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  3. Unlocked and Loaded - Patch Notes - Pt. 3 - OUT NOW!

Unlocked and Loaded - Patch Notes - Pt. 3 - OUT NOW!



Heyo Everyone,


[h3]Welcome to PART 3 of the patch notes.[/h3]

Part 1. Part 2. Part 3. Part 4.

Classes

[h2]Psyker[/h2]
When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.

[h2]Psyker Talent Updates[/h2]
Scrier’s Gaze
To further define this Ability as the go-to choice for those wielding non-Force Staff Ranged Weapons.
  • Now also grants Suppression Immunity for its initial Duration.
Malefic Momentum
To incentivize weaving between Warp Attacks and Regular Attacks
  • Now also grants +4% Damage to non-Warp Attacks for 8s after a Warp based Kill. Stacks 5 Times.
[h2]Psyker Talent Tree Updates[/h2]
With more nodes having to fit into the tree, we’ve restructured it a bit. All builds you have been playing up until now should still be available for you, but you might have to take a slightly different path to get there.
Inspiring Presence
  • Removed.
[h2]New Psyker Talents[/h2]
Warp Unbound (As a modifier to Scrier’s Gaze)
  • Scrier’s Gaze prevents you from overloading from Perils of the Warp during its lingering effect.
Charged Strike (As a modifier to Smite)
  • Your Heavy Melee Attacks electrocute enemies, damaging them, without stunning them.
On the Left Side of the Tree:
Perilous Assault
  • Up to 50% Weapon Wield Speed (based on Peril).
Channeled Force
  • +30% Damage to Force Staff’s Primary Attacks after Fully Charged Force Staff Secondary Attacks. Lasts 5s.
Empyric Shock
  • 6% Warp-Damage Taken by victims of your Force Staff’s Primary Attack. Max Stacks 5. Lasts 10s.
On the Right Side of the Tree:
Lightning Speed
  • +10% Melee Attack Speed.
Warp Splitting
  • Up to 100% Cleave, based on Peril.
By Crack of Bone
  • Melee Weakspot Kills Quell 5% Peril and Reduce further Peril Generation by 20% for 4s.
Souldrinker
  • Killing an Enemy with Soulblaze restores 5% Toughness and grants 5% critical Hit Chance for 5s.
On your way to the Warp Siphon Keystone:
Penetration of the Soul
  • +10% Rending on Warp-Attacks when above 75% Peril.
Empyric Resolve
  • -40% Peril Generation. -30% Toughness Replenished.
On your way to the Disrupt Destiny Keystone:
Tranquility Through Slaughter
  • Non-Warp Ranged Critical Hits Quell 4% Peril.
Surety of Arms
  • +25% Reload Speed while below 75% Peril. On Reload, generate up to 25% Peril based on the Percentage of the Clip Restored.
Above Empowered Psionics:
Crystalline Will
  • Overloading through Perils of the Warp no longer knocks you down, but you still take the appropriate Corruption Damage.




[h2]Veteran[/h2]
[h2]Veteran Talent Updates[/h2]
Skirmisher
  • Duration 5s to 8s.
Opening Salvo
  • First Percentage of Ammo: 10% to 20%.
Kill Zone
  • Ranged Damage: 15% to 20%.
[h2]Veteran Talent Tree Updates[/h2]
Vanguard
  • Removed. Replaced by ‘One Motion’.
Dev Note: Vanguard wasn’t performing as we wanted, and it was mostly viewed as a blocker to the talents below it. One Motion
  • +25% Weapon Swap Speed.
Relentless
  • Removed. It is now included in Executioner’s Stance per default.
Dev Note: Relentless was pretty much a must pick for the viability of the Ability.
[h2]Zealot[/h2]
[h2]Zealot Talent Updates[/h2]
Invocation of Death
  • Changed from 1.5s Cooldown reduction on Melee Critical Strike to: +200% Cooldown Regeneration for 4s on Melee Critical Strike.
Dev Note: We missed the mark on the last change to ‘Invocation of Death’, leading to frustration. We hope this brings it to a satisfying and balanced state. In the previous patch notes, this was set to 175%, but we have increased it to 200%. Sainted Gunslinger
  • Reload Speed per Stack: 3% to 6%.
  • Max Stacks: 10 to 5.
Dev Note: The purpose of these changes is to allow the talent to reach its full potential faster. Vicious Offering
  • Toughness: 7.5% to 10%.
The Voice of Terra
  • Toughness: 2.5% to 4%.
Fortitude in Fellowship
  • Toughness Coherency Modifier: 25% to 50%.
Ambuscade
  • Damage: 20% to 30%.
Stalwart
  • Now also provides 25% Toughness Damage Reduction while ‘Fury’ is Active.
Perfectionist
  • Ability Cooldown Increase: 50% to 25%.
Master-Crafted Shroudfield
  • Duration: 6s to 5s.
I Shall Not Fall
  • Toughness Damage Reduction per Stack: 5% to 6.5%
Restoring Faith
  • Heal 25% to 20%.
  • Time for Full Heal: 5s to 4s.
Dev Note: These changes were made because Restoring Faith made taking stray damage a bit too forgiving. Swift Certainty
  • Sprint Speed: 10% to 5%.
Dev Note: The Dodging effect of Swift Certainty is already a very strong effect. We’re lowering the movement speed slightly.

[h2]Ogryn[/h2]
[h2]Ogryn Talent Updates[/h2]
No Pushover
  • Reworked. New Description:
    • Your Pushes have +250% Stagger. Can only trigger once every 8s.
Dev Note: The Old ‘No Pushover’ was frankly not up to par. Maybe this spices things up a bit? Big Boom
  • Explosion Radius: 22.5% to 27.5%.
Reloaded and Ready
  • Ranged Damage: 12% to 15%.
  • Duration: 6s to 8s.
Bruiser
  • Combat Ability Cooldown: 5% to 4%.
Massacre
  • Duration: 6s to 10s.
Steady Grip
  • Toughness: 3-5% toughness regeneration per second.
Delight in Destruction
  • Damage Resistance per Stack: 10% to 8%.
Too Stubborn to Die
  • Health Threshold: 25% to 33%.
[h2]Ogryn Talent Tree Updates[/h2]
  • Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.
Thick of the Fray
  • Removed. It is now included in Point-Blank Barrage per default.
[h2]Additional Miscellaneous Talent Changes[/h2]
  • Fixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.
  • Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.
Dev Note: A stack of the talent will still be gained when completing the cast.
  • Changed the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.




[h3]Part 1. Part 2. Part 3. Part 4.[/h3]