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Dev Blog - Hive Scum: Narrative & VO

Hey everyone,
[p]Hardened criminals, ruthless bounty hunters, violent psychopaths: Tertium’s Hive Scum are coming to Darktide as the next DLC class.[/p][p][/p][p]In case you missed it, check out the reveal trailer here.
[/p][p]This part of a series of dev blogs breaking down different aspects of the Hive Scum! Check out the previous dev blog here. For this one, we’ve interviewed our writers Matthew Ward and Michael Knight about the narrative & lore of the class, as well as each of the Personalities that you can pick.[/p][p][/p][p]“I’m Mike, I’m the Narrative Lead for Darktide, and I’ve been with Fatshark for 3 years. \[...] When I’m not Narrative-ing for Darktide \[...] I have a massive Warhammer 40,000 and Horus Heresy collections that are still staring at me at about 40-50% grey… Which I’m reasonably pleased about! Y’know, that’s still a lot of minis painted.” ~ Mike[/p][p][/p][p]“I’m Matthew, I’m the Lead Writer and VO (Voice Over) Director for Darktide, which means I write most of the words, I cast most of the actors and direct most of the recording sessions.” ~ Matthew[/p][p]
[/p]
The Story
[h2]Who are the Hive Scum?[/h2][p]Born and raised in Tertium, the Hive Scum are true criminals. The real deal. Each is a high ranking and lethal footsoldier in service to one of the cartels that run the city’s underbelly.[/p][p][/p][p]“The cartels feel that they are the true rulers of Tertium. And the Hive Scum are their blademen and gunsmiths. These are the guys that do the wetwork. They’re the ones that settle the ‘disputes’ with hyper-violence whenever required.” ~ Mike[/p][p][/p][p]While most don’t have formal military training, a lifetime surviving on these streets have taught them all they need to know to be killing machines, using unconventional weapons, toxins and underhanded tactics. And while some might deem them untrustworthy, they’ve got plenty of reason to use those skills against the Heretics infesting Tertium.[/p][p][/p][p]“This is their home. More than any other character we’ve introduced, these guys are all from Tertium, they’re from the Hive. This is their home that’s being destroyed.” ~ Mike[/p][p]
But make no mistake, Hive Scum are still dangerous, hardened criminals. Some might only be in it for the money, but a good amount of psychopaths are answering the call as well. Between them they have more than a few loose screws and a bit too much of an interest in bloodbaths.[/p][p]
[/p][h2]Their place aboard the Mourningstar[/h2][p]The conflict in Tertium only keeps escalating. Every day there are new horrors to face, ever more virulent plagues, and a constant fight that seems to accomplish nothing but drain the Inquisition’s resources… Even with the Adeptus Arbites providing reinforcements, the Warband needs help. Rannick instructed Explicator Zola to use her connections to the Water Cartel, establishing contact with a conclave of Cartel leaders and leveraging the Inquisition’s influence and their mutual enemy to mobilize their forces.[/p][p][/p][p]“...At least that’s what Rannick’s telling people.” ~ Matthew[/p][p][/p][p]Since the Hive Scum don’t come from a single organization, but vying cartels and criminal operations, they don’t have a representative on board to act as a figurehead. Zola, however reluctantly, has proven the ideal shepherd of this unreliable flock, but the Mourningstar has no shortage of shady characters, and sooner or later they're sure to get involved.[/p][p]
“But initially Zola is being the front of all this, isn’t she? She’s the one with the connections, specifically to the Water Cartel, and if nothing else… I don’t think she’s going to trust them at all when they’re out of her sight. So, that’s certainly where things will pick up. But where things head from there, who can say?” ~ Matthew[/p]
The Voices
