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The Infected News

V3.5 Hotfix

Hi Everyone,

BUGFIX - The new Itempedia buttons were mixed up, clicking on resources for example was opening food and drinks.

CHANGE - Stumps now removable, they give 4 firewood when destroyed and will respawn after 5 game days.
CHANGE - Wooden Pillars can now overlap ceilings, roofs and railing.

V3.4 Alpha Update

Hi Everyone,

This update is to primarily push a bunch of under the hood changes needed in order to add localization to the game.

ADDED - I had a few days work to change and modify a bunch of under the hood stuff to support localization. You will not yet see the option to change language as I am now waiting for all the text to be translated. Once I get all the text, I will enable localization in a bunch of languages.

CHANGE - New foundations Snap system. It should now be much easier to snap foundations.
CHANGE - Reworked the build menu to have buttons and not drop down boxes.
CHANGE - Cart can no longer move left to right using the default A and D keys.
CHANGE - Cart turn speed reduced to make movement feel a little more realistic.

BUGFIX - Large Flask was no longer displaying its content info, such as quantity in it.
BUGFIX - Quickly adding a log from the log stand to the sawbench would result in a stuck log on the player.

V3.3 Alpha Patch

Hi everyone,

I really do apologize for constant patches. I just hate to not fix bugs that are simple and quick to fix.

BUGFIX - Items left on the ground such as logs when a game is saved and reloaded would disappear.
BUGFIX - The Log Cart can now go upstairs onto second floors. It looks a bit strange to go through the ceiling on the way up but I did not put any collisions on it so that you all can bring it anywhere you want.
BUGFIX - There was sadly another issue with some saves not having all the tech blueprints, I am pretty sure to have fixed all causes but if you feel that a book is missing in your game, please report it in the bugs section of steam and I will help you retrieve them for you.

Thanks again for playing and supporting.

V3.2 Alpha Hotfix

Hi everyone,

Just a few bug fixes.

BUGFIX - Wolves were still not playing their animations correctly and floating around.
BUGFIX - Finally was able to repro a bug where a log would sometimes show as being held but really was not.
BUGFIX - Bug where moving the newly added ingot shelves would make the ingots disappear.

V3.0 Alpha Update

Hi Everyone,

Today's update adds some new content, some bug fixes and some changes. The primary focus was to add an additional step to base building (Planks Required) and to add a few more build options such as roofs.

No restart will be required, see below for the complete list of changes and additions.

Please report any bugs here on steam.

Have a wonderful day.


New Content

ADDED - The Sawbench: Base construction will now require planks. These planks can be made with the sawbench. 1 log will make 2 planks.
ADDED - Planks: needed to build specific things such as foundations, walls, storage chests etc.
ADDED - Plank Stand: Storage stand for planks.



ADDED - New construction sections. This is just the start of the addition of more build options sections. I will continuously be adding more.
1) Flat Roof
2) Slopped Roof
3) Single Foundation Roof
4) Interior Half Wall



ADDED - Bones... Bones can be acquired by killing animals in the same way meat, fat etc is obtained. Bones can be used to craft an upgrade to the stone spear and stone arrows.
1) Animal Bones: dropped by animals
2) Bone Spear: Upgrade to the Stone Spear. 30% more damage, 40% more durability.
3) Bone Arrow: Upgrade to the Stone Arrow. Only a slight 5% more damage but these arrows never break, 100% return. Stone Arrows have a 50/50 of breaking.
4) Bone Shard: Bone Shards can be crafted on the advanced workbench. These shards are required to craft the Bone Spear and Arrow.



ADDED - The Log Cart. This cart can be built like any other placeable and used to transport up to 11 Logs.



ADDED - Ingot Shelves: Some new storage shelves to hold your smelted ingots. There are 3 types of these babies available to you, Iron, Copper and Aluminium storage shelves. Each one can hold up to 20 ingots.



ADDED - Cosmetic Base Props: 2 New tables for decoration only currently. I do have a plan to make them usable in the future but strictly cosmetic for now.



New Stuff and Changes

ADDED - New ways to split your items. You can now now split items in your inventory by expanding an item with a right mouse click. You can split by 1 and in half. This feature will only work if you have room in your backpacks.



ADDED - Material cost for repairs. All base repairs, fencing and gates will now require materials in order to repair.
1) Wood Sections: 1 Plank per 25% damage.
2) Wood Foundation: 2 Planks per 25% damage.
3) Concrete Sections: 1 Cement per 25% damage.
4) Concrete Foundation: 2 Cements per 25% damage.
5) Brick Sections: 1 Brick per 25% damage.
6) Wood Gate: 2 Planks per 25% damage.

ADDED - Player crouch (self explanatory)

ADDED - More bulk crafting recipes
1) Bone Arrow x 5
2) Bandage x 5
3) Cloth x 5
4) Tallow x 5

ADDED - Players have been asking for the Escape button to close any UI once on screen. Well it has now been added.

CHANGE - Log Stands can no longer be moved when logs are loaded on it.
CHANGE - Quite a few placeables have changed recipe to include Planks instead of Logs.
CHANGE - Most wood construction parts now include planks in order to build.
CHANGE - Stone Spear recipe now requires sticks and not firewood.
CHANGE - Picked up arrows go directly in quiver

Bug Fixes

BUG FIX - Health can go into the negative if drinking dirty water fixed.
BUG FIX - Moving a chest with the player on it would also move the player.
BUG FIX - Backpack weight was not being modified when items were being removed when upgrading structures.
BUG FIX - Backpack weight was not being modified when adding items to the Mixer.
BUG FIX - Having multiple metal stoves was creating an issue of pots and pans disappearing.
BUG FIX - Animals would sometimes have a strange rotation, especially when on slopes. They would run backwards etc.
BUG FIX - Large Flask would not turn off forges when water added as a fuel source.
BUG FIX - Dirty water in Large Flask would change from dirty to clean if moved into storage chests.
BUG FIX - Dropping Flask/Large Flask on the ground with dirty water in it would change the water to clean.
BUG FIX - Dropped bulk crafting items that did not fit in your inventory when crafting would read a quantity of 1.