Hi Everyone,
Today's update adds some new content, some bug fixes and some changes. The primary focus was to add an additional step to base building (Planks Required) and to add a few more build options such as roofs.
No restart will be required, see below for the complete list of changes and additions.
Please report any bugs here on steam.
Have a wonderful day.
New Content

ADDED - The Sawbench: Base construction will now require planks. These planks can be made with the sawbench. 1 log will make 2 planks.
ADDED - Planks: needed to build specific things such as foundations, walls, storage chests etc.
ADDED - Plank Stand: Storage stand for planks.

ADDED - New construction sections. This is just the start of the addition of more build options sections. I will continuously be adding more.
1) Flat Roof
2) Slopped Roof
3) Single Foundation Roof
4) Interior Half Wall

ADDED - Bones... Bones can be acquired by killing animals in the same way meat, fat etc is obtained. Bones can be used to craft an upgrade to the stone spear and stone arrows.
1) Animal Bones: dropped by animals
2) Bone Spear: Upgrade to the Stone Spear. 30% more damage, 40% more durability.
3) Bone Arrow: Upgrade to the Stone Arrow. Only a slight 5% more damage but these arrows never break, 100% return. Stone Arrows have a 50/50 of breaking.
4) Bone Shard: Bone Shards can be crafted on the advanced workbench. These shards are required to craft the Bone Spear and Arrow.

ADDED - The Log Cart. This cart can be built like any other placeable and used to transport up to 11 Logs.

ADDED - Ingot Shelves: Some new storage shelves to hold your smelted ingots. There are 3 types of these babies available to you, Iron, Copper and Aluminium storage shelves. Each one can hold up to 20 ingots.

ADDED - Cosmetic Base Props: 2 New tables for decoration only currently. I do have a plan to make them usable in the future but strictly cosmetic for now.
New Stuff and Changes

ADDED - New ways to split your items. You can now now split items in your inventory by expanding an item with a right mouse click. You can split by 1 and in half. This feature will only work if you have room in your backpacks.

ADDED - Material cost for repairs. All base repairs, fencing and gates will now require materials in order to repair.
1) Wood Sections: 1 Plank per 25% damage.
2) Wood Foundation: 2 Planks per 25% damage.
3) Concrete Sections: 1 Cement per 25% damage.
4) Concrete Foundation: 2 Cements per 25% damage.
5) Brick Sections: 1 Brick per 25% damage.
6) Wood Gate: 2 Planks per 25% damage.
ADDED - Player crouch (self explanatory)
ADDED - More bulk crafting recipes
1) Bone Arrow x 5
2) Bandage x 5
3) Cloth x 5
4) Tallow x 5
ADDED - Players have been asking for the Escape button to close any UI once on screen. Well it has now been added.
CHANGE - Log Stands can no longer be moved when logs are loaded on it.
CHANGE - Quite a few placeables have changed recipe to include Planks instead of Logs.
CHANGE - Most wood construction parts now include planks in order to build.
CHANGE - Stone Spear recipe now requires sticks and not firewood.
CHANGE - Picked up arrows go directly in quiver
Bug Fixes

BUG FIX - Health can go into the negative if drinking dirty water fixed.
BUG FIX - Moving a chest with the player on it would also move the player.
BUG FIX - Backpack weight was not being modified when items were being removed when upgrading structures.
BUG FIX - Backpack weight was not being modified when adding items to the Mixer.
BUG FIX - Having multiple metal stoves was creating an issue of pots and pans disappearing.
BUG FIX - Animals would sometimes have a strange rotation, especially when on slopes. They would run backwards etc.
BUG FIX - Large Flask would not turn off forges when water added as a fuel source.
BUG FIX - Dirty water in Large Flask would change from dirty to clean if moved into storage chests.
BUG FIX - Dropping Flask/Large Flask on the ground with dirty water in it would change the water to clean.
BUG FIX - Dropped bulk crafting items that did not fit in your inventory when crafting would read a quantity of 1.