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V14 Transition to Live Branch

Hey folks!

We just wanted to give a heads up on the V14B content - the new map, the new AI, etc- and some shifts that will occur on Friday the 28th.

If anything changes between now and Friday, we will detail the change in the Friday post.


The V14 content (new map, new AI, etc) will go live on the main/live branch for the game.
Your V13 save WILL NOT work on this content.
Your V14B save is planned to work on this content.

The plan is to open a V13 branch for players to play their V13 saves.
This branch will receive no support, no bugfixes, no new content or changes.
It's simply there for folks that want to remain in the old map with the current iteration of the UI.

The beta branch/public test branch will remain up for a short while longer.

Beta Version 14.12B Bug Hot fixes and changes!

Hi everyone,

A few changes, fixes and balancing.

FIXED - Could no longer get water or wash hands in cave water.
FIXED - Some foliage and trees clipping roads.
FIXED - Gates and door ghosts would block AI as if they were built, causing the AI to behave strangely.

CHANGED - Mineral extractors to allow ore type extraction but at double the extraction time. (from 5 mins to 10 mins)
CHANGED - Metal tip spikes HP reduced from 500 to 350.
CHANGED - Barbed Wire HP reduced from 750 to 500.
CHANGED - Noise/Light meter attacks start only after day 3.
CHANGED - After day 20, chance of 2 mini bosses and between 4 and 6 minions per attack.
CHANGED - Circular Sawbench noise meter value increased from 0.10 to 0.15.
CHANGED - AI attacks from noise/light meters will despawn after player death. Previously they would only despawn after 3 to 5 deaths causing a small death loop.
CHANGED - Armor will degrade slower. Previously each attack would damage armor by 2. Now, they will be damaged by 1 except for the body armor that will be damaged by 0.5.

ADDED - Mike can now replenish your stone crates, provided that there is boulders he can mine within a large radius of 25k unreal units away from his house.
ADDED - Small Ration... 1 x mushroom, egg, raw chicken and melon. Crafted on the food prep table.

Beta Version 14.11B Bug Hot fixes and changes!

Hi everyone,

While this patch brings a short list of general fixes & changes, the change worth highlighting is the update to the current map.

This updated map version has adjusted landscape material and a new roadway cutting between the cliffs on the northeast side. It was necessary to respawn all the ground clutter, meaning trees and rocks are respawned and may clip through your bases until the player removes them.

Your V14 saves files should load with everything safe/intact, unless your structure(s) is in a spot modified by the new road passage.
______


FIXED - Placing mineral extractor on water in caves would result in iron drops.
FIXED - Putting out the Jack O Lantern with flask would turn the dirty water clean.
FIXED - Animals and AI walking at the bottom of water.
FIXED - Right mouse button pressed when looking at dead AI would cause cursor to be active as if a UI was open.
FIXED - Mike would stay idle if did not have any room in his chest to deposit collected food.
FIXED - Animals could open gates and doors.
FIXED - Issues where if a player crosses an AI campfire while exploring, these AI would sometimes go destroy player bases instead of attacking the player.
CHANGE - New map image to reflect the map changes.

Beta Version 14.10B Bug Hot fixes and changes!

Hi everyone,

A few more fixes and changes.

FIXED - Could not delete ghost NPC House.
FIXED - Arrows and bolts would show the harvest widget to delete arrows but that should not have been visible as I do not allow for arrows to be deleted. To discard those, players would need the garbage container.
FIXED - Issue where Mike would loop trying to gather logs.
FIXED - Spear collisions adjusted, they would sometimes be floating in the air.
CHANGE - Move the sign post construction into the build/other filter next to the Land Claim pole to try and avoid confusion. Some players were building the Sign Post by mistake and wondering why they can't place objects.

Beta Version 14.09B Bug Hot fixes and changes!

Hi everyone,

A few more fixes and changes.

FIXED - When Diggers lose their shield its as if they did not and would still block.
FIXED - Quite a few AI bugs related to them getting into your base without destroying defenses. In some scenarios they would jump over fencing or even teleport through.
FIXED - A bunch of Mike related issues. Please let us know if you still see Mike issues after this update is installed.
FIXED - A bug where crafting from the itempedia book would sometimes remove more items than necessary from the players backpack.
FIXED - Some bad cliff mesh placements.
FIXED - Could delete Mikes house leaving him in a bad state on game reload.
FIXED - Can no longer drive the ATV while moving objects. You can still do so while holding animals, mike, food etc.
CHANGE - Removed most blocking volumes ontop of mountains, some wanted to build up there but at your own risk. There are many places to get stuck up there but with the new suicide button, I feel better about letting you guys up there.
CHANGE - Made foundations always buildable if overlapping other base building parts. This may lead to some strange looking placements but will give players more freedom. Especially when trying to add foundations under other parts that got destroyed.
CHANGE - T to flip/reset Thruck has now been changed to P like the ATV.
CHANGE - Increased size of the minions to be a bit taller.
CHANGE - Diggers skin textures color change to be less green.
CHANGE - Reduce ATV sounds volume.
CHANGE - New Vapir mini boss mesh with a long coat.
ADDED - New AI mesh imported to fix some skinning issues with animations.