Patch #9 Garbs and Penances

Rejects!
Here are the patch notes for Patch #9 Garbs and Penances, which just went live on Steam and will be available shortly on the Microsoft Store.
[previewyoutube][/previewyoutube]
[h2]Updated Features[/h2]
- We have added new sets of class penances, with tiered cosmetic rewards to go along with them. The new penances provide more straightforward progression goals and are aimed at reinforcing the class roles, rewarding playing them well without disrupting the game.
- The old class penances have been moved to a tab at the bottom of the penance menu under ‘Redacted.’ We consider them to be more of “trick challenges, " often requiring the entire team's collaboration and a break from normal gameplay. This can be a lot of fun but should not be mandatory or forced upon unsuspecting teammates.
- Some of the old penances have also undergone some number tweaking to make them more achievable as a solo player without interrupting your teammates. Also, we have added a private session requirement for some Ogryn, Psyker, and Zealot penances to clarify that they require full team collaboration to be completed.
- The old class penances have been moved to a tab at the bottom of the penance menu under ‘Redacted.’ We consider them to be more of “trick challenges, " often requiring the entire team's collaboration and a break from normal gameplay. This can be a lot of fun but should not be mandatory or forced upon unsuspecting teammates.
- We have also updated some of the existing penances. The Steam/MS Store achievements will be updated to have the same requirements as the penances with the same name.
Veteran Sharpshooter
- Stay Accurate
- Kill 350 enemies with ranged weak spot hits.
- Resupply Allies
- Replenish 5000 total ammunition to allies using Scavenger.
- Stay Alert
- On Malice Threat or higher, kill 150 enemies that have been marked by Volley Fire.
- Fire Down Range
- On Malice Threat or higher, kill 100 enemies that are over 25 meters away.
- Find your Targets
- On Heresy Threat or higher, kill 2 Elite or Specialist enemies during a single Volley Fire, 50 times.
- Be Methodical
- On Heresy Threat or higher, keep Volley Fire active for over 20 seconds 5 times.
- Prioritize Targets
- Kill 200 Elite or Specialist enemies with Brain Burst.
- Master Survival
- Use Psykinetic's Wrath to survive Perils of the Warp 50 times.
- Power Up
- On Malice Threat or higher, kill 100 Elite or Specialist enemies with Brain Burst while at maximum Warp Charges.
- Unleash the Warp
- On Malice Threat or higher, Kill 2500 enemies with Warp attacks.
- Shoot Fast
- On Heresy Threat or higher, kill 25 Pox Hounds, Mutants, or Scab Trappers using Brain Burst before they incapacitate you or an ally.
- Keep Your Distance
- On Heresy Threat or higher, complete 3 full Missions without being hit in melee by an Elite enemy.
- Control Crowds
- Stun 1500 enemies using Stun Grenades.
- Stay Strong
- Replenish 7500 Toughness using Chastise the Wicked.
- Find Their Weakness
- On Malice Threat or higher, kill 75 Stunned enemies with Critical Hits.
- Channel Your Rage
- On Malice Threat or higher, kill 1000 enemies with Melee Attacks while at least 3 stacks of Martyrdom.
- Master Your Tools
- On Heresy Threat or higher, kill 75 Elite or Specialist enemies with Powered Melee Attacks (Chain or Power weapons).
- Have Faith
- On Heresy Threat or higher, using Chastise The Wicked, dash toward a targeted enemy that is wielding a ranged weapon 40 times.
- Help Everyone
- Revive or Assist 40 Knocked Down or Incapacitated allies.
- Keep Them Grounded
- Knock Down 5000 enemies.
- Clear the Path
- On Malice threat or higher, knock down 3 Ranged enemies using Bull Rush, 25 times.
- Cleave Them Down
- On Malice Threat or higher, kill 2 enemies with a single Melee Attack 250 times.
- Keep Your Friends Close
- On Heresy Threat or Higher, complete 3 full Missions without any allies being Knocked Down or Incapacitated for longer than 10 seconds and without any allies dying.
- Bring The Hurt
- On Heresy Threat or higher, hit 4 Elite or Specialist enemies with Big Boxes of Hurt, without missing an Elite or Specialist enemy with a Big Box of Hurt 5 times.
[h2]Updated Penances [/h2]
Ogryn Skullbreaker
- Friends Will Be Friends:
- Changed the required mission time that a player must be in coherency with an ally from 100% to 90%.
- Gone Bowling:
- Changed the number of enemies requirement from 70 to 60.
- Heavyweight Champion:
- Changed the number of Ogryns you must hit with Bull Rush from 6 to 4.