[p]“All these characters are from Tertium and it’s given us an opportunity to shine a little light on some of the bits of Tertium that we haven’t seen before. Particularly when you’re building your character. \[...] There will be tons of things for the lore hounds buried in there.” ~ Mike[/p][p][/p][p]Like most of our other classes, the Hive Scum have three distinct Personalities to choose from, with a male and female version of each. Each Personality, with their quirks, beliefs and opinions, have very different bonds or rivalries with the Rejects, their handlers, and with each other.[/p][p][/p][p]“The Ogryns tend to get on with everyone, because of course the Ogryns tend to get on with everyone. One of the Ogryns in particular \[…] if anything, he’s a little bit meaner than they are. \[...] but the Arbitrators are not particularly pleased to see the Hive Scum at all. And vice versa.” ~ Matthew[/p][p][/p][h2]The Outlaw[/h2][p]Voiced by Gordon Cooper and Lizzie Wofford[/p][p]
Perhaps in other circumstances, in another life, the Outlaw might’ve been a Hero… Or perhaps that’s just what they want you to think. Whatever the case, this is one criminal that might make you believe that there can indeed be honour among thieves. Might be someone you’d enjoy having a drink with! Maybe. If you keep an eye on them.[/p][p]
[/p][h2]The Bounty Hunter[/h2][p]Voiced by Theo Spofforth and Lucy Forrester[/p][p][/p][p]Guided by greed or just self-interest, the Bounty Hunter is in it for the money. Ruthless and efficient, they always get the job done and have plenty of experience. Neither hesitating to get their hands dirty, nor relishing in it: This way of life is strictly business. And profit. Lots of profit. At least, that was the case when the Cartels were operating normally, and the Outlaw does not take kindly to the Heretics’ unwarranted disruption of their operations.[/p][p]
[/p][h2]The Anarchist[/h2][p]Voiced by Ian Conningham and Jess Nesling[/p][p]
Were they drawn to the criminal life because of their lust for violence, or did they snap at some point along the way? Whatever the case, the Anarchist is chaos incarnate, and not someone that any sane person would trust… even if we’re all on the same side now. The last voice you’d want to hear behind you in a dark alley… And probably the last voice you’d ever hear if that came to happen.[/p][p]
[/p][h2]Bonus: Favorite part of working with the Hive Scum[/h2][p]“Our male and female characters \[of the same Personality] share something in the region of 80% of the same script depending on what we’re talking about, but hearing how the separation comes in through performance is absolutely splendid. Jess’s version \[of the Anarchist] sounds terrifying. Ian’s one sounds like he doesn’t understand why people think he’s terrifying. And that’s lovely.” ~ Matthew[/p][p][/p][p]“I got to help Matt write some of \[the scripts] this time, which was quite nice. When we write the conversations we literally write them backwards and forwards. Like Matt will write a series of opening lines of conversation, then I will add in the next line and then Matt will reply to that. So we don't necessarily know where that conversation is going to go beyond the first line and they're really organic, but we get to throw in little nods to background and stuff like some of the other war band members asking about the Conclave \[...] It’s fun to throw those things in.” ~ Mike[/p][p]
[/p][p]That’s all for today, but keep an eye out for our next Dev Blog, coming soon![/p][p][/p][p]For the Conclave![/p][p][/p][p]Wishlist the Hive Scum here:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]We’ll see you on the Mourningstar.[/p][p][/p][p]– The Darktide Team[/p]

Darktide's next new class is a dual-wielding miscreant who thinks the drugs do work, they just make heretics worse

Warhammer 40,000: Darktide is getting another new class, revealed last night as the Hive Scum. They’re a suitably skull-adorned outlaw who can dual-wield guns or shivs, while indulging in a cheeky bit of chemical warfare by homebrewing stimulants and lacing their weapons with harmful chems. Basically the opposite of the space-narc Arbites class added this summer, then: they got exploding dogs, the Hive Scum gets exploding drugs.


