Hotfix #80 - 1.9.4 - Patch Notes
[/p][h2]Class Balance[/h2][p]Overall we’re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we want to tackle.[/p]
- [p]Arbites[/p]
- [p]Arbites Vigilant[/p]
- [p]Duration 10s -> 12s[/p]
- [p]Retaliatory Force[/p]
- [p]Attack Speed 10% -> 15%[/p]
- [p]Castigator’s Stance
While we’re happy with the defensive power of the Ability, it’s currently being used a bit too frequently so we’re adjusting the Cooldown of it.[/p]- [p]Cooldown 45s -> 50s[/p]
- [p]Walk it Off
The uptime and effectiveness of Walk it Off was simply too strong in comparison to similar nodes.[/p]- [p]15% over 3s -> 10% over 3s[/p]
- [p]Arbites Vigilant[/p]
- [p]Veteran[/p]
- [p]Covering Fire[/p]
- [p]Duration 3s -> 6s[/p]
- [p]Lock and Load[/p]
- [p]Clip Size 15% -> 25%[/p]
- [p]Redirect Fire[/p]
- [p]2% -> 2.5%[/p]
- [p]Fire Team[/p]
- [p]5% Damage -> 7.5%[/p]
- [p]Duty and Honour
The long duration paired with the Low cooldown of Voice of Command gave the effect too high uptime.[/p]- [p]Bonus Toughness Duration 15s -> 10s[/p]
- [p]Covering Fire[/p]
- [p]Zealot[/p]
- [p]Punishment[/p]
- [p]Impact 5% -> 8%[/p]
- [p]Duration 5s -> 8s[/p]
- [p]Pious Cut-Throat
We’re lowering the Cooldown Regeneration due to how easy it is to keep uptime on it.[/p]
- [p]100% for 2s -> 75% for 2s[/p]
- [p]Riposte[/p]
- [p]Melee Damage 4% -> 3%[/p]
- [p]Punishment[/p]
- [p]Psyker[/p]
- [p]Inner Tranquility[/p]
- [p]Peril Reduction 6% -> 8%[/p]
- [p]Kinetic Presence[/p]
- [p]Damage 7.5% -> 10%[/p]
- [p]Psykinetic’s Aura
Psykinetic’s Aura came out of the previous patch too strong, resulting in very low Ability Cooldowns.[/p]- [p]Cooldown Regeneration 100% for 3s -> 60% for 5s[/p]
- [p]Inner Tranquility[/p]
- [p]Ogryn
The Ogryn can still be extremely tanky without investing that many points into the defensive nodes. We’re increasing the power of a few nodes in the defensive parts of the tree with the intent that we will see more successful builds that prioritize defense.[/p]
- [p]Stay Close![/p]
- [p]Toughness Increase 15% -> 20%[/p]
- [p]For the Lil’Uns[/p]
- [p]Cooldown 30s -> 20[/p]
- [p]Feel No Pain (Keystone)[/p]
- [p]Stack Replenish Rate 3s -> 2s[/p]
- [p]Get Stuck In[/p]
- [p]Duration 4s -> 6s[/p]
- [p]Delight in Destruction[/p]
- [p]Stacks 4 -> 6[/p]
- [p]DR per stack 8% -> 5% (32% -> 30%)[/p]
- [p]Stay Close![/p]
- [p]Scab Captain health has been changed:[/p]
- [p]Uprising from 24000 to 20000[/p]
- [p]Malice from 32000 to 24000[/p]
- [p]Dreg Captain health has been changed:[/p]
- [p]Uprising from 21000 to 17500[/p]
- [p]Malice from 28000 to 21000[/p]
- [p]Lowered spawn chance for the Scab Plasma Gunner during events.[/p]
- [p]Crash fixes[/p]
- [p]Fixed a crash that could occur when rendering in-game icons and portraits. [/p]
- [p]Dev Note: Commonly encountered when switching loadout in your operative screen or browsing various options in the barber.[/p]
- [p]Fixed a crash which could occur if two players managed to start the Auspex minigame at the exact same time.[/p]
- [p]Fixed a rare crash which would occur when trying to equip items to an operative. [/p]
- [p]Dev Note: This was affecting players with old loadout preset data and as a result of the fix, operative loadouts will be deleted for some players.[/p]
- [p]Fixed a rare crash which could occur when voting for a mission started while a player was Sacrificing weapons.[/p]
- [p]Fixed a crash which could occur when loading icons in the modify appearance options and when switching to a loadout with a previously equipped item that has been deleted.[/p]
- [p]Fixed a crash that could occur when rendering in-game icons and portraits. [/p]
- [p]Cosmetic Fixes[/p]
- [p]Corrected the colors in the naming of the Veteran “Scavenged Kantrael MK XF Flak Helm” headgear cosmetics for the previously labeled 'Green' and 'Red' items.[/p]
- [p]Fixed an issue where facial hair would clip with the Psyker “Krieg Witch Mask” type headgear cosmetics.[/p]
- [p]Fixed issues with some backpack accessories clipping with the Zealot “Pilgrim’s Jerkin” upper body cosmetic.[/p]
- [p]Lawbringer Mk IIb Power Falchion[/p]
- [p]Tweaked attack ranges for Light attacks to be more aligned with each other (particularly, slightly increased the reach of the Light 1 attack).[/p]
- [p]Dev Note: Thanks to player “aroth68” for bringing this to our attention![/p]
- [p]Smoothened out the windup of the Heavy 2 attack animation.[/p]
- [p]Tweaked attack ranges for Light attacks to be more aligned with each other (particularly, slightly increased the reach of the Light 1 attack).[/p]
- [p]Catachan “Devil's claw” Sword[/p]
- [p]Fixed an issue where an incorrect third person animation would be played when performing the windup of specific Heavy attacks on mk IV and mk VII.[/p]
- [p]Fixed an issue where 'Time to Kill' would proc on non-damaging backstabs like 'Fury of the Faithful' impact hit.[/p]
- [p]Fixed an issue where 'True Grit' applied the wrong amount of Health damage.[/p]
- [p]Fixed an issue where Psyker's 'Charged Strike' talent electrocution damage would scale with the 'Empowered Psionics' Keystone damage boost.[/p]
- [p]Fixed an issue where 'Remote Detonation' would not get extra charges from buffs or mission modifiers (e.g. “Enhanced Blitz” Maelstrom modifier).[/p]
- [p]Fixed an issue where 'Crystalline Will' would still deal corruption even when canceling the Perils of the Warp explosion (e.g. by quelling Peril through 'Venting Shriek').[/p]
- [p]Fixed an issue where 'Steady Grip' could fail to trigger after using a weapon Special action with certain weapons.[/p]
- [p]Fixed an issue where Penance unlock popups during missions could sometimes show wrong information.[/p]
[/p][p]