- Don't Stop Me Now:
- Can now only be completed in a private game.
- Just A Flesh Wound:
- Can now only be completed in a private game.
- Going Out With A Bang:
- Changed the number of elites you must kill from 3 to 1.
- Pick n' Mix:
- Changed number of enemies you must kill from 5 to 4.
- Malleus Monstronum:
- Can now only be completed in a private game.
- One in the Chamber:
- Increased the number of times you need to kill an enemy with the last round in a clip from 5 to 8.
- Make Every Shot Count:
- Changed requirement from 100% accuracy to 90% accuracy.
[h2]Balance Tweaks[/h2]
[h3]Enemy Units [/h3]
- Changed spawn distribution for Heresy and Damnation, weight default population towards more Scab Maulers while introducing more variations of Elite patrols. Please note that the total amount of Elites and total threat value of all enemies spawned remains the same.
- Made heavier stagger variations require more impact for Scab Maulers while tuning their walk switch distance and increasing their ranged stagger resistance. They should still stagger, but prefer the lighter stagger reactions. This makes them less prone to fall over with the rest of the horde and instead stand and take the pain.
- Increased hit zone damage and adjusted hitpoints on Plague Ogryn and Beast of Nurgle to reward weak spot and torso hit more.
- Beast of Nurgle:
- Melee weakspot multiplier from 110% to 150%
- Melee head multiplier from 80% to 90%
- Melee non-tail limbs multiplier from 60% to 70%
- Ranged weakspot multiplier from 70% to 120%
- Ranged head multiplier from 40% to 50%
- Ranged non-tail limbs multiplier from 35% to 40%.
- Melee weakspot multiplier from 110% to 150%
- Plague Ogryn:
- Torso melee multiplier from 75% to 85%
- Head ranged multiplier from 80% to 100%
- Torso ranged multiplier from 60% to 75%
- Increased base Plague Ogryn hitpoints from 16000 to 19000.
- Torso melee multiplier from 75% to 85%
- Rebalanced monstrosity hitpoint pools over difficulties:
- Sedition: decrease to 60% from 65%
- Uprising: decrease to 75% from 80%
- Damnation: increase to 300% from 250%.
- Sedition: decrease to 60% from 65%
- Fixed case where the Daemonhost could stay longer than intended after players got revived during the fight.
[h3]Weapons and Blessings[/h3]
- Increased active duration of Rev it up Blessings (available on Cadia Mk IV Assault Chainsword, Orestes Mk IV Assault Chainaxe, and Tigrus Mk II Heavy Eviscerator) from 2 seconds to 3 seconds.
- Increased the number of tiers on blessing Power Cycler (Munitorum Mk VI Power Sword and the Munitorum Mk III Power Sword ) from 1 to 2, adding a tier below the previous.
- Old:
- Tier [4]: 2 extra hits.
- New:
- Tier [3]: 1 extra hit
- Tier [4]: 2 extra hits.
- Tier [3]: 1 extra hit
- Old:
- Added 2 more tiers to Bloodletter and balanced values:
- Old:
- Tier [3] 8 stacks
- Tier [4] 10 stacks.
- Tier [3] 8 stacks
- New:
- Tier [1] 8 stacks
- Tier [2] 10 stacks
- Tier [3] 12 stacks
- Tier [4] 14 stacks.
- Tier [1] 8 stacks
- Old:
[h3]Feat Balance[/h3]
Dev note: “We're making a pass at feats with lower pick rates, buffing as we go to get the internal balance on a couple of tiers a bit more even.” Sharpshooter
- Exhilarating Takedown
- Increased Duration from 6 seconds to 8 seconds
- Increased Toughness replenished from 15% to 20%.
- Increased Duration from 6 seconds to 8 seconds
- Deadshot
- Reduced Stamina drained per second from 10% to 8%
- Reduced Stamina drained per shot from 5% to 4%.
- Reduced Stamina drained per second from 10% to 8%
- The Bigger They Are …
- Increased the Damage Bonus from 50% to 75%.
- Smash 'Em Good!
- Increased Toughness replenished from 20% to 25%.
- Best Form of Defence
- Increased Toughness replenished from 20% to 25%.
- Blood & Thunder
- Increased Stacks of Bleed applied from 4 to 6.
- Bloodthirst
- Increased the maximum amount of Stacks from 5 to 6.
- Martyrdom
- Increased Melee Damage per Stack from 5% to 8%.
- Purify in Blood
- Increased the Toughness bonus from 75% to 100%.
- Fury of the Faithful
- Increased the Duration from 5 seconds to 10 seconds.