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  3. Hotfix #83 - 1.10.2 - Patch Notes

Hotfix #83 - 1.10.2 - Patch Notes

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Hey Everyone, 
[p]Hotfix #83 (1.10.2) is currently rolling out across our platforms. This hotfix polishes up the Hive Scum class a bit, fixes various game issues & crashes, and also increases the character slots for all players from 8 to 9.[/p][p]
In the meantime, you can read the notes below. [/p][p][/p]
Hive Scum
[h2]Talent Tree Layout[/h2][p]Dev note: “Hi everyone. This update sees a handful of changes to the layout of the Hive Scum Talent Tree. Mainly, we are addressing the sharp difficulty curve of early game Hive Scum by moving a few stronger talents from the later sections of the tree further up. What’s important to note is that outside of fixes and touch-ups, there are no direct balance changes to individual talents as of yet, so the overall power level of Hive Scum is the same. Even so, please consider this a light first stab at the overall Hive Scum feel, and know that we are keeping a watchful eye. Oh, and your talents will not be reset (but your talents might have moved around in the new layout!). Talk to you soon. - Teodor, class designer.”[/p][p][/p]
  • [p]‘Sticky Hands’ has been replaced with ‘Quick and Deadly’.[/p]
  • [p]‘Quick and Deadly’ has been replaced with ‘Unload’.[/p]
  • [p]‘Unload’ has been replaced with ‘Moving Target’.[/p]
  • [p]‘Moving Target’ has been replaced with ‘Burst of Energy’.[/p]
  • [p]‘Burst of Energy’ has been replaced with ‘Cheap Shots’.[/p]
  • [p]‘Cheap Shots’ has been replaced with ‘Jittery’.[/p]
  • [p]‘Jittery’ has been replaced with ‘Tis But a Scratch’.[/p]
  • [p]‘Tis But a Scratch’ has been replaced with ‘Like the Wind’.[/p]
  • [p]‘Like the Wind’ has been replaced with ‘Untouchable’.[/p]
  • [p]‘Untouchable’ has been replaced with ‘Sticky Hands’.[/p]
[p][/p][h2]Talent Fixes[/h2]
  • [p]Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’ and count for ‘Blinder/Blackout’ regeneration.[/p]
  • [p]The talents ‘Blessed Stimms’ and ‘Chemical Dependency’ will now be triggered when entering the proximity of a Stimm Supply loaded with a Stimm (once for each Stimm Supply deployment).[/p]
  • [p]Fixed situations where Stimm Supply would fail to be placed due to not finding a valid position, resulting in it getting stuck in the player’s hands. It will now default to being placed at the player’s feet as a fall back.[/p]
  • [p]There have also been a handful of description changes for talents, to clarify their intended behaviour.[/p]
  • [p]Fixed an issue where ‘Precision Violence’ would stop replenishing Toughness under certain conditions. [/p]
  • [p]Fixed a crash which could occur with ‘Blinder/Blackout’ and ‘Boom Bringer’ projectiles in combination with flame-throwing weapons[/p]
  • [p]Fixed an issue where Battering Momentum would not trigger the correct buff.[/p]
  • [p]Fixed misleading description text for ‘Ramping Backstabs’.[/p]
  • [p]Fixed an issue where damage over time effects would cancel ‘Ramping Backstabs’.[/p]
  • [p]Fixed an issue where ‘Hyper-Critical’ could trigger on Captain type enemies.[/p]
  • [p]Updated the description for ‘Rampage!’.[/p]
[p][/p][h2]Boom Bringer[/h2][p]Dev note: “Both Blackout and Chem Grenade are doing really well for themselves, and we want to make sure that all three Blitzes have a proper place in the game. So here’s a Boom Bringer buff.”[/p]
  • [p]Ammo:[/p]
    • [p]Increased from 2 to 3[/p]
  • [p]Armor Damage Modifiers (Explosion):[/p]
    • [p]Carapace modifier increased from 2.0 to 2.4[/p]
  • [p]Radius:[/p]
    • [p]Far Radius increased from 4m to 7m[/p]
    • [p]Far Range Drop-off increased from  2m to 4m[/p]
    • [p]Close Radius increased from 2m to 4m[/p]
    • [p]Close Radius Drop-off increased from 1m to 2m[/p]
  • [p]Damage:[/p]