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Dev Blog - Hive Scum: Class Design & Talents

[p]Hardened criminals, ruthless bounty hunters, violent psychopaths: Tertium’s Hive Scum are coming to Darktide as the next DLC class.[/p][p]
In case you missed it, check out the reveal trailer here.[/p][p][/p][p]Hive Scum comes in hot with a ton of class features. As experts at fast paced, frenzied gameplay, they bring several new and unique things to the table for the forces of the Mourningstar. For the first time in Darktide, we will have true dual-wielding, both in close combat with the twin shivs, and at range in the form of twin-wielded stub and autopistols. But that is not all, as they also come with new makeshift weapons, like crowbars and bonesaws.[/p][p]
There will also be plenty of options to create your unique Hive Scum; new faces, tattoos, hairstyles and even (for the first time) face paints that will let you customize them to your heart's content. They also have a unique place in the story, as they are from Tertium, and are here to protect their home territory.[/p][p][/p][p]All of this will have its own time in the spotlight before release on the 2nd of December, but today we will dive into the design and talents of the class, focusing on what you can build around and the new mechanics of stimms and toxins! For this we tracked down Teodor here in the office, so we are handing over to him now! Take it away, Teodor![/p][p]
“My name is Teodor, born and raised in Stockholm, Sweden. \[...] I’m a Game Designer and I’ve been on Darktide and Vermintide. I started here working on weapons back in the day and slowly moved over to class design, but I’ve always been in that sort of ‘Player mechanics’ space. In my free time I make music and I cook a lot! I love food. Food and drinks are great.” ~ Teodor[/p][p]
[/p]
Class Design
[p]Before we had even picked the Hive Scum as our next class, we took a look at our existing classes and started categorizing them. Each class can fulfill multiple niches depending on the build, and each build fits separate archetypes for Melee and Ranged.
[/p][p]From looking at the types of builds, player fantasies and opportunities for player expression that we already had represented in our existing classes, we were able to see what archetypes were missing or didn’t have much representation.[/p][p][/p][p]“\[...] so we have the Zealot as an aggressive melee character, but we don’t necessarily have an overly aggressive ranged character that, you know, hovers in close range, almost where other classes would opt into using a melee weapon.” ~ Teodor[/p][p][/p][p]From this starting point we began to explore concepts and ideas, eventually landing the Hive Scum as the ideal candidate. Not only did it suit itself perfectly to the niches we wanted to fill, but it’s a direct contrast to our previous DLC Class, the Arbitrator, in both gameplay and theme.[/p][p][/p][p]In both ranged and melee, the core idea behind the Hive Scum is a very mobile, aggressive style that emphasizes dodging, maintaining the offensive as you dance in and out of attacks while showering the enemies in a hail of bullets or blows.[/p][p]
“It’s like a ‘I don’t need to block, I don’t need to be big and strong because I am so fast and so precise, you will never hit me’ type of deal. So for \[Hive Scum] we really leaned into those aspects.” ~ Teodor[/p][p]
As we kept developing the Hive Scum we were able to expand on that, with the narrative and the gameplay elements building on each other, a back and forth that influenced not just the abilities and talents of the class, but also the weapons, how they’re used, and how everything looks. And this also led us to a few unique mechanics…[/p][h2]
