Unlocked and Loaded - Patch Notes - Pt. 3 - OUT NOW!

Heyo Everyone,
[h3]Welcome to PART 3 of the patch notes.[/h3]
Part 1. Part 2. Part 3. Part 4.
Classes
[h2]Psyker[/h2]
When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.
[h2]Psyker Talent Updates[/h2]
Scrier’s Gaze
To further define this Ability as the go-to choice for those wielding non-Force Staff Ranged Weapons.
- Now also grants Suppression Immunity for its initial Duration.
To incentivize weaving between Warp Attacks and Regular Attacks
- Now also grants +4% Damage to non-Warp Attacks for 8s after a Warp based Kill. Stacks 5 Times.
With more nodes having to fit into the tree, we’ve restructured it a bit. All builds you have been playing up until now should still be available for you, but you might have to take a slightly different path to get there.
Inspiring Presence
- Removed.
Warp Unbound (As a modifier to Scrier’s Gaze)
- Scrier’s Gaze prevents you from overloading from Perils of the Warp during its lingering effect.
- Your Heavy Melee Attacks electrocute enemies, damaging them, without stunning them.
Perilous Assault
- Up to 50% Weapon Wield Speed (based on Peril).
- +30% Damage to Force Staff’s Primary Attacks after Fully Charged Force Staff Secondary Attacks. Lasts 5s.
- 6% Warp-Damage Taken by victims of your Force Staff’s Primary Attack. Max Stacks 5. Lasts 10s.
Lightning Speed
- +10% Melee Attack Speed.
- Up to 100% Cleave, based on Peril.
- Melee Weakspot Kills Quell 5% Peril and Reduce further Peril Generation by 20% for 4s.
- Killing an Enemy with Soulblaze restores 5% Toughness and grants 5% critical Hit Chance for 5s.
Penetration of the Soul
- +10% Rending on Warp-Attacks when above 75% Peril.
- -40% Peril Generation. -30% Toughness Replenished.
Tranquility Through Slaughter
- Non-Warp Ranged Critical Hits Quell 4% Peril.
- +25% Reload Speed while below 75% Peril. On Reload, generate up to 25% Peril based on the Percentage of the Clip Restored.
Crystalline Will
- Overloading through Perils of the Warp no longer knocks you down, but you still take the appropriate Corruption Damage.

[h2]Veteran[/h2]
[h2]Veteran Talent Updates[/h2]
Skirmisher
- Duration 5s to 8s.
- First Percentage of Ammo: 10% to 20%.
- Ranged Damage: 15% to 20%.
Vanguard
- Removed. Replaced by ‘One Motion’.
- +25% Weapon Swap Speed.
- Removed. It is now included in Executioner’s Stance per default.
[h2]Zealot[/h2]
[h2]Zealot Talent Updates[/h2]
Invocation of Death
- Changed from 1.5s Cooldown reduction on Melee Critical Strike to: +200% Cooldown Regeneration for 4s on Melee Critical Strike.
- Reload Speed per Stack: 3% to 6%.
- Max Stacks: 10 to 5.
- Toughness: 7.5% to 10%.
- Toughness: 2.5% to 4%.
- Toughness Coherency Modifier: 25% to 50%.
- Damage: 20% to 30%.
- Now also provides 25% Toughness Damage Reduction while ‘Fury’ is Active.
- Ability Cooldown Increase: 50% to 25%.
- Duration: 6s to 5s.
- Toughness Damage Reduction per Stack: 5% to 6.5%
- Heal 25% to 20%.
- Time for Full Heal: 5s to 4s.
- Sprint Speed: 10% to 5%.
[h2]Ogryn[/h2]
[h2]Ogryn Talent Updates[/h2]
No Pushover
- Reworked. New Description:
- Your Pushes have +250% Stagger. Can only trigger once every 8s.
- Explosion Radius: 22.5% to 27.5%.
- Ranged Damage: 12% to 15%.
- Duration: 6s to 8s.
- Combat Ability Cooldown: 5% to 4%.
- Duration: 6s to 10s.
- Toughness: 3-5% toughness regeneration per second.
- Damage Resistance per Stack: 10% to 8%.
- Health Threshold: 25% to 33%.
- Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.
- Removed. It is now included in Point-Blank Barrage per default.
- Fixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.
- Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.
- Changed the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.

[h3]Part 1. Part 2. Part 3. Part 4.[/h3]