    • [p]Far range damage:[/p]
      • [p]From 900 to 1300[/p]
  • [p]Fixed so that the backblast no longer pulls enemies standing in front.[/p]
  • [p]Improved the missile launcher disposal animation.[/p]
[p][/p][h2]Hive Scum Weapons[/h2]
  • [p]Updated the stat values for starter weapons for new Hive Scum operatives.[/p]
    • [p]Dev Note: We have slightly increased the values of each stat for the Hive Scum weapons received when creating a new character, to smooth out the initial difficulty curve while leveling.[/p]
  • [p]Improvised Shivs:[/p]
    • [p]Increased the hitbox and damage windows for most Light attacks.[/p]
    • [p]Slightly increased the 1st target damage of Light attacks, especially against the Unarmoured and Infested armour types.[/p]
    • [p]Mk I:[/p]
      • [p]Slightly increased the range of the Heavy 1 attack.[/p]
  • [p]Dual Stub Pistols:[/p]
    • [p]Fixed ‘Critical Bonus’ stat not applying correctly.[/p]
  • [p]Dual Autopistols:[/p]
    • [p]Fixed an animation issue when taking damage.[/p]
    • [p]Decreased the amount of camera animation when sprinting.[/p]
  • [p]Bone Saw:[/p]
    • [p]Fixed an issue where the weapon could get stuck in the blocking animation.[/p]
[p][/p][h2]Penances[/h2]
  • [p]Fixed an issue where ‘Alchemist’ could fail to track correctly during missions. [/p]
    • [p]This penance is now tracked on a time interval basis rather than when a stack of Chemical Dependency is lost.[/p]
[h2]Misc[/h2]
  • [p]The ‘Vox-Caster “Theta-901”’ cosmetic is now equippable on Hive Scum operatives. [/p]
  • [p]Various polish, bug fixes and tweaks on Hive Scum cosmetics.[/p]
  • [p]Added a unique Inspect pose for the Hive Scum. [/p]
  • [p]Fixed a crash when switching between creating different classes in character creation.[/p]
  • [p]Added more Valkyrie poses for the Hive Scum.

    [/p]
General Features & Tweaks
  • [p]The number of Operative slots available to all players was increased from 8 to 9[/p]
  • [p]Talent Tree Improvements:[/p]
    • [p]Deselecting a Combat Ability, Aura or Blitz Ability should now also deselect its sub nodes.[/p]
    • [p]Added UI indication for when a Talent Tree is in an invalid state. Note that entering a mission with a Tree that is in an invalid state will use its most recently valid version.[/p]
    • [p]Talent changes are now evaluated after each node change, which will address issues like the unspent points notification not updating when it should[/p]
  • [p]Added a notification mark on the “Special Assignments” button in the Mission Terminal to let players know they still have missions in this category which are not yet completed.[/p]
  • [p]Updated the visuals of Sire Melk’s “Event” view.[/p]
[p][/p]
Fixes
[h2]General Bug Fixes[/h2]
  • [p]Fixed an issue in The Theatre of Rectitude that could cause the Mortis Trial to be incompletable.[/p]
    • [p]Dev Note: We had disabled the The Theatre of Rectitude from being accessible in the Mortis Trials due to this issue, and it is now re-enabled.[/p]
  • [p]Fixed an issue where certain weapons with Special activation states played default sound effects on hit instead of their activated hit sounds (e.g. Power Falchion, Relic Blade).[/p]
  • [p]Fixed a crash that could occur if opening up the Commodore’s Vestures while in matchmaking.  [/p]
  • [p]Fixed several issues in the “Special Assignments” view:[/p]
    • [p]Mission selection not updating correctly when swapping difficulties.[/p]
    • [p]Graphical elements incorrectly pulsating on the mission debrief selectors.[/p]
    • [p]The button for going Back not accepting a direct input/click.[/p]
  • [p]Fixed an issue where certain fonts would not display correctly in certain elements on the Mission Terminal.[/p]
  • [p]Fixed several issues related to the Shrines in the “Atonement” event:[/p]
    • [p]Spawning in such a way that they couldn’t be interacted with.[/p]