Chem Toxin[/h2][p]Unique to the Hive Scum, the Chem Toxin is a new mechanic coming to Darktide. Similar to Burn or Bleed, this homebrewed toxin is its own Damage Over Time effect which the Hive Scum can apply through various ways, such as some of the unique weapons or one of the Blitzes.[/p][p][/p][p]It is quite potent, and multiple applications can stack up until a certain limit. Certain talents also interact with the Chem Toxin by triggering effects when applying it and things of that nature (more on that further down!)[/p][p][/p][h2]Stimm Lab: The Cartel Special[/h2][p]Another new mechanic unique to this is the Stimm Lab! Thanks to their underworld connections, the Hive Scum are able to get some special materials and make their own custom Stimms called the Cartel Special![/p][p][/p][p]Just like the main talent tree, you gain 1 point to spend in the Stimm Lab for every level, picking different bonuses to add to your Cartel Special. Players who opt into making their custom
[/p][p]Stimms through the Lab will start each mission with their Stimm equipped and will be unable to use any of the Stimms found in missions.[/p][p][/p][p]This Cartel Special Stimm will recharge on its own, and the cooldown will depend on how many points you’ve spent in the Stimm Lab: the more potent the effect, the longer the cooldown![/p][p][/p][p]This mechanic is optional: By not selecting any upgrades in the Stimm Lab, your Hive Scum will be able to use normal Stimms like the other classes.[/p][p][/p][h2]The three “archetypes”[/h2][p]Just like with our existing classes, the talent tree allows players to mix and match talents to make their own custom builds, but there are three underlying “archetypes” that act as the foundation for each branch, which represents different player fantasies that the Hive Scum can represent. While not official names, we called these “Gunslinger”, “Ruffian”, and “Chemist” during development, so for ease of writing we will use these names here[/p][p][/p][p]“And then, of course, over time these three playstyles blend together and become a Talent Tree. At some point you have to ‘let go’ of the fact that, while the playstyles exist, we cannot control how the players will welcome and use them. They’re gonna find entirely new ways of playing Hive Scum, but the playstyles really help with getting the initial direction of the class.” ~ Teodor[/p][p][/p][h3]“Gunslinger”[/h3][p]This was the first archetype to come into being, and it best encapsulates the initial idea for the Hive Scum. Found in the left branch of the talent tree, the focus of the Gunslinger is overwhelming close ranged firepower and nimble dodging, a true Run and Gun playstyle.
[/p][p]The default Coherency Aura, Blitz and Combat Ability are all based on the ones that the Gunslinger improves.
[/p][p]Sneak peek at some of the talents:[/p]
  • [p]In Your Face: Increased Ranged damage at close range, which is further increased for a short while after reloading.[/p]
  • [p]Like the Wind: Dramatically increased Sprint Dodge Angle, and can Sprint Dodge even without Stamina.[/p]
[p][/p][p]Base Coherency Aura: Gunslinger[/p][p]When an Ammo pickup is collected by you or your Allies in Coherency, everyone else in Coherency also replenishes a small amount of ammo.[/p][p]Base Blitz: Blinder[/p][p]An extremely quick to throw blinding grenade, which staggers enemies. This enables the Hive Scum to close the gap and get into their preferred range with very little effort, regardless of what gunlines the heretics have aiming your way.[/p][p][/p][p]“You can throw this out really fast, you can even throw it mid-combo while swinging your melee weapon.” ~ Teodor[/p][p][/p][p]You can recover Blinder grenades by killing enemies.[/p][p][/p][p]Base Combat Ability: Desperado[/p][p]Immediately swap to and reload your ranged weapon, entering Desperado for a few seconds. During Desperado, the Hive Scum is immune to Ranged Attacks, Sprinting costs no stamina, and reloading does not reduce your Ammo Reserve.[/p][p][/p][p]Close Ranged Kills extends the duration of Desperado.[/p][p][/p][p]Keystone: Vulture’s Mark[/p][p]Killing Specials or Elites with a Ranged weapon gives you stacks of Vulture’s Mark, which improves Ranged Damage, Ranged Critical Strike Chance, and Movement Speed. At max stacks, ranged Special and Elite kills restore Toughness for you and Allies in Coherency.[/p][p]
