3 x Aluminum Ingots
3 x Plastic
8 x Planks


[h2]New Items:[/h2]
Gas Can: Produced using 5 Oils Cans on the Oil Distiller station.

Crossbow: Upgraded range weapon of the Bow. Deals double the damage and a greater durability.
Bolt: Used as the new Crossbow projectile.


Wool: Can be obtained by harvesting Sheep.
Carpet: Rectangular carpet made from wool.
Round Carpet: Round carpet made from wool.
Wool only has this one use at this time but I have plans to introduce new items that will require it in the near future.

Large Metal Gate: Double the width of the regular Wooden Gate and large enough to allow the Truck to pass through. It also has more durability than the wooden gate, from 400 to 2500.
Recipe:
75 X Iron Ingots
10 X Mechanical Parts
25 X Screws


Garbage Container: Placeable garbage bin designed for players to discard unwanted items quickly. When interacting with this container, players will see 2 buttons.
Button 1: Drop all items.. A quick swap of all items from your inventory to the container.
Button 2: Discard items.. Basically a confirmation button to destroy and delete all the items in the bin.
Recipe:
25 X Iron Ingots


[h2]Map and Environment:[/h2]
A new road system will be included in this update. This will be useful when trying to drive to locations with the new vehicle.


[h2]Creative Settings:[/h2]
A few more game settings to allow players to build freely without the need to acquire technology and gather resources.
- Free Build: Allows all base construction and placeables to be built with no resource cost.
- Technologies: Toggle the need for technology blueprints. Disabling this setting will remove all technology prerequisites.
- God Mode: Enabling this setting will grant players immunity to all damage and pause all stat depletion.

[h2]Changes and Additions:[/h2]
CHANGE - Fish in ponds: Some behavior changes that seems to help performance when in range of many fish.
CHANGE - Added the ability to add/remove the Crossbow on the Weapons Rack.
CHANGE - Can now move/relocate gates.
CHANGE - Moved gates into the building/construction section. (Previously in the Others section)
ADDED - Added Shift+RMB to move complete stacks and changed Alt+RMB to move single items.
ADDED - Added Shift+RMB to move stacks of Iron Fragments to forge.
CHANGE - Solar Battery name changed to Battery Storage.
CHANGE - Solar Battery Tech BP name changed to Battery Tech BP.
ADDED - Take All button added to the brick forge.
CHANGE - Replaced the text of the Take All button in the storage chests with an arrow icon and tooltip.
ADDED - A pause game button added to the keybindings.