    • [p]Collision being a bit larger than the Shrine and displaying incorrect impact effects.[/p]
    • [p]An incorrect sound would sometimes play while the shield was active on the Shrines.  [/p]
    • [p]The chime after Shrine completion is not being played consistently.[/p]
  • [p]Fixed an issue where the top frames on the Aquila packs in Commodore’s Vestures would display with a gap.  [/p]
  • [p]The text for changing Quickplay Matchmaking behaviour for “Battle for Tertium” in the Mission Terminal options has now been updated to correctly reflect applying to all Campaign-type missions.  [/p]
  • [p]Fixed several issues with the “No Man’s Land” Operation:[/p]
    • [p]Fixed the flare vfx not being aligned correctly at the end of the mission.[/p]
    • [p]Fixed an issue where trickle spawning of enemies was still activated even after killing the Monstrosity enemy at the end of the mission.[/p]
    • [p]Fixed an issue where the UI for the breaching charge was not activated for players who joined during that section.[/p]
    • [p]Fixed an issue where the cinematic explosions were able to duck gameplay sounds.[/p]
  • [p]Fixed a rare crash occurring when playing Hive Scum which could occur when being revived after being knocked down and using the Rampage! Ability.[/p]
  • [p]Fixed an issue with the UI style of the text displayed in the Inventory when the weapon trust requirement is above the player current trust.[/p]
  • [p]Fixed an issue where the Arbites Shock Maul would be considered active on normal attacks if swapping to another weapon during the Special attack and then back to the Shock Maul.[/p]
  • [p]Now the Pious Cut-Throat talent is showing the correct icon on the in-game HUD.[/p]
  • [p]Mk IV Judgement Pattern Subductor Shotpistol and Riot Shield.[/p]
    • [p]Fixed a rare issue of the shield and pistol getting misplaced when you interrupt the reload to block after having interrupted the reload once before.[/p]
[p][/p][h2]Cosmetic Fixes[/h2]
  • [p]Fixed an issue where one of the bullets on the Veteran “Athonian 98th Fatigues” upper body cosmetic would clip through the cape fabric during movement.  [/p]
  • [p]Fixed general clipping issues on the Zealot “Athonian 98th Pilgrim’s Vestments” upper body cosmetic.  [/p]
  • [p]Fixed an issue where the cape on the Zealot “Athonian 98th Pilgrim’s Vestments” upper body cosmetic would clip when rotating the character in the Operative select.  [/p]
  • [p]Fixed an issue where the Veteran “Athonian 98th Warhelm (Red)” helmet would not modify the player character's voice.  [/p]
  • [p]The Zealot “Athonian 98th Pilgrim’s Warhelm (Purple)” headgear cosmetic name is now correctly updated to “(Red)”.  [/p]
  • [p]Fixed the rosary clipping with the chest plate on the Zealot “Krieg Greatcoat (Marked by Faith)” upperbody cosmetic.  [/p]
  • [p]Fixed clipping issues on the Psyker “Deimos Mk VId Rebreather” headgear cosmetic  [/p]
  • [p]The Hive Scum “Scratch and Snick” weapon skin now displays the correct “Obtained from:” text.  [/p]
  • [p]Fixed some clipping issues and the mantle separating during movement on the Ogryn “Athonian 98th Fatigues (XXXXL)” upperbody cosmetic.  [/p]
  • [p]Fixed a clipping issue and a metal attachment warping on the Psyker “Athonian 98th Witch's Garb” upper body cosmetic.  [/p]
  • [p]Fixed an issue where a section of the Zealot “Cyclopean Pain Hood” headgear cosmetic was shaded lighter than intended.  [/p]
[p][/p][p][/p][p][/p]
Known Issue
  • [p]In patch 1.10.0, we introduced a change to how explosions work that was meant to improve performance around said explosions. A side effect of this was that players are being ‘hit’ by explosions from farther than before, which was unintended. We’re aiming to fix this issue in the next hotfix.[/p][p][/p]
[p]That's all for today! [/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p]
[/p][p]– The Darktide Team[/p]