[/p][h3]“Ruffian”[/h3][p]For those who want to lean a bit away from the ranged focus and enjoy feeling more like the guy who the Cartel sends to “convince” those who don’t cooperate, we have the Ruffian! Found in the middle branch of the talent tree, this is a melee-focused archetype that goes all in on aggression, still relying heavily on mobility and dodging to survive. [/p][p][/p][p]Duck, weave and shank them in the back, or bash their skulls in with relentless pressure![/p][p][/p][p]Sneak peek at some of the talents:[/p]
  • [p]Nimble: Dodges move farther and last longer.[/p]
  • [p]Hyper-Violence: Upon Melee kill, gain bonus Melee Damage based on amount of overkill damage.[/p]
[p][/p][p]Coherency Aura: Ruffian[/p][p]Increased Melee damage for you and Allies in Coherency.[/p][p][/p][p]Blitz: Boom Bringer[/p][p]A high powered missile launcher. What else is there to say? For when you really want something dead![/p][p][/p][p]“That was so much fun. The idea came pretty early on because we were like ‘if we make a projectile weapon only exist as a Blitz, we can really crank the effect’. Because we can make sure that it doesn’t have too much ammo, or crazy numbers or doesn’t scale weird.” ~ Teodor[/p][p][/p][p]Combat Ability: Rampage![/p][p]“We wanted a ‘rage’ ability where you become unstoppable for a few seconds, as long as you play really aggressively and kill lots of things.” ~ Teodor[/p][p]
Enter Rampage! for a few seconds, gaining vastly increased Melee Attack power, Attack Speed, Damage Reduction, and becoming immune to Stuns and Suppression. [/p][p][/p][p]Melee attacks extend the duration of Rampage!, although this effect is diminished after 30 seconds. Exiting Rampage! leaves you exhausted and vulnerable for a few seconds.[/p][p][/p][p]Keystone: Adrenaline Frenzy[/p][p]A very aggressive keystone that encourages relentless brawling![/p][p]
Melee hits grant stacks of Adrenaline, which are lost over time when not attacking. At max stacks, lose all stacks and gain Adrenaline Frenzy, increasing Attack Speed and Melee Damage for a few seconds.[/p][p][/p][h3]“Chemist”[/h3][p]Found on the right branch of the Talent Tree, this archetype puts a bigger focus on the unique Stimm and Toxin mechanics of the Hive Scum, gaining bonuses related to using Stimms (whether it’s the Cartel Special from the Stimm Lab or normal Stimms found in missions) and applying Chem Toxin through various methods (including weapons! More on that in a future dev blog).[/p][p][/p][p]Sneak peek at some of the talents:[/p]
  • [p]Blessed Stimms: While Stimmed, killing blows clear some Corruption.[/p]
  • [p]Targeted Toxin: Enemies infected with your Chem Toxin deal less damage. Increased effect on Monsters.[/p]
[p][/p][p]Coherency Aura: Anarchist[/p][p]Increased Critical Chance for you and Allies in Coherency.[/p][p][/p][p]Blitz: Chem Grenade[/p][p]Throw a canister containing Chem Toxin, which breaks open and spills its contents across an area when it explodes. Any enemy that enters the lingering toxic cloud will be affected with stacks of Chem Toxin.[/p][p][/p][p]Combat Ability: Stimm Supply[/p][p]The Hive Scum has ‘repurposed’ military gadgets to come up with this customized Medical Crate that can be placed down on the ground. This is a supportive ability that grants nearby Allies the effects of the Hive Scum’s Cartel Special Stimm.[/p][p][/p][p]Keystone: Chemical Dependency[/p][p]While the Stimm Lab allows you to craft the perfect Stimm to suit your playstyle, the more potent Cartel Special Stimms have a longer cooldown. This Keystone is not so much about the perfect Stimm, but about taking as many Stimms as you can, as fast as you can![/p][p][/p][p]With this Keystone, using a Stimm (Cartel Special or otherwise) grants a stack of Dependency for a long duration. Each stack grants Ability Cooldown Reduction, up to a limit.[/p][p][/p][p]“The gameplay I’d like to see there is players min-maxing the contents of their Stimms so that they can still get those Keystone bonuses while also balancing it with the contents themselves.” ~ Teodor[/p]
Bonus: Most fun part of working with Hive Scum?
[p][/p][p]“I had the most fun working with the Missile Launcher, for sure. Which is now called the Boom Bringer, which I think is great. \[...] That’s been really fun, and I really enjoyed that. And it’s got fun little things that I hope players find!” ~ Teodor[/p][p]
[/p][p]That’s all for today, but keep an eye out for our next Dev Blog, coming soon![/p][p]
For the Conclave and Tertium![/p][p][/p][p]Wishlist the Hive Scum here:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]We’ll see you on the Mourningstar.[/p][p][/p][p]– The Darktide Team[/p]

New Class: Hive Scum coming December 2

Warband!
[p]We’re happy to finally reveal the newest class coming to Darktide: the Hive Scum, hardened criminals from the very streets of Tertium. No one else knows this Hive like they do, and they have the aggression and bravado to dig in and break as many bones as they have to to reclaim their home![/p][p][/p][p]The Hive Scum class is coming on December 2, 2025, across all platforms.[/p][p]
[dynamiclink][/dynamiclink][/p][h2]Cranked for mayhem[/h2][p]The Hive Scum’s access to concoctions of a more dubious origin is shown in their signature customizable Stimm. Pick your own personal chemical mix, balancing bonuses to tear up enemies. Then break out your toxin kit: drench your saw in toxic coatings and control the streets with lingering Chem Bombs that set foes up for the kill.[/p][p][/p][h2]Frenzied Gameplay & Dual-Wielding[/h2][p]These gunslingers and bladesmiths have a nifty trick up their sleeves. For the first time in Darktide, a class brings true dual‑wield expertise. Twin‑wield pistols to overwhelm enemies with firepower, and dual-wielding shivs to make you an efficient killer when the fighting gets close.
[/p][p]The Hive Scum is an expert in makeshift weaponry: from crude shivs, brutal crowbars to cruel saws for bone‑shreddingly close work. Spray and pray from afar with your dual autopistols and stub pistols; pour lead, break ranks, don’t stick around.
[/p][p]No matter your approach, you’ll have brutal abilities at your disposal: tear through enemies with your abilities, control the streets by disorienting your enemies with Blind Grenades, or drop elites and monsters in a single blast with a devastating missile launcher. 
[/p][h2]Make them cower[/h2][p]Tell your story through reimagined full‑body tattoos, new gritty hairstyles and vibrant hair colors, and the first-ever face paints and makeup. Choose from six distinct voice sets across three personalities so your Hive Scum doesn’t just look the part: they own it. Whether you’ll be in it for the money or the mayhem, make the streets of Atoma remember your name.[/p][p][/p][p]Players can wishlist the Hive Scum Class today and will be able to purchase it on all platforms on December 2 for the price of $11.99 / €11.99.[/p][p][/p][p][/p][p][/p]
Dev blogs
[p]We’ll be releasing a series of dev blogs to break down the details of the Hive Scum class as well as the No Man’s Land operation... Starting right now! If you're interested, check out the first dev blog, focused on the Class Design & Talents.[/p][p][/p][p]Keep an eye on our newsfeed, and look forwards to more details coming soon! [/p][p][/p][p]That’s all for today! Thank you for reading, we hope you’re as excited to learn more about the new class soon![/p][p][/p][p]For the Conclave and Tertium![/p][p][/p][p]Wishlist the Hive Scum here:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]We’ll see you on the Mourningstar.[/p][p][/p][p]– The Darktide Team[/p]

Class reveal delayed to November 18

[p]To ensure we meet the quality standards of our marketing assets, we have had to make the difficult decision to delay the announcement of our new class until November 18, 2025.[/p][p][/p][p]We are working hard to resolve this and be ready for next week to showcase the new class in the light it deserves.[/p][p][/p][p]Rest assured, this does not affect the release date which we are happy to announce is December 2, 2025.[/p][p][/p][p]We thank you for your patience and continued support. [/p][p]- The Darktide Team[/p]